Showing posts with label dynasty warriors. Show all posts
Showing posts with label dynasty warriors. Show all posts

Monday, 21 May 2018

Hyrule Warriors Definitive Edition vs. Fire Emblem Warriors (Switch) vs. Hyrule Warriors Legends

As clickbaity as that sounds, that is basically what this post is going to be, it'll be hard not to compare the Switch release of Hyrule Warriors to the last Warriors game released for Switch (outside of the Japan eshop, no I haven't got any of them, I don't have a Japanese account and haven't looked into how to pay for them, but I will admit I am interested in Warriors Orochi 3), and the 3DS version of Hyrule Warriors (along with the WiiU release by extension). I'll try to keep my bias due to buying this game three times now out of the review though.

Instead of my usual format, I'm going to split this review up into categories and compare from there, starting with the Story (you can check my in-depth thoughts on the stories in my previous reviews of the games), putting the two head to head though, its a fifty-fifty split when you factor both the story, and the delivery of said story. Hyrule Warriors wins on story due to the wider variety of characters and locations at its disposal, and while I like the 2D drawing cutscenes, they're still not used often as the game bounces between CG cinematic cutscenes, narration over basically Jpegs, and narration over the animated 2D drawings. I wish they went for something more consistent. Fire Emblem Warriors though, while the longer, not as entertaining of a story does lose to HW (going forward, HW= Hyrule Warriors, HWL= Hyrule Warriors Legends, HWDE=Hyrule Warriors Definitive Edition and FEW= Fire Emblem Warriors), it has the better delivery of the story thanks to sticking to Fire Emblem's way of delivering stories, CG cinematics and emoting character portraits talking with each other. Granted, most of the dialogue (in the main story, History mode is excluded) is forgettable, it's still more interesting than the narration in HW. So... point to both? Maybe more towards FEW because History Mode's story moments are a lot better in execution compared to the main story, even if there are moments like the mission to unlock Male Corrin, where to win over the trust of your brothers and sisters, you have to go to war with them.

On the subject of History Mode, we might as well go into History Mode from FEW vs Adventure Mode in HW. This is another fifty-fifty split as both have their pros and cons. First of all, to get it out of the way, HW's (the WiiU game) Adventure Mode is the worst of the lot, due to forcing all of the content into the one map, making the map more frustrating to navigate through. Legends had the advantage over the WiiU version due to being able to space the content out more, something that HWDE continues with. Now then, while I haven't finished the game (its been three days at the time of writing, and I've been working on all three), you do unlock the ability to play almost all the Adventure Mode maps as soon as you finish the first mission in Legend Mode. The one map missing being the Rewards Map, due to how you unlock missions in it. Each of the maps now has a difficulty marker on them that hints at the difficulty of the map. Adventure and Great Sea are easy, Master Quest and Master Wind Waker are normal, Twilight and Termina are Hard, and Koholint Island, Grand Travels and Lorule are Hero (hardest difficulty in the game). Alongside spacing out the weapons, the hero unlocks have been spaced out too. By default, you have Link, Impa, Shiek, Lana, Zelda, Ganondorf, Darunia, Ruto, Agitha, Midna, Zant, Fi, Girahim, Cia, Volga, Wizro, and Linkle unlocked. I have heard that you can unlock Toon Link, Tetra and (cause I cannot remember how to spell his last name to save my life), the King of Red Lions when you finish the Wind Waker Epilogue in Legend Mode. The remaining unlockables are split up as such

