Monday, 13 June 2016

E3 Day 1 Summary: EA and Bethesda




EA came up first and presented us games we somewhat expected. First was Battlefield 1, a confusing title since the Xbox One. It’s a military based shooter game with singleplayer on online gameplay. Next was Titanfall, a sci-fi shooter with singleplayer and online- hey wait a minute… I’m not familiar with these franchises though they could look promising to a fan. Titanfall promises more mechs if you’re interested.


Their bigger announcement was Mass Effect: Adromeda which takes place after the events of the trilogy. Not so much is known except that you are on an alien planet trying to survive. It looks like a pretty imaginative survival game.


They also talked about sports sports and more sports. Yeah I’m not so much of a follower of Madden, FIFA, and stuff like that. They showed pretty much all continuations so there wasn’t anything new.

Bethesda was next showing some new games as well as continuations. Prey is a reboot of a sci-fi shooter of the same name though not too much is known about the game itself outside of the trailer. Dishonored 2 got a lot of attention at the conference. The time mechanics and the concepts seem interesting. You’re an assassin with powers and have the ability to stop time.


A few Elder Scrolls games were announced. Elder Scrolls: Legends is an online card game that is more or less a ripoff of Heathstone. Elder Scrolls Skyrim got an HD edition to be on the PS4. I would say more about these games but that’s basically all there needs to be said about them. I’m pretty sure when they were talking about how “huge” an Elder Scrolls Online update was, they had paid people to cheer for them, though that’s only a guess. They pretty much lied about their MMO saying that “over 7 million people” played it when the number is only in the thousands.

Quake: Champions was a pretty big announcement, though they won’t be saying a whole lot about it until Quakecon. It still builds a lot of hype though.

Sunday, 12 June 2016

Opinion Piece: White Washing (or an other type of media washing for that matter)

Ho boy, the political views just keep on coming don't they? This one's gotten attention lately, so lets address it. For this particular one (well, actually every post I write on this site, it is an unspoken rule after all), this is my opinion on the matter. You can agree or disagree, and if you think I'm wrong, I'm happy to hear why, provided its longer then "You're wrong idiot".

So, the idea of White washing. In basic terms, its casting a white person in a role that is normally intended for another race. Now in a moral black and white world, I would agree with the masses. But, we don't live in that kind of world, we live in this one, where the colour grey exists. So allow me dear reader to go into my views on the matter not just for film, but for every visual medium I review.

For Live action films, my general rule is that whenever you can, cast an actor of as close to a background as you can for the role. So for a (in general terms) asian character, cast an asian actor. The only exceptions I can think of for this are if you need to change it for political reasons (like with Doctor Strange, which yes, is a racist reason, but not the one most people latched onto) or if an actor just fits the role so well, that no one else could do it better. To use a recent one, Director Fury. Unless you were really into comics before the MCU, most people would think that Nick Fury was always a black character. In reality, he was originally a white character. Marvel changed it to black in the comics while they were still working on the plan that would become the MCU, or to be more accurate, they changed it to look like who would eventually play him, Samuel Jackson. Now with the MCU in full effect. Can you sincerely tell me that you could see a white person playing Nick Fury? I personally can't because he fits the role perfectly. Its the same with a lot of the characters (this coming from someone who still hasn't seen Ant man or Civil War, don't kill me please). I don't see anyone playing Iron Man better then Robert Downy Jr. Chris Pratt as Starlord, Scarlet Johansson as Black Widdow (though she was also a controversial casting pick to the masses as she's the lead in Ghost in the Shell), Chris Evens as Captain America and more. It was intentional that I used the superhero names as a FYI.

The only other reason I would let it slide is if it is a re-imagining of the story, in a new situation. To use Ghost in the shell as an example. It would make no sense for the role to be for an asian actor, if the interpretation is set in Germany. You would logically get a german actor for that role. Now some would say that "That never happens idiot" Well, it does happen, quite a bit actually. For Live action, it mostly happens when a story is told in an asian situation, it rarely happens in reverse, but again, that's live action.

Animated on the other hand, that's called "dubbing", and that happens all the time. This is when I cop out and do all animated forms together along with Comics. In a space when you can create anything you want, then I honestly don't care so long as the performance is solid. Now that being said, I'd rather a push for fresh talent over tried and true voice actors when possible, as a mix of brand new voice actors and voice acting veterans never hurts. And while again, it would be better to have voices that match the race and age of the character, sometimes its not a good option especially for child characters, there's this whole thing called puberty, kinda hurts child actors while its happening and if you were a director, would you go with a pre puberty child actor who may have their voice drastically change, causing several potential re-castings, or an adult who can do a child's voice?

