Showing posts with label Wii. Show all posts
Showing posts with label Wii. Show all posts

Tuesday, 4 May 2021

Lego Star Wars; The Complete Saga: Sometimes Less is More

Allow me a bit of a self-indulgent review. Recently, just for fun, I've felt like going back to some Lego Games. While I know this is ironic because every Lego Game I've reviewed, I've been highly critical of, they made up a good chunk of my childhood/ early teenage years in gaming. As someone who grew up with the Prequel movies going into cinemas for the first time, a child of two Star Wars fans and was also into both Lego and gaming, it should come as no surprise to learn that Lego Star Wars games were in my gaming library as a kid. I had Lego Star Wars 1 (based around the then-new prequels) and Lego Star Wars 2 (based around the original trilogy) for the Playstation 2. But, when I got a Wii, I got today's review subject, Lego Star Wars: The Complete Saga (a directors cut of the two games that put them together with some extra content). Though my memory is hazy, I want to say that these were some of the first games I played to completion, and the main reason why I try to complete Lego Games to this day (I say try because Dimensions and Marvel 2 said, "Haha, no!" thanks to game-breaking bugs and corrupted save files). I loved these games as a kid, but do they still (or at least, the Complete Saga as I don't have Lego Star Wars 1 and Lego Star Wars 2 anymore) hold up now? 



The story for the game is pretty self-explanatory. The six movies released as of 2007, The Phantom Menace, Attack of the Clones, Revenge of the Sith, A New Hope, The Empire Strikes Back, and Return of the Jedi, retold in a comedic style casting mostly mute Lego Minifigure representations of all the characters. The only voices in this game, aside from the occasional voice clips from Battle Droids, is grunts, so the critical story moments are primarily done with visual comedy. Vader tells Luke he is his father? Done with a polaroid picture of Anakin and a pregnant Padme. Hyperdrive broken in the Royal Naboo Starship? The collection of bricks that make it up explode with Obi-Wan giving a look of "I dunno how to fix this". What bits of the story they can't describe in cutscenes get told with Star Wars title scrolls at the start of each level. It all works surprisingly well. Even if you aren't a Star Wars fan or have seen the movies, you get a good grasp of what's going on, even if the exact specifics on why is unclear. Back when the first game was new, while I'm pretty sure I had seen Phantom Menace and Attack of the Clones on DVD, I hadn't seen Revenge of the Sith. It's why I can say with a level of confidence that it's easy to know what's going on so long as you're paying attention in the cutscenes.


 

The jokes in the cutscenes are pretty amusing, with a good handful of tricks getting a good chuckle out of me, but the gameplay's central comedy comes from the gameplay itself. Like with all the TT Games developed Lego Games released after Lego Star Wars, Complete Saga is an (I don't want to say Action-Adventure because of how broad and generic the term has become now) mix of 3D platforming collect-a-thon with beat 'em up combat and pretty simple puzzle-solving themed around interacting with Lego objects in the world. If it's made of Lego, you can interact with it, be it breaking it, building it, riding it, triggering switches, the usual basic puzzle solving checklist. It's nothing groundbreaking, and when compared to other similar games of its time, it can be rather mundane. However, what helps it stand out alongside other PS2/Gamecube/Xbox Action-Adventure games is the strong theming to the source material and the comedic nature of the game leading to funny moments throughout the game. One thing that did get a laugh out of me was the disco rooms, especially the one on Kamino in Attack of the Clones. Even moments like finding the Mos Eisley Cinema in A New Hope helped give the relatively simple gameplay some much-needed charm and making it memorable. 


 

When not running around as minifigures, you're in control of iconic Star Wars vehicles with servicable control. Lego games and vehicles have a mixed history. If you were to ask me what I'd prefer for the execution, I would say these vehicles over the newer games and their insistence on over-world races, all because of one word, control. At no point throughout my time controlling the vehicles did I feel like I wasn't in control of it. While some things like the Proton bombs are tedious, it is nothing compared to the frustration I had when trying to control a vehicle in games like Lego Marvel 2 and Lego DC Supervillains. I had more fun controlling vehicles like Anakin's Pod Racer and the Hoth Snowspeeders than I had in any race mini-game in DC Villains because one felt like a balanced challenge that was playtested thoroughly. In contrast, the other felt like the developers went, "Oh shit, we need to have a reason to get in these vehicles don't we?". 

Fun fact, I actually have this set. Only reason I skipped the remake was the cost. Lego Star Wars toys are expensive...
 

There is also a hub world to explore. Still, unlike the recent Lego games where the hub world is an open world with lots of things to do, the Mos Eisley Cantina is designed more like the Comet Observatory from Super Mario Galaxy or Station Square from Sonic Adventure. It's small; practicality focused, more of a time-waster, place to mess around rather than something to explore in great detail. While I prefer this due to the nature of the games, there's no correct answer for which style is objectively better, as the more extensive hub world can help make the game feel more prominent than it is. However, my bias might be down to the fact that I feel like levels in more modern Lego games are shorter and smaller when compared to levels in games like The Complete Saga. 


