Showing posts with label 3DS. Show all posts
Showing posts with label 3DS. Show all posts

Wednesday, 17 July 2019

Persona Q2; New Cinema Labyrinth:What did I get myself into?

Cats turning into busses, bear suits where the suit came before the guy, dogs with machetes, and demanding kids accept their maturity by shooting themselves to summon powerful ghost-like things... Seriously, what did I get myself into?

While I won't deny for a moment that one of the main reasons I looked closer into Persona was the inclusion of Joker into Super Smash Brothers Ultimate, Persona has been a series on my radar for many years now. I'll always at least consider something my friends recommend me, give it a shot when I can, and if it's not for me, I let it be. Couldn't really do that for Persona until relatively recently, and when I could, I didn't really have the drive to look into it, as word of mouth on the... shall we say, character design, Atlus use often didn't leave a good impression from an outsiders perspective, and the only game of theirs I've seen in action was Catherine, via a commentary channel I follow on youtube. Game music though is an easy way to get my attention, and with Joker's inclusion, came the songs used for his stage, Mementos. Wake up, Get up, Get out there, Rivers in the Desert and Last Surprise from Persona 5, along with Mass Destruction from Persona 3, made me want to actively look into Persona. With Persona 5 Royal coming out next year on PS4 (hopefully), I figured a good place to start for now was Q2 on the 3DS, mostly because I could still find it on shelves.

As FalselyProfound (https://falselyprofound.tumblr.com/) can attest to, as she thankfully helped explain a lot of things going on), jumping into a crossover game that expects you to know who everyone is was probably not a good place to start when all you have is an absolute basic understanding of what's going on.


So, the story. Through many twisted events, the Phantom Thieves from Persona 5, the Investigation Team from Persona 4, and the Specialized Extracurricular Execution Squad (S.E.E.S) from Persona 3 (along with the female protagonist from Persona 3 Portable), and their corresponding Velvet Room associates (trust me, it's better to just look all of this up yourself, like I said, I went into this with a basic knowledge of the games) end up inside of a locked cinema, with the ability to jump into special movies, three of which relating to the three team. One movie is a superhero movie where the first major boss of Persona 5 is basically evil Superman, another is a parody of sorts of Jurassic Park where one of the dinosaurs has the head of one of the characters from Persona 4, the third is a sci-fi movie relating to the robot companion the S.E.E.S team has, and the forth is a fairy tale musical movie relating to one of the new characters in the game, Hikari. Inside the movies, the Persona users have the power to change the plot, change how the story goes, and choose to do so in order to correct the harsh story threads within the movie and to rescue their friends who are trapped inside.


While a basic story, the story itself is drawn out a lot due to how much dialogue there is in this game, and unfortunately for many, none of the English voice actors reprise their roles for this game, all Japanese voice acting, with English text. When you consider how many characters there are, it means that there are large chunks of the game that are just cutscenes. While this is faithful to what I've seen of Persona, and the interactions are interesting, I don't think this suits a handheld system very well, as it's not a very good "pick up and play" game, and I think it will suffer in repeat playthroughs when you know the plot twists that are coming. As tired of a statement as this may sound, I think this would have been better suited for the Nintendo Switch instead of the 3DS for this very reason. Many players prefer to play this type of game on a home console, and at least there, you have the option to play this type of game in either form. Personally, I prefer RPG's on handhelds, but even that didn't help me feel at times "Ok, I get it, gotta stop him, can I get back to the gameplay now?"


In regards to the gameplay itself, it's solid for what it is, but it still has a few pacing issues. The game is a dungeon crawler where you have to explore these labyrinths floor by floor, taking out random enemy spawns along the way to level up your characters. Many of the pacing issues come from your inventory, and the sub-bosses you can find in dungeons. Your inventory is limited to 60 items, not counting equipped weapons and gear. Chests and enemy spawns are bountiful, so you'll often be using the "Goho-M" item (an item the game will harass you for if you don't have one in your bag), to teleport back to the central cinema to dump items and heal. I honestly didn't carry dedicated healing items in my bag until I came up to the main bosses of dungeons, I needed the inventory space. The annoying gimmick of the game though is the map creation, how the game uses the touch screen. It's not frustrating to use, but it becomes tedious after a while, and aggravating due to the game tracks how much of the map you've walked across, rather than how much of the map you've drawn. So when you have squares that have powerful enemies on them, and you can't get to them without potentially dying from them depending on where you are in the game, it becomes frustrating to complete the map and open up the special golden chests (though thankfully play coins are an option).