At the end of the day, it really depends on the situation, and if the actor can make me believe they are the character, because at the end of the day, that's what I look for above all else. Again, I love diversity if its an added bonus, not the central focus. Call me crazy if you want. I'll see you all for the opening impressions of Wolverine and the X-Men

Wednesday, 8 June 2016

Star Wars: The Force Awakens: Part 2, the actual review

Time to talk about the 2015 movie that you could not escape no matter how hard you tried, though unlike Ghostbusters, for all the right reasons. The reboot to Star Wars. I've kept you all waiting long enough for this, lets take a look at the movie together. Did the critics get it right, did they get it wrong? Only one way to find out.

Sunday, 5 June 2016

Opinion Piece: The Mary Sue

The next Sunday Review from me is going to be Swindle, don't worry about that. But Sunday is primerily for things that don't need to take up Wednesday when possible. And with Wednesday's next review being Star Wars: The Force Awakens, I think this needs to be brought up. This topic needs its own post, so to not bog down the review. Now I should say that this is only covering the Mary Sue character analysis way (and no, I won't also be using The Marty Stu, sake of consistency, and most people just use the one name anyway), not the website. I know of it, don't care about it, never needed to go to it. Oh, and as a word of warning, the toy break will continue next week with the concept of White Washing. But hey, at least there will also be E3 stuff!

To quote Wikipedia: "A Mary Sue is an idealized and seemingly perfect fictional character, a young or low-rank person who saves the day through unrealistic abilities. Often this character is recognized as an author insert or wish-fulfillment." This is going to be the definition I use for this post.

Lets start off with Rey who had many people who saw The Force Awakens see her as a Mary Sue. Using that definition, every single Jedi would fall into that category, what do you think The Force is? Now in the context of the world and the star wars universe, no. She is not a Mary Sue character, but she does have Mary Sue moments. Those being the battle of Jakku, and her escape from the interrogation cell. Both of these lean a bit on the side of bad writing. However, both of them I'm willing to let slide depending on how Episode VIII plays out, because as of right now, those moments could genuinely be Mary Sue moments, or foreshadows for episode 8 when it arrives, depending on how it plays out.

Another thing Internet, don't hate on Mary sues, and then demand for writers to write them. Let's step back to last year with Avengers Age of Ultron, and Black Widow. Not to drive it in further, as this will be quick. A flawed character, is a superior character. People were complaining about Black Widow being kidnapped, and on rewatching, I think everyone was wrong about the situation. Remember back to the first Avengers movie? Yeah, she was "kidnapped" in that one too, only difference was that she beat up several armed guards while tied to a chair. I think the intention was for her to only give the illusion of being captured while she was in the cage. Her getting there, that was just her being captured, but once she woke up, the plan was for her to look like she was waiting for the right moment to escape. Did that come off well in the movie? Well, no, it didn't. But because people jumped the gun, the traditional knee jerk reaction, people demanded her to be better, stronger, and perfect. To that I say: Why? Again, a flawed character is a better character, a more compelling and interesting character. To have her as perfect, which in itself is impossible because again, flawed character is a better character meaning that a perfect character in universe would be an awful character out of universe, to the viewer.

Honestly, I'm not surprised that the Internet has a fascination with Mary Sues, because many who are the most vocal about it are exposed to Mary Sues all the time. Where? In video games. Not that they are exposed to them, they control them, they are them. Again, using that definition, name 5 that have something that gives a narrative conclusion for the failed state, "game over". This is something being looked into more with more modern games like Ace Attorney 5 Not guilty, but disgraced attorney ending, Monkey Island 2 having a more comical "You couldn't have died. You're standing right here." situation. But using that definition, the act of retrying a situation is in the universes of the games, an unrealistic ability. You are the biggest Mary Sue in most video games, maybe all depending on how you look at it. Kind of ironic, isn't it? But at least now that we have this out of the way, lets check out Force Awakens on Wednesday, shall we?

Friday, 3 June 2016

First Impressions: Doctor Strange

I did try to get this out at 7am, I did try.

The MCU's getting a bit of a shake up, isn't it? While Phase 2 was pretty much all sequels (Ant man depending on if you put it in phase 2 or phase 3) and only one of them getting the general view of it being better then the first in the eyes of the masses. Now, its mostly introductions for new characters, one of them being Doctor Strange. As a forewarn, we don't get much from this trailer, so this is going to be quick.

Wednesday, 1 June 2016

IDW Transformers; Last Stand of the Wreckers: How to make Hell on Earth look like a Paradise

"War, is hell"

On one corner you have the honor bound, live to protect Autobots. But what happens when you need something stronger, when you need a looser, glass cannon? That's when you call in The Wreckers. The bots who you send in when the mission is suicidal, who go in guns blazing, and just because you walked off their ship doesn't mean you're walking back on. "Sometimes in teh Wreckers, your first day is your last". Or to put it more bluntly, they are the Autobot equivalent of the Expendibles. So let's take a look at one of their missions. In terms of continuity, this is post Autocracy, but long before Combiner Wars.

