Yoshi's had a weird history when it comes to games, hasn't he? Born into this world as a glorified power-up for Mario in Super Mario World, while he's had his own games, they tend to get lumped in with the Mario Spin-Offs in the eyes of the masses, myself included for a period of time when I was first getting into Nintendo games back in 2007-2008 (I grew up with a PS1 and PS2). What doesn't help either is that his games did have a sporadic release for a long time. I genuinely can't think of a Yoshi game for the Wii, or even the GameCube, the DS game was kind of a remake of the original Yoshi's Island, then there was the "Not a remake" on the 3DS in the form of Yoshi's New Island. It's why Yoshi's Woolly World came out of nowhere originally and felt like an odd next project for the team that worked on Kirby's Epic Yarn (to me at least), but after several delays, the game was released for the WiiU, and eventually got a 3DS port too in the form of Poochy and Yoshi's Woolly World, which is the main version I focused on for this review.
Showing posts with label amiibo. Show all posts
Showing posts with label amiibo. Show all posts
Wednesday, 6 February 2019
Sunday, 24 July 2016
Toys to Life: DLC given physical form
So... these are a thing... Shall we take a look at them? I should note that all I'm reviewing is what I have. I have one Skylander, being Spyro, but he's in bad condition due to being pre-owned, so to review it would be a bad sample size. Going from oldest to newest:
Labels:
amiibo,
blaster,
Disney,
disney infinity,
games,
lego,
lego dimensions,
liam,
review,
this is a lot of tags,
toys,
toys to life,
WB
Tuesday, 5 January 2016
Animal Crossing; Amiibo Festival: "So I herd you liked Mario Party 10"
"Honestly, we just wanted Animal Crossing Amiibo. We wanted the company to make Animal Crossing Amiibo, so that's why we made a game that works with them." I herd a lot of backlash for this statement, and I mean a lot. I'm not going to summarize it, but my view on it is more pleasant then others. This was said by the development team, and more often then not, the development team doesn't have dollar signs in their eyes, and they've shown that they love all the characters they've made, why wouldn't they, it's Animal Crossing. To say that the characters are cute does them a dis service, adorable doesn't even come close at times. With that push, Nintendo had the ability to print money before they ran out of fighters in Super Smash Brothers, and giving them enough time to build up the RFID chips to back log for the inevitable mass producing of Pokemon amiibo, my wallet is already dreading that day. So with Amiibo Festival and it's sister game, Happy Home Designer, how well does the Animal Crossing Team impliment Amiibo. I will come back to Happy Home Designer, but let's get this done first.
Labels:
amiibo,
animal crossing,
blaster,
games,
liam,
nintendo,
party game,
review,
wii u
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