Combat is lifted directly from the Persona games, with an (at most) 5v5 turn-based battle system. Each character can have two Personas on them to assist with covering weaknesses, as it is on you to discover the weaknesses of every single enemy you fight. If you can get a critical hit or use a move that is weak to the enemies you're fighting, you have the chance to use an All-Out Attack, a powerful move that will increase money and experience if you use it to finish the fight. Characters can also randomly get assistance from other members of your party (though to change the main members out, you do have to go back to the cinema), either as a single attack that can lead to an All-Out Attack, or a unlockable Unison attack, where two characters work together to damage your opponents. Some combinations are characters like Chie from Persona 4 and Ann from Persona 5, along with the main protagonists from Persona 4 and 5 (both of which are relatively early unlockables when the mechanic is introduced).

The combat animations are nicely done, and even though you'll be fighting a lot of enemies, especially when you need to do pre-boss level grinding, what helps keep the fights from not feeling mindnumbing is the soundtrack. From reused and remixed versions of songs from Persona 3, 4 and 5, to the original battle themes, with the themes appearing depending on who's in your party. If you have at least one character from Persona 3, you'll get a chance at having Pull the Trigger play, Remember, we've got your back will start to show up if you have someone from Persona 4, and Wait and see for Persona 5's battle music (the weakest one for me personally). The dungeon exploration themes are ok as well, but they go for more atmospheric compared to the battle themes. The art direction is also very nicely done, all the models are expressive, and the animated cutscenes use the simpler art style (compared to the core games) to have some extremely lively moments, even when nothing much is happening on the screen. It's nothing spectacular, but it's fitting of the hardware and one that I'd like to see used in an HD environment.


Though it has problems, it's still a fun game and worth picking up if you really like those wordy RPGs. Would I recommend it if you, like me, barely know a thing about Persona?... Kinda? It's clearly made more for fans, but at the same time, the insanity of coming into this experience blind was entertaining in its own way. There's a genuine sincerity to the insanity of the situations that you kinda grow numb to it. "Of course the dog can use machetes and summons Cerberus as it's Persona. Of course, there's a side mission where these two normally serious characters have to compete in a fishing competition, in the middle of "Not Jurassic Park" (I think the level was called Junessic Land). Of course one of the answers you can give when asked "why did the gym teacher turned evil Superman turn into a giant rabbit with carrot shaped guns" is "he's h!)$%y". Of course there's an entire musical themed movie all about giving up individualism for the sake of being normal, complete with an animated movie intro with a fully choreographed song and dance number. I expect nothing less at this point! This is a niche title, not going to deny it, it expects a lot of patience out of you. but if you're willing to give it, you'll be in for an interesting ride.

Wednesday, 13 March 2019

Mediaholics Review: Pokemon Super Mystery Dungeon


We were going to do Gates, but one of us hasn't got it, and the other can't get through it, so let's review the game that was the developers going "Ok, yeah we stuffed up with some of these changes" 

Youtube link: https://www.youtube.com/watch?v=q7AOCOj1eJ0

Wednesday, 6 February 2019

Poochy and Yoshi's Woolly World: For when you really don't like knitting

Yoshi's had a weird history when it comes to games, hasn't he? Born into this world as a glorified power-up for Mario in Super Mario World, while he's had his own games, they tend to get lumped in with the Mario Spin-Offs in the eyes of the masses, myself included for a period of time when I was first getting into Nintendo games back in 2007-2008 (I grew up with a PS1 and PS2). What doesn't help either is that his games did have a sporadic release for a long time. I genuinely can't think of a Yoshi game for the Wii, or even the GameCube, the DS game was kind of a remake of the original Yoshi's Island, then there was the "Not a remake" on the 3DS in the form of Yoshi's New Island. It's why Yoshi's Woolly World came out of nowhere originally and felt like an odd next project for the team that worked on Kirby's Epic Yarn (to me at least), but after several delays, the game was released for the WiiU, and eventually got a 3DS port too in the form of Poochy and Yoshi's Woolly World, which is the main version I focused on for this review.