  • Adventure: Young Link, Twili Midna, Skull Kid, Tingle (it also looks like you can unlock the remaining Level 1 weapons)
  • Great Sea: Medli, Tetra, King Daphnes (along with the Level 2 weapons)
  • Master Quest: Level 3 weapons
  • Master Wind Waker: Based on the 3DS version, this will have Medli's Level 2, 3, and 4 Weapon
  • Twilight: Level 4 weapons for Zelda, Lana, Agitha, Impa, Link, Ganondorf, Midna, Linkle, Zant, and some characters I haven't unlocked yet
  • Termina: The remaining Level 4 weapons for the characters unlocked to this point
  • Koholint Island: Marin, Linkle's Level 2, 3 and 4 Boots, and 4+ weapons (weapons introduced in HWL's DLC that have the same power as Level 4 weapons, but have two elements tied to them) for unlocked warriors
  • Grand Travels: Toon Zelda, Toon Link's Level 2, 3 and 4 Sand Rod, and more Level 4+ weapons
  • Lorule: Ravio, Yuga, and the remaining Level 4+ weapon
All of these maps and the Rewards map also have a series of costumes to unlock for all your warriors, fairy companions to find, Heart pieces/ Heart containers to give your characters more health, fairy clothing, fairy food, and Skulltulas which, based on Legend Mode so far, have not changed locations, but may have changed requirements. With the closest square I can get in Adventure Mode that has Skulltulas on it, the second Skulltula mission has had a requirement change from "Do *x* without losing 4 hearts" to "Do *x* without losing 40% of your health" a far easier challenge I assure you, but one I haven't done yet cause I always do Legend Mode before doing Adventure Mode (except to get my first Fairy). If anyone would be interested in a more detailed guide for the Adventure Mode, please let me know and I will get to work on it.

Why do I bring all of this up? It's because HWDE does beat out FEW in terms of this kind of content. While structurally, FEW does have a better way of handling the missions, because backtracking isn't required (although HWDE allows you to purchase item cards now to help minimize backtracking), the rewards you obtain in History Mode are, overall, not interesting. Most of the time you're getting materials needed to make your characters stronger, which in itself isn't as interesting as finding a Heart Container. What weapons you do get in History Mode I personally found almost useless, and only good for quick money. It's the main reason I never felt the need to finish FEW's History Mode. Score's now one each for the two games.

Characters and Movesets: This is another clear win to HW. Excluding the roster size difference, 31 for HWDE (as the Challenge Mode along with the missions where you play as Gannon and a giant Cucco are back) and 32-34 for FEW (depending on if you view the Male and Female variants on Robin and Corrin as alternate characters), the reason why HW has the advantage is in the weapons. Every single weapon type in Hyrule Warriors has a unique playstyle to it, which not only makes every character feel unique, but even unique when compared to themselves if they have two or more weapons. I said it before and I'll say it again, the biggest problem with FEW is the roster. Aside from it not being a strong representation of the entire Fire Emblem Franchise, a lot of characters share movesets with each other, and some of the unit potentials are locked behind DLC. Leo and Elise have the same moveset, Sakura and Takumi have the same moveset, Rowanand Lianna, I believe Chrom and Lucina share a moveset, Hinoka, Cordelia and Caeda feel like they have the same moveset, and I wouldn't be surprised if some of the DLC characters share movesets too. What's a problem as well is that there are not only missing classes from the game entirely, but characters like Oboro and Azura, the ONLY TWO LANCE USERS WHO DON'T HAVE A PEGASUS AND THEREFORE AREN'T ARCHER FODDER, are locked behind DLC. Armored Knights? Nope. More Creature Stone users other then Tiki? Nope. We don't even really have a bruiser Sword user, further making all the sword users feel similar in nature. Yes, some of the weapons in HW are dumb, I won't deny that for a moment, but its a kind of dumb that I welcome because of the sheer lunacy of it. Hate on the Great Fairy as a weapon all you want, your argument is invalidated by the fact that she can AIRDROP MAJORA'S MOON ONTO ENEMIES OVER AND OVER AGAIN! 2-1 for Hyrule Warriors.

Mechanics and controls. This is a clear win to FEW (when compared to HWDE), due to three things, control mapping, Infinite inventory (as far as I could tell, I never tested it), Bonus XP, and AI level ups. While yes, you can control more than one character in many parts of HWDE, when they aren't being controlled by you, they are as dumb as rocks. FEW has that problem too, but what helps alleviate it is that the AI controlled characters can still level up, be they on their own, or when paired up as a support. This did make character grinding a lot easier, because if you needed to power level, just have them as a support for one of your stronger characters for a while. This and being able to map controls are something I wish they added to HWDE because you need to do a lot more here and after spending hundreds of hours in HWL, it just feels clunky by comparison. Item swapping is a bit of a pace killer for me as in order to get to it, I need to stop moving, move my thumb down to the Directional buttons on the left Joycon, and swap between the items I need. The worse one though is how to use the Fairies. as that's now mapped to pressing the right Analogue stick, something that never feels natural for me, in any game. While there is a degree of customization in the controls, it's limited to two options that mostly change what the ABXY buttons do, I'd rather the option to customize my layout so that I can map things I use more often to easier to access buttons (like swapping Fairy magic and Guard around). Granted, I say all of that as someone who uses Joycon controls, not a Pro controller so your mileage may vary if you use a Pro Controller, but for what I use, it just feels clunky. I miss the touchscreen of HWL, point to FEW for two each.

