Showing posts with label zelda. Show all posts
Showing posts with label zelda. Show all posts

Wednesday, 9 October 2019

The Legend of Zelda; Link's Awakening (Nintendo Switch version):

While it is always nice to shake-up established franchises from time to time, a big problem with that is the fans that prefer what the IP was before it happened. This can be for any number of reasons (some debatably more valid than others), but in terms of games, a common one is the gameplay style. To me, an example of this was The Legend of Zelda: Breath of the Wild, and while I won't say it's a bad game, I'm personally not a fan of Open World Games like it, games that feel like giant sandboxes that try to have something resembling a story, but it's so easy to be sidetracked that you forget what the main plot was until it's over. While I don't believe Breath of the Wild is exactly like it, other games like the Elder Scrolls and Fallout games, a lot of Ubisoft's generic open-world games, and other games in that vein do fall into that category. Games like that feel like they don't have a clear focus, at least to me.

So, when the next Zelda game that was revealed turned out to be more traditional, thanks to it being a remake of an older game, I was excited, especially as I'd never played the original Link's Awakening. However, one big question was hanging over it and continues to hang over it. "Is it worth the price tag?" It is, after all, a remake of a Game Boy game, a system not known for its large games. Without going further, the easiest way to answer that would be "How much do you want a traditional Zelda game?"

Wednesday, 1 March 2017

The Legend of Zelda; Spirit Tracks: I wasn't kidding about that train part

The DS Zelda games. Some like them, many hate them, due to specific mechanics. Maybe some of that is the Zelda cycle, some of it might be the way the game is structured, some of it may be the controls. It can be all of one, or it can be some of all. Personally, this was the first Zelda I had completed and the first Zelda game I ever owned. Its not the first I've ever played, that title goes to either Ocarina of Time or Majora's Mask thanks to emulation (this was before I knew of and had access to the Virtual Console). I enjoyed it while I played it back then, but how well does it hold up now?

Sunday, 1 May 2016

Addendum Review: Hyrule Warriors Legends: Now you can take your one man war on the go

Seeing as I've only recently reviewed Hyrule Warriors, and now there's a 3DS version of the game, consider this a continuation of the WiiU's review. I'm not going to repeat myself, as a lot of what works for the WiiU version carries over to the 3DS version. What is being covered here are the differences between the two.

Sunday, 27 March 2016

Zelda Week: The Legend of Zelda: Skyward Sword: Who gave this clutz a sword?

Let's take you back 5 years, back to when this game was being hyped for a Christmas period release. I was lucky enough to go to an event called the Nintendo Connection tour, an event Nintendo used to hold, with this one being relatively near to me, in a shopping center. Here, members of the public could come and play upcoming Wii and 3DS games like Ocarina of Time 3D, Starfox 64 3D, Mario Kart 7, Kirby Return to Dream Land and, of course, Skyward Sword. I was fortunate enough to pick the demo that shows of the best part of the game, which I'll explain later. Combined with E3, and there was a lot of hope for this game... shame no one saw the signs. Let's see how the series celebrated the 25th anniversary, and one of the two games that took more of my interest then Skyrim, The Legend of Zelda: Skyward Sword.

Friday, 25 March 2016

Zelda Week: The Legend of Zelda: Twilight Princess

Download the original .mp3 here: http://adf.ly/1YiFcY
Welcome to a land in Twilight, a world where one must be the bridge between the light and the dark, the man, and the beast. Doth thou don your sword and shield again for this late Gamecube, early Wii and recently re released WiiU game?

The final image was made by Enigmarez
You can find it here: http://www.deviantart.com/art/Link-Midna-Wallpaper-503019504

Wednesday, 23 March 2016

Zelda Week: Hyrule Warriors: "Strength in numbers MEANS NOTHING TO ME!"

How do you like to relax? For me, it is something I can enjoy without needing to think too much about something. Whether that be a familiar book, movie or show, a video game franchise that I've been playing for so long that I don't need to think about the mechanics, or in this case, taking out red dots on my map by killing anything that moves, which is where Hyrule Warriors comes in. Because sometimes, it helps to have a relaxing game. And if you think that's cruel, do bare in mind, Pokemon and Kirby are also stress relieving games for me. So shall we build up that ko count?