Wednesday, 23 January 2019

Kingdom Hearts Marathon; Kingdom Hearts 3.... D; Dream Drop Distance: So close, yet so, so far.

Kind of a low brow moment don't you think? This was the 10th-anniversary game, and to do that painful tease of calling it Kingdom Hearts 3D?

And so, with Kingdom Hearts 3 coming out this week, it's time to look at the game that's closely tied to the events of it, including pulling another Chain of Memories and justifying why Sora's back to Level 1. Kingdom Hearts 3D, the only Kingdom Hearts game on the 3DS, and lost the whole 3D thing when it went to PS4... which would make this Kingdom Hearts 3? It makes more sense then Nomura talking about it like it's 2.6 at least. Welcome to a review of that one game where two guys overdose on sleeping tablets and played Nintendogs a lot (or Pokemon Amie, your choice).


Wednesday, 21 February 2018

Fire Emblem Warriors: "It was successful" "It was successful" "It was successful", just cause you repeat that, doesn't make it true

Does anyone else think this game was sent out to die? I don't mean that as a hint of what I think of the game, I genuinely mean it. The reason why this game took so long to review was mostly due to the timing of its release, one week before Super Mario Odyssey came out. I didn't actually get the game until the new year, just after they announced that Hyrule Warriors was coming to the Switch. Combine that with Dynasty Warriors 9 being in development around the same time, and the best way to describe its development are things like "rushed", "potentially understaffed" and other similar words and phrases. What also didn't help was how the game was critiqued prior to release due to how it was handling its roster and DLC, and there's a strong chance this game underperformed. Did it deserve to underperform? Well, one way to find out.


Wednesday, 14 February 2018

Pokemon Mystery Dungeon; Gates to Infinity: Well this world's in trouble

WRITER'S NOTE: Most potential cold puns are unintentional

If there is one series that's easy to collaborate on for this site, its Pokemon, especially the Pokemon Mystery Dungeon games. Red and Blue Rescue Teams were the first ever video review in the site's history, followed by the three Explorers games, and we've had Super Mystery Dungeon waiting in the pipeline, clawing to get a review since it launched in the US (because they decided to delay the game here in Australia so I had to make Marissa bite her tongue every time she considered spoilers). However, neither of us were on board for reviewing Gates to Infinity, the third generation of the Mystery Dungeon series. Part of it could have been neither of us really jumped on the gen 5 bandwagon back when it was in its prime, part of it could have been we were more excited for Gen 6 and it flew under the radar. Part of it could have been (in my case at least) that I was in Year 12, and there were more important things for me to focus on then it. Regardless, it took a long time for me to get the game, and I'm pretty sure Marissa still doesn't have the game at all. Well, its time to give Gates to Infinity the chance it deserves. Now to see if there's more to why we were hesitant to get the game.


Wednesday, 6 December 2017

Mediaholics Review: Pokemon Ultra Sun and Ultra Moon



This video was 25 Video and Audio channels, took 15 hours to render, and at least 10 hours to upload (if this was 720p, this would have been 24 hours to upload). I genuinely didn't have the time to fix the mistakes. Lesson learned though, DON'T MAKE SOMETHING THIS COMPLEX AGAIN, ON A LAPTOP!

Wednesday, 2 August 2017

Super Mario 3D Land and 3D World: When Mario plays it safe

The 3DS and WiiU were a weird console pair, weren't they? Bad launches, the WiiU can only be described as a financial disaster thanks to its strong but badly paced out library, and some of the company's biggest IP's either didn't show up as any form of single console exclusive (No joke, there is no Zelda title that is exclusive to the WiiU), or kind of showed up feeling a little "half assed" by Nintendo's standards. Animal Crossing: Amiibo Festival comes to mind as one of those, and some people said that about Super Mario 3D World thanks to the 3DS title, Super Mario 3D Land. Well, as someone who's played both, I have to both agree, and disagree. Why? Well, read on to find out.