In terms of looks and sounds, these games are pretty even, as it really just comes down to personal tastes. Both can run at a smooth 60 frames per second (if you so choose in the case of FEW), both games look really bright and vibrant (especially when comparing the WiiU and Switch versions of HW), and the soundtracks for both games are amazing rock covers of songs from each game. Some of my favorites from FEW being Conquest (Flames), Road Taken (Roar), Alight (Hoshidan Wind) and A Dark Fall (Fire). In regards to HW, Eclipse of the Moon, Hammer of Stones, Skyloft, Solidus Cave (Crystal Cave), Eclipse the Sun, Title and Dragon, Molgera, Tal Tal Heights, and the 8 bit inspired version of Overworld Adventure from Spirit Tracks. It comes down to which franchise you like more at the end of the day, so while I cannot objectively say "this game is better in visual appeal and music compared to this one", subjectively, I have more of an attachment to Legend of Zelda then I do Fire Emblem, so subjectively it goes to HW. I won't count it though so its still two apiece.

Finally, value for money, in terms of bang for your buck? When comparing their full prices, HWDE beats out FEW, FEW does still have the season pass after all, while HWDE doesn't. If you haven't played the previous versions of HW, then HWDE is a great way to play the game. THAT BEING SAID THOUGH, what about the people who are double or even triple dipping this game (like me)? Well, I don't think its worth the full price. While this is a way to play everything from the WiiU and 3DS versions of HW, there's not much on top of that so if you have bought the 3DS version and its Season Pass, the only thing you're getting out of this is better looking visuals, the return of Challenge Mode, and two new costumes (one for Link and one for Zelda, both based on Breath of the Wild). HWL had an easier sell, cause while you weren't getting Challenge Mode and the 8-bit weapons, you were getting 5 new characters in the base experience, a new adventure mode map, two new stages based on Wind Waker, including new enemies to fight, two new giant bosses, the Fairy system and other smaller tweaks. Here, its really just the smaller tweaks. While I don't need another Adventure Mode map, it would have been nice to see some more playable characters, or even more costumes. People want Groose and Linebeck in the game, I'd personally like to see Urbosa (the Gerudo Champion from Breath of the Wild), a new weapon and costume for Ruto to let you play as Mipha, a new costume for Darunia to let you play as Daruk, maybe a Revali costume and weapon for Medli. I would have liked a little more as a way of getting people who have played it before to pick it up again. While yes, the Switch version is the better version to get if you haven't played the game at all or since the WiiU version, if you have played the 3DS version, there's not much more on top of it, as such I can't really recommend it for someone who has.

With that said then, if you had to choose one, Hyrule Warriors Definitive Edition is the better game between it and Fire Emblem Warriors, though it's not as one-sided as many like to claim it as. I hope this helps anyone still on the fence about it. If you want to see my reviews of the WiiU and 3DS versions of Hyrule Warriors, along with my review of Fire Emblem Warriors, you can find them here

Hyrule Warriors WiiU: https://mediaholicreviews.blogspot.com.au/2016/03/zelda-week-hyrule-warriors-strength-in.html
Hyrule Warriors 3DS: https://mediaholicreviews.blogspot.com.au/2016/05/addendum-review-hyrule-warriors-legends.html)
Fire Emblem Warriors: (https://mediaholicreviews.blogspot.com.au/2018/02/fire-emblem-warriors-it-was-successful.html)

I think that just about covers it. If I have missed anything, let me know, until then, I'll see you for the Spider-Man homecoming review.