Monday, 21 March 2016

Zelda Week: Legend of Zelda: Wind Waker

And you thought Pokemon had too much water


In a convention called Space World in the year 2000, a few Gamecube tech demos were released. One of these showed Link and Ganondorf sword fighting. Fans speculated that this is a demo to a brand new Zelda title for the Gamecube. Not too long after, another tech demo was shown in Space World, 2001. It was shown with Link in a new cartoonish style. The fans were confused about the cute art style of Link in this tech demo, and not the darker tone of the Space World 2000 tech demo. Fans at the time were afraid that every proceeding Zelda title was going to be in this style.

Although some, as well as myself, don’t mind the different cell shaded cartoonish style. I find it rather refreshing. As with most new Gamecube titles, it showcases the power of the Gamecube, although does it pretty well. The water physics for the ocean move up and down simulating waves. The grass moves with the wind. Not to mention that the entire overworld map is just one expansive area with no walls. You can loop around the map as if it were on a globe.

The story of Wind Waker is you as Link setting off on a journey to save your sister Aryll from a demon bird. After you meet the pirate girl Tetra and her crew in a fateful encounter, you set off to save your sister as well as some other characters you meet along the way.

Wind Waker has you travelling on boat sailing from island to island, which is pretty cool. Although, I hear conflicting arguments saying whether or not the traveling in this game is tedious or not. I’d say it’s all depends on how you look at it, and how much patience you have. This game, as many Zelda games or even any RPG for that matter is about the journey. I feel like this game does a pretty good job on it’s theme of adventuring out. Even if it takes a while sailing to each individual island, and if you just don’t have the patience, the Wii U version has a faster sail to accommodate this. The real joy is finding little islands with treasure along the way of your quest. Even for the main story islands have really good atmospheres about them. Forsaken Fortress taking place at night. The lush green Forest Haven. My favorite is when you approach Greatfish Isle and the atmosphere becomes more gray and rainy as you approach it.

This game’s main mechanic besides seafaring is the titular wind waker. The main draw of the wind waker is, big surprise, that it controls the direction of the wind. Though it’s pretty fun to play with combined with the deku leaf item that lets you sail with the wind to reach places you wouldn't otherwise. Another small mechanic is that you can use enemy weapons against them which is really fun. It makes the first staple stealth section of this game more bearable.

The typical theme of sidequests are apparent in this game as with every Zelda title. Of course almost every island has a little sidequest, as well on main islands. Although, the biggest sidequest is the Triforce pieces. There are 8 Triforce pieces as well as 8 Triforce charts (3 charts in Wii U). It costs roughly 400 rupees each to get each chart deciphered. This and the sailing is why some people call this game very tedious. Again, Wii U version accommodates this for the fewer charts. Also considering the fact that this sidequest is only for 100% you’re not missing much if you are casually playing the game for the story.


Before we finish I should mention Tingle. Yes, that weird fairy guy, although he gives you something useful if you have a Gameboy linked to the Gamecube. The Tingle Tuner is a Gamecube exclusive item. It almost acts as a Wii U pad. You can spend rupees for small power ups that help you throughout your adventure. You can write on your map, drop bombs, get potions, ect. It’s basically a mobile shop, which is pretty nifty. Although this is exclusive if you have a Gameboy link cable with a Gameboy Advance, so not a lot of people actually use it. If you can get it, good for you since it’s a really helpful item. This feature was replaced in the Wii U version in favor of the Tingle Bottle, which is just Miiverse compatibility. Tingle Bottles wash up on random islands depending on where you post it which display Miiverse posts. Fun, although clearly not as useful as the Tingle Tuner.

So at this point you’re probably wondering which version do you want to play? Well, I personally play Wind Waker on the Gamecube just because I have it. Of course the Wii U version has gamepad functionality so it’s easier to swap items. The Wii U version fixes a lot of complaints, thus making the game easier to pick up. A full list of changes from Gamecube to Wii U can be found [here] if you are interested. Overall, I’d say get the Wii U one if you want an easier time. Get the Gamecube one if you want authenticity, and have access to the Tingle Tuner.

Overall this game is pretty amazing. The expansive Great Sea makes this game feel huge. Exploration is a key part, and they do this fantastically well. The game looks beautiful on both versions for their respective hardware. Even if you’re not a huge fan of the Zelda series, this is a great game to start out with.

-Marissa (keybug55)


Saturday, 19 March 2016

Zelda Week: The Legend of Zelda: "Wouldn't it be a BiForce... DuoForce?"

Welcome to Zelda Week. 5 games, 2 reviewers (due to real life activities clashing), and in one week, we'll be taking a look at almost all sides of the spectrum that is The Legend of Zelda. So up first, why don't we take a look at the one that started it all, the original game on the NES, back when people had a better excuse to call Link by the name of Zelda. Sorry people, its like Samus' name not actually being Metroid, or Pit's not actually being Kid Icarus. So, shall we?