Autobot outposts all over the galaxy have been falling to Decepticon forces, with one in particular located on Garrus-9, a prison complex designed to house war criminals run by Fortress Maximus (not the titan), is taken over by a loose cannon, one that even Megatron fears (or so we're told), Overlord. One of the three "Phase six" (for another arc review) decepticons, normally sent in to destroy what's left of a planet and its resistance. Autobot and Decepticon alike fear him because while many kill in the names of their leaders. Overlord can be best described as a sadist, the pain, fear and suffering of others pleasures him. He now runs the prison. With everyone there killing each other either for sport, or survival, in a more primal sort of way. The mission: Break into "G-9", save any autobot survivors and Aequitas, a super computer that serves as a judge and jury for the prison, and get out. Simple enough, right? Well, I won't say how the story ends.
Oh don't worry, I'll come back to this girl later

The simple plot though leads to some terrifying visuals. The bright colour pallete makes all the darker moments stronger, its actually so good that I'd love to see this animated. It's practically begging for an animated form. I also love the contrast of the veteran Wreckers like Kup, Springer, and Impactor to the new recruits like Ironfist, Guzzle and Rotorstorm. It further highlights the strains of war, especially when you're on a team constantly getting fresh parts because recruits keep dying on these suicidal missions.

Kinda heavy, but while I do recomend this arc, it is pretty dark. And considering the other arcs reviewed recently, I think we need to get something lighter covered for next month. In the meantime, I feel like talking about Doctor Strange on Friday, anyone care to listen?

Sunday, 29 May 2016

Transformers Combiner Wars Bruticus, Part 2; Blast Off: We need a Doctor here!

It took them 30 years, but they finally did it. They finally fixed the problem of "Why is there a space shuttle on the army guy team?"

Part two of Bruticus, and now we come to his right arm, Blast Off. Who is a repaint, and repaint of Slingshot (or rather, Quickslinger) who is a remold of Fireflight (Firefly). The mold reuse is real here people. At least he still looses to Vortex who's been Alpha Bravo, Blades, Vortex, and the twins in Victorion.
False advertisement, that landing gear is not purple on mine!

Wednesday, 25 May 2016

Opening Impressions: Fire Emblem Fates: "You are the ocean's grey wave"

"You said that Opening Impressions are for TV shows, Fire Emblem isn't a TV show you idiot" And you'd be correct, however, this is something I really want to bring up, at first, quickly, because its not going to get a review for a while. "Then what took you so long you idiot, Fire Emblem Fates came out ages ago." Well I don't have a US 3DS, and we didn't get the game until last Saturday, to which I was at the midnight launch for. So then, assuming you're still around for this category shake up, shall we?

I should say first, no, I don't have the special edition, I have a physical copy of both Birthright, and Conquest. And right of the bat, that is my biggest problem with Fates, and it has been since the announcement. The point of the game is "the choice", after Chapter 7, you will be on one of three sides to the war, and I think locking the choice to the game versions weakens the choice. Now granted, you can buy all three versions on the one game, but that is pricy (though probably not as pricy as my method, I just like having a physical copy when possible).

Before getting into the other thing that would make that moment better, let's actually tackle the plot, or what I know of it so far (currently at chapter 11 (roughly) of Birthright), You take up the role of Corrin, a prince or princess depending on what gender you chose (which to me, I prefer female Corrin's design, so for the rest of this I'll be reffering to Corrin as a woman). her role in the bigger story, is of a grey, for you see, she is Honshido by blood, but was kidnapped and raised in teh kingdom of Nohr. While Honshido is more peaceful, colourful, and heavily based on Japanese culture, Nohr on the other hand, thanks to their King, is more of a war culture, more closely resembling previous Fire Emblem games like Awakening, in comparison. You spend three chapters with your brothers and sisters of Nohr, and then three chapters with your brothers and sisters of Honshido, with Chapter 7 being when you make the decision of which side you fight for.

With the exception to what I said above, about the multiple games, and that they portrey the king as the "big bad guy". That choice is heart wrenching. It's brutal, and after what happened in Chapter 6, its a real feels trip, something the Fire Emblem games are known for (see the death of Chrom in Awakening (no spoilers, its in the prologue of the game) and sacrificing one of your troops in Shadow Dragon (might review that one some other time). I'm almost dreading making having to do the choice another two times, with the worst one possibly being the Revelations "stand alone" option.