Thursday, 19 January 2017

Fire Emblem Direct Impressions

"Why is this not a podcast?" Well, both Marissa and Marcus have next to know knowledge on Fire Emblem, and CJ on top of that is busy applying to do her Masters course for univercity. Do I have a working knowledge of Fire Emblem? No, but I know more then just playing Super Smash Brothers like Marissa, Marcus and CJ. That's why. These are also primerilly going to be just notes as I'm writing this as soon as the livestream finished.

Wednesday, 12 October 2016

Mediaholics Review: Pokemon Generation Six


Link to video should it not work (Update your video player iOS and Android users): https://www.youtube.com/watch?v=A2ZYILk3yUw

No I'm not going to quote the lyrics of the anime opening this time, have you heard them? The three English ones for gen 6 suck.  The Mediaholics Pokemon World Tour continues as we travel to France... I mean Kalos. Excuse the coughing though.

Music credits go to FL Remix, Mixeli, Mewmore, GlitchxCity,  and Kamex. Go check out their channels, as they do great remixing work.

Song names and remixers:

Battle! Kalos Gym Leader: Pokémon XY & Z [Orchestral Remix]
FL.Remix

Pokémon X & Y: Elite 4 Battle Music Remix
FL.Remix

Pokemon XYZ Music: Ash-Greninja Theme
Mixeli

Mewmore / 'Lisia's Theme' (Remix) from Pokémon Omega Ruby/Alpha Sapphire
Mewmore

Mewmore / 'Zinnia's Theme' (Remix) from Pokémon Omega Ruby/Alpha Sapphire
Mewmore

Mewmore / 'Battle Zinnia' (Remix) from Pokémon Omega Ruby/Alpha Sapphire
Mewmore

Mewmore / 'Lumiose City' (Remix) from Pokémon X and Y
Mewmore

Hoenn Battle Frontier Brain Remix v.II
GlitchxCity

X and Y Champion Diantha Remix
GlitchxCity

Pokémon R/S/E - Vs. Steven Remix
Kamex

Pokemon X and Y - Vs. Lysandre Remix
Kamex

Pokémon ΩR/αS - Wally Battle Theme Remix
Kamex

Pokemon X and Y - Battle Vs. Diantha Remix
Kamex

Super Mystery Dungeon Lush Forest Remix
GlitchxCity

You can find the Generation I review here: https://youtu.be/gsKSSXWfzQg
You can find the Generation V review written by Blaster (because he was the only one he could get in contact with that has either played the game, or has a more balanced view of the game) here: http://mediaholicreviews.blogspot.com.au/2016/09/pokemon-generation-5-what-many-dub-as.html

The Generation IV review can be found here: https://youtu.be/D1fHScrSgmQ

Wednesday, 25 May 2016

Opening Impressions: Fire Emblem Fates: "You are the ocean's grey wave"

"You said that Opening Impressions are for TV shows, Fire Emblem isn't a TV show you idiot" And you'd be correct, however, this is something I really want to bring up, at first, quickly, because its not going to get a review for a while. "Then what took you so long you idiot, Fire Emblem Fates came out ages ago." Well I don't have a US 3DS, and we didn't get the game until last Saturday, to which I was at the midnight launch for. So then, assuming you're still around for this category shake up, shall we?

I should say first, no, I don't have the special edition, I have a physical copy of both Birthright, and Conquest. And right of the bat, that is my biggest problem with Fates, and it has been since the announcement. The point of the game is "the choice", after Chapter 7, you will be on one of three sides to the war, and I think locking the choice to the game versions weakens the choice. Now granted, you can buy all three versions on the one game, but that is pricy (though probably not as pricy as my method, I just like having a physical copy when possible).

Before getting into the other thing that would make that moment better, let's actually tackle the plot, or what I know of it so far (currently at chapter 11 (roughly) of Birthright), You take up the role of Corrin, a prince or princess depending on what gender you chose (which to me, I prefer female Corrin's design, so for the rest of this I'll be reffering to Corrin as a woman). her role in the bigger story, is of a grey, for you see, she is Honshido by blood, but was kidnapped and raised in teh kingdom of Nohr. While Honshido is more peaceful, colourful, and heavily based on Japanese culture, Nohr on the other hand, thanks to their King, is more of a war culture, more closely resembling previous Fire Emblem games like Awakening, in comparison. You spend three chapters with your brothers and sisters of Nohr, and then three chapters with your brothers and sisters of Honshido, with Chapter 7 being when you make the decision of which side you fight for.