Monday, 27 July 2015

The Legend of Zelda: Majora's Mask: "This wasn't what I meant by 'when the moon goes down'"

With the sucsess of Ocarina of Time, its no surprise that Nintendo wanted a second game on the N64, now to use the expansion pack accessory for the system. With the use of Ocarina of Time's engine, what many regard to be one of the creepiest games ever made came to be. Time to look at the game that makes children scared of faces on the moon, The Legend of Zelda: Majora's Mask. Like with Ocarina of Time, while I will be taking screenshots from both games, I've used the recent 3DS remake as the base of this review. Also, this WILL contain spoilers for Ocarina of Time as well as Majora's Mask.

Monday, 20 July 2015

The Legend of Zelda: Ocarina of Time: How doth thou stand the test of time?

The 32/64 bit era was a time of dramatic change in the industry. It was the push from 2D to 3D, it was the rise of Sony with the PlayStation. New genres were made, new characters created, and it was a time where games would become legends thanks to what they bring to the table. Often regarded as one of, if not the greatest game of all time. A legend in its own right, introducing mechanics that wouldn't only be used in later installments of the Zelda series, but also games of other genre's to this day. But before I start, I must ask you. For right now, A Dark time is approaching. Willst thou run? Or Fly? Wilst thou sink? Or Swim? Willst thou finish? Or Die trying?" "Willst thou soar? Or willst thou suck?" "Willst thou flee? Or Fight? And in the end Willst thou get the girl? Or play like one?" Sexist quote from a 90's commercial out of the way (I'm not kidding, child friendly Nintendo green lit that for their commercials of this game), time to look at "the game that became a legend": The Legend of Zelda: A Link to the... I mean Ocarina of Time.
I know its not the cover, but I'd rather do one shared between both, not a version exclusive

Thursday, 10 July 2014

First Impressions: Hyrule Warriors

This is a game that was shown off last year that caught my attention. I've never played a Dynasty Warrior games, in fact, I never heard of the franchise until last year. So aside from Legend of Zelda characters, why am I excited for it?



For the people who don't know, the Dynasty Warrior franchise is a tactical RPG. You have to capture areas of the map as one of many character to build up more troops to take more areas. Sounds simple enough? But one character against armies, thousands of enemies at once doesn't sound fair right? That might be the case... if you didn't mow down hundreds of those same enemies with a sword strike. The main characters in this style of gameplay are brutally overpowered, and that's fun to me. There's something satisfying about mowing down armies with basic gear and to see this style used in a Legend of Zelda game looks great.

So what do we know about Hyrule Warriors? We know the playable characters along with most of their new design:

Link design wise is very similar to his Twilight Princess/ Skyward Sword design but now has a nice scarf and a bit of extra armor


Impa: again, very similar to Skyward Sword (young Impa...), extra armor and a GIANT SWORD!!!



Queen Zelda: no, your eyes aren't deceiving you, I did say Queen Zelda, not princess. I can't describe a example of what she looks closest. Just look at the photo. She wields a rapier sword along with her signature Light arrows and Bow.

Midna: The Twilight princess is also playable. Imagine playing as Wolf Link again with even more power and access to weapons like he Hookshot.

Lana: A character designed for Hyrule Warriors, and is a white mage. Specializing in magic.

Agitha: If Sakurai can make a moveset for Pac man, then apparently you can make a moveset for a bug lover...

Fi from Skyward Sword is also playable but I've yet to see her in the game so it might be false

I'm not going to go into the villains as I don't want to spoil myself with the details (go here for information http://zeldawiki.org/Hyrule_Warriors), but the reason why I like the look of the game play.




The video above is a presentation done by Nintendo during E3 on Hyrule Warriors and the game itself looks great to play (I can't stress this enough). I've yet to see a Zelda game (or a game period) where the way to knock a dragon out of the sky IS TO RIP THE MOON FROM MAJORA'S MASK OUT OF THE SKY AND SLAM IT INTO THE DRAGON!!! That's awesome. While I don't have a WiiU yet (soon...), the moment I do get a WiiU, I'm getting this along with Smash 4 (and other games...). I like mindless fun every now and then and being able to mow through thousands of enemies because your overpowered is fun. Do I play these types of games often? No, but do I love playing them? Absolutely. I hope you like ink because next is Splatoon.