What helps with the choice is that Fire Emblem is well known for its strong characters, and Fates is no exception. The brothers and sisters are really interesting, Corrin, like Robbin, has a strong, defined personality, and isn't just a shell for the player. My personal favorite, in terms of personality, from Honshido has to go to Hana, who to me is basically this game's Nowi, not in role, just in charm. I love how she's portreyed in this, and I'm curious as to who I'll meet in Conquest and Revelations, who the stand outs will be there.

I've not had the time to try all the new features, however I have unlocked several of them. Including... that one... Now before I get probably everyone on the internet pissed off in some way, hear me out. I haven't had a reason to use it, I don't want to use it, for two reasons. First, as I said, I'm playing as female Corrin, and I don't want to pet grown men in this, its creepy enough as is for the women. Second, while I love the visuals for this, I love the art style, I don't like the close up 3D models for the characters. They feel amost like they're in an uncanny valley. It might just be me, but I much prefer how expressive their in battle models and 2D portraits are, expecially with the art direction they went with the portraits.

I'll save a full music review for when I review the game, but I will openly state that the full version of the main theme is one of the best songs I've heard from the franchise, and I would even put it up with one of the best video game songs I've heard, period. It's absolutely beautiful, and to me, its one that I would use when I get people asking me "Why do you listen to video game music?". The song itself is called "Lost in thoughts all alone", and seriously, go listen to it. Right now! In fact:
And if you can't see it: https://www.youtube.com/watch?v=ENwFAmeWEYk

Yeah, encase it wasn't obvious, I'm loving Fates so far. What issues I have, most of them can be negated as they're still really solid. I wish I didn't have to refer to them as multiple games, just leave them as the one game, but I'm guessing that was a marketing "lets milk this for as much cash as we can" decision, and hopefully not a designer decision. See you on Sunday for the review of Blast Off, the other arm of Bruticus.

Sunday, 22 May 2016

Transformers Combiner Wars Bruticus, Part 1; Vortex: No, I'm not going to make that joke

It's too obvious.

So, lets take a stab at some Generations figures, the continuation of Classics, which is basically re designs of Generation 1 characters. With Titans Return on the way, and the combiner wars concluded, I figure it would be interesting to take a look at the, at time of writing, the only combiner from that line I've completed, Bruticus. As a forewarn, I'll be reviewing them in the order I got them, if it comes off as random, that's why. Time to begin the drone coverage with Alpha Bravo... I mean Blades... I mean Vortex.
I'm no photographer, but still, would you rather my bad photography skills, or promo images?

Starting with the helicopter mode and... its a helicopter. It has nice details, but what does suffer from is the problem with the line. It's Alpha Bravo as a decepticon. Critiquing the mold itself, its pretty long, but personally I think in the wrong places. The front end has pretty much most of the mass in the copter, making the tail look rather small in comparison, boosted by the fact that the "stabilizers" are just as far back. There are reasons why, but it still makes it look kinda awkward. Adding to that, looking at the underside... and you see most of the robot. The chest, the head, the arms, and you can guess how the legs are going to work. Yellow missile's aside, the paint is also pretty good for a retail release, very fitting of Vortex. If there was someway to bring the arms forward though and a way to compact them better, the look for the copter would look so much better.

Combiner Wars Deluxe figures, like Vortex, have four modes. Vehicle, Robot, Leg mode (or rather, shin mode), and arm mode. So for these, I'll be doing them in order of transformation, so first off, Leg mode, which to do it, you transform the cockpit of Vortex into his feet for Robot mode, put the complimentary Hand Foot Gun into its foot form and plug it into the now exposed port for it, compress the tail and propellers and then flip out the combiner peg. And now, you have a shin. And this will probably be the last time Vortex will ever be in Shin mode, because for one, there are better shin bots then Vortex and for another reason, scramble city gimmick or not, Vortex is an arm. In arm mode, he looks a lot better, with the robot mode legs being the elbow for Bruticus, and the arms... just hanging there, which is a common problem for arm modes in the line. I personally bend the arms back, having the missiles pointed out, just for the sake of the arm mode. But yeah, it's an arm... Next!

Robot mode then, and its a pretty competent robot. Far, far, FAR better then the last batch of combiners reviewed. Vortex isn't a brick, having articulation in his head, sholders, elbows, waist, and knees. Everything is also secure on him, nothing's too tight, nothing's too loose. Gun's a little on the bland side in terms of paint, just boring grey plastic, and the combiner peg sticks out like a sore thumb, but overall, its a great robot.

Nothing feels tacked on aside from the Hand Foot Gun, it probably would have worked better to have a separate hand and a separate foot, there's no reason they couldn't do it that way, as you need four of the things anyway to make a combiner. The arms suffer from the simpler, smaller transformations, but apart from those, I do really like the mold, worth picking up if you can get one. Next Sunday will be Blast Off, a new video is coming in the next few days, and I want to try something a bit more casual for Wednesday, so bare with me for it.