"Puzzles and contradictions abound when legends meet". To say that it was a shock to see these two franchises meet is an understatement. Both the Professor Layton and Ace Attorney games are some of the most popular small franchises for the Nintendo DS, but that's just it, small franchises. If I asked a Nintendo fan to name 10 games in the DS's library, its a pretty safe bet that neither of these would be thought of... unless your the friend of mine who I borrowed this game from in which case they would probably be in the Top 3. It would take two years for the game to leave Japan, and like a lot of games recently, it would be in the US last (though why it took 5 months after Europe and Australia is beyond me). Time to return to the courtroom to see how well these two play nicely with each other. Any objections?
Labyrinthia, a town still in the days of Witches and magic, with a man only known as The Storyteller writing the story of the town that always seems to come true. After literally being pulled into a book called the Historia Labyrinthia, it is up to the combined efforts of Professor Hershel Layton, Luke Triton and making their 3D Debuts, Phoenix Wright and Maya Fey to solve the mysteries of the town. Now I'm sure I know what you're going to say, you're going to raise an
and claim I'm lying because Dual Destinies was released before this game, so Phoenix Wright has already been in 3D. And to that I have vital evidence that proves otherwise.
|"Out of the way fools!"|
I should make it clear that I'm not going to go into more detail about the plot as it is a visual novel, where the theme is mystery. To go any further would kill the mystery. Encase it wasn't obvious, yes this is a visual novel game as both the Professor Layton and Ace Attorney franchises are visual novels at heart. There's a lot of cut scenes and not a lot of gameplay. Personally I think its both better and worse in comparison to the main Ace Attorney games. I do not have any experience with the Layton games out side of this game, as such I won't be making any comparisons to them. What do I mean by better and worse? Well its better as it incorperates both Professor Layton's main gameplay and Ace Attorney's investigation moments... though more so Professor Layton's... As you search throughout the town, you can find Hint Coins and puzzles to solve, which give you points called Picarats, which basically display how well you went on that particular puzzle and the game as a whole. The puzzles themselves are simple enough to do once you get into the mindset, some will be extremely easy, others a pain to do. However, a big problem I have with these sections I believe to be a Professor Layton problem as it wasn't such a pain in the Ace Attorney games. There are times in the game where no one knows when to shut up, a problem that got worse as the game progressed and was at its worst in the DLC, more on that later.
|"He's so shiny" Play the game, and you'll get the joke|
There are new mechanics though. Mob testimonies, where you have two or more testimonies to juggle during a cross examination, meaning that you can use testimonies to find contradictions and even question a witness in the middle of another ones testimony. You also have access to the Grand Grimoire, allowing you to use magic spells as evidence. On top of that, the Hint coins that you can use to help solve puzzles can also be used during cross examination. While I do like these changes, there are two aspects of the trials I don't like. While I can live without the forensics puzzles and I can cope with the 5 strikes system. Why is there no Magatarma? Before you can chime in and say, "because that would be witchcraft", I'm sure they could work the Magatarma into this without having to call it witchcraft, and if they do have it confused for magic, it could have been an interesting plot point.
|There really must be something shocking...|
|"Everyone, give us your serious face"|
|"THE FINGERS OF JUSTICE!!!"|