With the exception to what I said above, about the multiple games, and that they portrey the king as the "big bad guy". That choice is heart wrenching. It's brutal, and after what happened in Chapter 6, its a real feels trip, something the Fire Emblem games are known for (see the death of Chrom in Awakening (no spoilers, its in the prologue of the game) and sacrificing one of your troops in Shadow Dragon (might review that one some other time). I'm almost dreading making having to do the choice another two times, with the worst one possibly being the Revelations "stand alone" option.

What helps with the choice is that Fire Emblem is well known for its strong characters, and Fates is no exception. The brothers and sisters are really interesting, Corrin, like Robbin, has a strong, defined personality, and isn't just a shell for the player. My personal favorite, in terms of personality, from Honshido has to go to Hana, who to me is basically this game's Nowi, not in role, just in charm. I love how she's portreyed in this, and I'm curious as to who I'll meet in Conquest and Revelations, who the stand outs will be there.

I've not had the time to try all the new features, however I have unlocked several of them. Including... that one... Now before I get probably everyone on the internet pissed off in some way, hear me out. I haven't had a reason to use it, I don't want to use it, for two reasons. First, as I said, I'm playing as female Corrin, and I don't want to pet grown men in this, its creepy enough as is for the women. Second, while I love the visuals for this, I love the art style, I don't like the close up 3D models for the characters. They feel amost like they're in an uncanny valley. It might just be me, but I much prefer how expressive their in battle models and 2D portraits are, expecially with the art direction they went with the portraits.

I'll save a full music review for when I review the game, but I will openly state that the full version of the main theme is one of the best songs I've heard from the franchise, and I would even put it up with one of the best video game songs I've heard, period. It's absolutely beautiful, and to me, its one that I would use when I get people asking me "Why do you listen to video game music?". The song itself is called "Lost in thoughts all alone", and seriously, go listen to it. Right now! In fact:
And if you can't see it: https://www.youtube.com/watch?v=ENwFAmeWEYk

Yeah, encase it wasn't obvious, I'm loving Fates so far. What issues I have, most of them can be negated as they're still really solid. I wish I didn't have to refer to them as multiple games, just leave them as the one game, but I'm guessing that was a marketing "lets milk this for as much cash as we can" decision, and hopefully not a designer decision. See you on Sunday for the review of Blast Off, the other arm of Bruticus.

Sunday, 1 May 2016

Addendum Review: Hyrule Warriors Legends: Now you can take your one man war on the go

Seeing as I've only recently reviewed Hyrule Warriors, and now there's a 3DS version of the game, consider this a continuation of the WiiU's review. I'm not going to repeat myself, as a lot of what works for the WiiU version carries over to the 3DS version. What is being covered here are the differences between the two.

Saturday, 2 April 2016

Pokemon Rising Rainbow: This is the actual spelling of the game this time, I swear

So right before I got to bed last night, I found this on my Twitter feed, now I was a bit skeptical at first. A well made Pokemon fan game, by a large team, with a great visual art style, playable on computer, iOS and 3DS, every region in the main series, fan games and planned dlc for more on top of a new region and Bank support, being released on April fools... surfice to say that yeah, it was skeptical. But I was able to complete it, and I do mean complete it, unlike Zeta. So how is it?

Against all odds, still very good, surprisingly good. Visually it is.. interesting, and its not without its bugs, I unfortunately had missing textures and weird collision detection at times, but with its limited development time, things like that will happen, and might get patched our. The read me was detailed and provided a lot of information about the game, but is limited by the format of .txt, maybe a link to a open reading access Google doc would have been better, to give more structure to the information. The voice acting is well done, and did get some laughs out of me thanks to the writing.

Is it worth playing? Yes if you have the time to spare, but thankfully it is, even though it has so much content, a very short game. It is free though, so if you have the time, check it out. I know I'm being vague, but its better experienced raw, akin to Undertale, though probably not for the same reasons.