Wednesday, 21 February 2018

Fire Emblem Warriors: "It was successful" "It was successful" "It was successful", just cause you repeat that, doesn't make it true

Does anyone else think this game was sent out to die? I don't mean that as a hint of what I think of the game, I genuinely mean it. The reason why this game took so long to review was mostly due to the timing of its release, one week before Super Mario Odyssey came out. I didn't actually get the game until the new year, just after they announced that Hyrule Warriors was coming to the Switch. Combine that with Dynasty Warriors 9 being in development around the same time, and the best way to describe its development are things like "rushed", "potentially understaffed" and other similar words and phrases. What also didn't help was how the game was critiqued prior to release due to how it was handling its roster and DLC, and there's a strong chance this game underperformed. Did it deserve to underperform? Well, one way to find out.


Sunday, 1 May 2016

Addendum Review: Hyrule Warriors Legends: Now you can take your one man war on the go

Seeing as I've only recently reviewed Hyrule Warriors, and now there's a 3DS version of the game, consider this a continuation of the WiiU's review. I'm not going to repeat myself, as a lot of what works for the WiiU version carries over to the 3DS version. What is being covered here are the differences between the two.

Wednesday, 23 March 2016

Zelda Week: Hyrule Warriors: "Strength in numbers MEANS NOTHING TO ME!"

How do you like to relax? For me, it is something I can enjoy without needing to think too much about something. Whether that be a familiar book, movie or show, a video game franchise that I've been playing for so long that I don't need to think about the mechanics, or in this case, taking out red dots on my map by killing anything that moves, which is where Hyrule Warriors comes in. Because sometimes, it helps to have a relaxing game. And if you think that's cruel, do bare in mind, Pokemon and Kirby are also stress relieving games for me. So shall we build up that ko count?


Thursday, 10 July 2014

First Impressions: Hyrule Warriors

This is a game that was shown off last year that caught my attention. I've never played a Dynasty Warrior games, in fact, I never heard of the franchise until last year. So aside from Legend of Zelda characters, why am I excited for it?



For the people who don't know, the Dynasty Warrior franchise is a tactical RPG. You have to capture areas of the map as one of many character to build up more troops to take more areas. Sounds simple enough? But one character against armies, thousands of enemies at once doesn't sound fair right? That might be the case... if you didn't mow down hundreds of those same enemies with a sword strike. The main characters in this style of gameplay are brutally overpowered, and that's fun to me. There's something satisfying about mowing down armies with basic gear and to see this style used in a Legend of Zelda game looks great.

So what do we know about Hyrule Warriors? We know the playable characters along with most of their new design:

Link design wise is very similar to his Twilight Princess/ Skyward Sword design but now has a nice scarf and a bit of extra armor


Impa: again, very similar to Skyward Sword (young Impa...), extra armor and a GIANT SWORD!!!



Queen Zelda: no, your eyes aren't deceiving you, I did say Queen Zelda, not princess. I can't describe a example of what she looks closest. Just look at the photo. She wields a rapier sword along with her signature Light arrows and Bow.

Midna: The Twilight princess is also playable. Imagine playing as Wolf Link again with even more power and access to weapons like he Hookshot.

Lana: A character designed for Hyrule Warriors, and is a white mage. Specializing in magic.

Agitha: If Sakurai can make a moveset for Pac man, then apparently you can make a moveset for a bug lover...

Fi from Skyward Sword is also playable but I've yet to see her in the game so it might be false

I'm not going to go into the villains as I don't want to spoil myself with the details (go here for information http://zeldawiki.org/Hyrule_Warriors), but the reason why I like the look of the game play.




The video above is a presentation done by Nintendo during E3 on Hyrule Warriors and the game itself looks great to play (I can't stress this enough). I've yet to see a Zelda game (or a game period) where the way to knock a dragon out of the sky IS TO RIP THE MOON FROM MAJORA'S MASK OUT OF THE SKY AND SLAM IT INTO THE DRAGON!!! That's awesome. While I don't have a WiiU yet (soon...), the moment I do get a WiiU, I'm getting this along with Smash 4 (and other games...). I like mindless fun every now and then and being able to mow through thousands of enemies because your overpowered is fun. Do I play these types of games often? No, but do I love playing them? Absolutely. I hope you like ink because next is Splatoon.