 

The soundtrack for the game is ripped right out of the movies, which is great for Star Wars fans, though one minor nitpick of mine is that the dynamic soundtrack does get annoying when it keeps changing from "quiet and peaceful" to "you're being attacked" just because you got a bit to close to some distant Battle Droids. Visually though, this game has and hasn't aged well. While the designs for the Lego objects, such as the destroyable small builds, the vehicles, and the minifigures, look alright, even nostalgic at times due to how the models were based around actual Lego sets at the time, the background textures and the resolution do look quite bad by today's standards. I played the Playstation 3 version of the game for this review, and even just comparing this game to Lego Star Wars 3: The Clone Wars, let alone recent games on last-gen hardware, shows how far the Lego games have come in terms of visual presentation. It's hard to deny that it looks dated now, and while that's not inherently a problem, I know that there are people out there who struggle to play older games due to lower visual quality.


 

I remember a comment regarding one of my Lego Game reviews; I forget which one; I think it might have been Lego Marvel 2. It brought up the fact that the Lego Games are meant for kids, so looking at them from an adult's perspective is meaningless, redundant, stupid even (I'm paraphrasing based on memory here). I'm afraid I have to disagree with this statement, for the same reason that Pokemon isn't purely a kids game, or the fact that the recent Lego Movies (I say recent, but the first Lego Movie is seven years old) aren't kids movies. They're for the whole family. Lego is, at its core, a family toy as people of all ages can play with it, create things with it. There's a whole TV show based on Adults building stuff out of Lego that has versions for 11 different countries; I don't think you can find many people who'd argue, "It's just for kids." So why are the Lego Games getting treated as "just for kids"? I recently just finished completing Lego DC Supervillains, one of the most recent Lego Game at the time of writing. Yes, it had more things to do in it, more places to explore, more characters to play as, more vehicles to control, but I was only having fun for a small section of it. The levels felt short, and hub world exploration felt cumbersome and tedious; many of the missions felt like mindless busywork. Elements of the control actively angered me at times, primarily when switching characters in free play mode due to the Selfie Button, but especially in racing missions where I actively wanted to rip my hair out because of how awkward the vehicles were to control. Is Complete Saga better? Arguably no, there are things about it that frustrated me, such as changing the player-controlled character in story mode, basic and repetitive combat, the surprisingly small window to collect studs and hearts, along with collision and clipping issues of said studs and hearts. I could also see people having a hard time getting back into it due to the lack of quality of life improvements to puzzles between 2007 and 2018. But when comparing the amount of time I was having fun in Star Wars compared to the amount of time I was having fun in DC Villains, Star Wars wins by a lot because it feels more refined.


 

With The Skywalker Saga coming out sometime this year (supposedly), I can't say for sure yet if it's worth going out of your way to play The Complete Saga. The primary reason is it being for older consoles, and finding copies of games for those consoles is getting harder and harder to find due to them no longer being inconvenient shops. It is available on Steam; however, I do not recommend playing it with keyboard controls. Though it does still hold up well, the game itself is interesting to look at it and see how far the Lego Games have come, how many steps forward they've taken, and how many steps back they've taken. It is a good game; there are reasons why many people put this as the best Lego game TT Games has made, if not the best Lego Game period. This is the main reason I'm so critical of the newer Lego games; newer doesn't always mean better. I hope Skywalker Saga is good, but while my hopes are high, my expectations are low, which is a shame.

Wednesday, 25 July 2018

Kirby's Epic Yarn: You'll be in stitches by the time I... you know what, no, no yarn puns or jokes.

500th post, and its celebrated with a Kirby game. No one ever said I was good at planning these kinds of things...

There was a time when Kirby did take risks, a time when it felt like there were more spin-offs then there were core games. One of those was Kirby's first grand return to consoles in the form of... a moving arts and crafts project for the Wii where Kirby can't inhale enemies, copy powers or fly... In this day and age, that would receive a huge backlash and petitions to call for it to never be released because it's not a core game. Am I right Metroid Prime Federation Force? Chibi Robo Zip-Lash? Pokemon Lets Go Pikachu and Lets Go Eevee? Bumblebee The Movie? The sad thing is that I can keep going... Anyway, Kirby's Epic Yarn.


Wednesday, 29 June 2016

Mario Kart Wii Mod: CTGP Revolution. MOAR TRACKS!!!

What? You actually thought I'd review the same game twice? I'm not cruel, this isn't Endless Eight. What I am reviewing though is a mod for the game. Mechanically, its the same thing, go check out the Mario Kart Wii review if you want to know how the game is mechanically. Before I go on though, one note. I will only review mods I can get working with little adjustments to consoles. I'm fine with installing extra data, I won't do things like disabling region lock. For this one, all you really need is the Homebrew channel, and a physical copy of Mario Kart Wii. I can confirm it works for PAL, NTSC-U and NTSC-J, though PAL is the only one I can 100% confirm, as that is the region I live.