Wednesday, 23 March 2016

Zelda Week: Hyrule Warriors: "Strength in numbers MEANS NOTHING TO ME!"

How do you like to relax? For me, it is something I can enjoy without needing to think too much about something. Whether that be a familiar book, movie or show, a video game franchise that I've been playing for so long that I don't need to think about the mechanics, or in this case, taking out red dots on my map by killing anything that moves, which is where Hyrule Warriors comes in. Because sometimes, it helps to have a relaxing game. And if you think that's cruel, do bare in mind, Pokemon and Kirby are also stress relieving games for me. So shall we build up that ko count?


Wednesday, 10 February 2016

Fire Emblem Awakening: Will you help defend their flock?

In one game, they went from a dying franchise, to one of the must have games on the 3DS, and a game that helped and continues to help sell the system. I won't lie, that's an achievement. Now with Fire Emblem Fates released in the US, and a release still unknown here (which gives me time to get the money for the special edition so that I have the three on the one cartridge), let's see the previous game in the series, Fire Emblem: Awakening.

Wednesday, 2 September 2015

First Impressions: Ace Attorney 6


Thanks to Falsely Profound for joining me on this Impression on the game, the franchise and Tokyo Game show (Yeah, we got a little sidetracked...)

You can find her Tumblr here: http://rancorousnerd.tumblr.com/

Monday, 27 July 2015

The Legend of Zelda: Majora's Mask: "This wasn't what I meant by 'when the moon goes down'"

With the sucsess of Ocarina of Time, its no surprise that Nintendo wanted a second game on the N64, now to use the expansion pack accessory for the system. With the use of Ocarina of Time's engine, what many regard to be one of the creepiest games ever made came to be. Time to look at the game that makes children scared of faces on the moon, The Legend of Zelda: Majora's Mask. Like with Ocarina of Time, while I will be taking screenshots from both games, I've used the recent 3DS remake as the base of this review. Also, this WILL contain spoilers for Ocarina of Time as well as Majora's Mask.

Monday, 20 July 2015

The Legend of Zelda: Ocarina of Time: How doth thou stand the test of time?

The 32/64 bit era was a time of dramatic change in the industry. It was the push from 2D to 3D, it was the rise of Sony with the PlayStation. New genres were made, new characters created, and it was a time where games would become legends thanks to what they bring to the table. Often regarded as one of, if not the greatest game of all time. A legend in its own right, introducing mechanics that wouldn't only be used in later installments of the Zelda series, but also games of other genre's to this day. But before I start, I must ask you. For right now, A Dark time is approaching. Willst thou run? Or Fly? Wilst thou sink? Or Swim? Willst thou finish? Or Die trying?" "Willst thou soar? Or willst thou suck?" "Willst thou flee? Or Fight? And in the end Willst thou get the girl? Or play like one?" Sexist quote from a 90's commercial out of the way (I'm not kidding, child friendly Nintendo green lit that for their commercials of this game), time to look at "the game that became a legend": The Legend of Zelda: A Link to the... I mean Ocarina of Time.
I know its not the cover, but I'd rather do one shared between both, not a version exclusive

Wednesday, 1 July 2015

Kid Icarus Uprising: "Sorry to keep you waiting"

Remember when I said that Nintendo tends to neglect some of its franchises? Well, this is one of them. Only three games ever made, and one only because of his appearance in Super Smash Brothers Brawl. So, in the Post E3 craze (and while I'm at TGF, the power of scheduling and planning in advance), lets take a look at the Starfox game that became Kid Icarus Uprising. And no this will not talk about anything at E3, this is being written the day before E3 starts.

Sunday, 21 June 2015

Four people talking about E3 2015

EDIT: Version 2.0 of the video because for some reason I didn't catch the bad audio sync.
So what did we think of E3 2015?
Special thanks to CJ, Jeremy and Marissa for joining me on this.

Side note: Really excited for the new Need for Speed as I loved messing around in Need for Speed Underground 2 as a kid. My inner child is excited for Transformers Devastation, even though its not the Unicron Trillogy. And the other inner child in me wants a Yu-gi-oh game for the Holo Lense (or Magic the Gathering if it has a yu-gi-oh theme to it).