Wednesday, 22 June 2016

Mario Kart Wii: Blue shells. Blue Shells, everywhere

"Ok, this is random, even for you. What gives?" I am going somewhere with this, just trust me. This requires a bit of prep work, and for that, we need to go back a bit, to one of the first Wii games I got actually, back in 2008. "Welcome to Mario Kart" Wii.

Sunday, 27 March 2016

Zelda Week: The Legend of Zelda: Skyward Sword: Who gave this clutz a sword?

Let's take you back 5 years, back to when this game was being hyped for a Christmas period release. I was lucky enough to go to an event called the Nintendo Connection tour, an event Nintendo used to hold, with this one being relatively near to me, in a shopping center. Here, members of the public could come and play upcoming Wii and 3DS games like Ocarina of Time 3D, Starfox 64 3D, Mario Kart 7, Kirby Return to Dream Land and, of course, Skyward Sword. I was fortunate enough to pick the demo that shows of the best part of the game, which I'll explain later. Combined with E3, and there was a lot of hope for this game... shame no one saw the signs. Let's see how the series celebrated the 25th anniversary, and one of the two games that took more of my interest then Skyrim, The Legend of Zelda: Skyward Sword.

Friday, 25 March 2016

Zelda Week: The Legend of Zelda: Twilight Princess

Download the original .mp3 here: http://adf.ly/1YiFcY
Welcome to a land in Twilight, a world where one must be the bridge between the light and the dark, the man, and the beast. Doth thou don your sword and shield again for this late Gamecube, early Wii and recently re released WiiU game?

The final image was made by Enigmarez
You can find it here: http://www.deviantart.com/art/Link-Midna-Wallpaper-503019504

Wednesday, 16 December 2015

Mario And Sonic at the Olympic Games: Wasted potential

Mario and Sonic, Nintendo and SEGA, the figure heads of the first major Console War. Bare in mind kids, this was in the time when there was actually a difference between hardware and devices weren't trying to see who could be the first outdated "not a PC". With such a legacy, to say that it was a big deal when it was confirmed that, for the first time ever, they were going to be in the same game is an understatement. People joke when they say that the day Sonic was confirmed for Super Smash Brothers Brawl was "the day the internet almost died", but it wouldn't be too far off... However that wasn't the first game. That title goes to... a Wii and DS collection of sport themed party games... oh joy... Mario and Sonic at the Olympic Games...

Tuesday, 17 February 2015

Super Mario Galaxy & Super Mario Galaxy 2: From a castle, to an island, to space?

 He wasn't kidding when he said "Once in a lifetime"...

Mario Jumpman Mario. Appearing (in some form) in over 265 games at time of writing (including ports, remakes, compilations, but not virtual console and cameos), its hard to imagine a console generation without a Mario game, as Colonel Roy Campbell also spoke of: he's an icon that barely anyone in this world wouldn't recognize. 17 on that list were for the Wii, but there are two that people still talk about, still praise. Super Mario Galaxy and its direct sequel: Super Mario Galaxy 2. Regarded as two of the best games for the Nintendo Wii by many, but for me, its time to analyze, to critique them. This is my review of Super Mario Galaxy and Super Mario Galaxy 2.

Saturday, 14 February 2015

Sonic Colours: Time to Reach for the Stars

Since Blaster's Reviews started almost a year ago, 100 posts have been written, with this one making post 100 and the 43rd Review... No this doesn't have anything to do with today's review, just thought you'd like to know a few stats in the lead up to the Anniversary.

Ah Sonic, the turn of the millennium has not been kind to you has it? Fluctuating sales, SEGA cutting jobs and for the foreseeable future, your home is going to be on Mobile devices and PC downloads. Its sad to say that the last good console game Sonic will be in for now is Super Smash Brothers for WiiU. A lot of people say that Sonic hasn't had a good game between Sonic Adventure 2 and Sonic Generations, but as you could probably tell from my review of Sonic Unleashed, I disagree. Sonic had 6 games on the Wii with the last game being Sonic Colours. Now I want to make myself clear with this: Yes, I know that there is a DS version, I've played that version to death. But I'm sticking to the Wii Version with this review as I want to cover Colours DS when I eventually review the other Dimps Sonic games. Time to take off at the speed of sounds, with the bright lights and colours all around. Time to review, Sonic Colours.

Thursday, 27 February 2014

A loss of old friends...

A list of the names of the fallen, whose online services shall be remembered for better or worse in the years after their untimely demise.
For the DS: http://en.wikipedia.org/.../List_of_Nintendo_DS_Wi-Fi...
And for the Wii:
http://en.wikipedia.org/.../List_of_Wii_Wi-Fi_Connection...

May their losses not be in vein, may developers learn from the mistakes of these fine games and use their knowledge for better or worse

Wii will remember them...


In recognition of the fallen services, for better or for worse. http://youtu.be/2Zj_oZEZcGM

Before I sound crazy... All Nintendo DS and Wii games will lose online features on May 20th worldwide. However, this will not mean other online features will be terminated. The Nintendo DSi Shop, Nintendo DS Browser and Nintendo DSi Browser will continue to operate. Similiary on the wii the Wii Shop Channel, Internet Channel, Youtube and Hulu will continue to work.