Friday 25 October 2019

G.I Joe The Movie: Coma my fragging ass

October is a time for horrors all around. Everyone online goes for a spooky theme for their accounts, all the scary movies come out, stores try and get a country to care about a holiday that doesn't work in the southern hemisphere because of daylight savings, the usual stuff. Though the controversy surrounding it has been expected because the phone game market is a disaster of shovelware and glorified casinos, Transformers Earth Wars still has my interest, and recently they announced the next batch of characters to come to the game. With the timing, you would think that we'd get some horror-themed characters or a scary story event. Monsterbots maybe? What about some more beast wars characters due to how many people are afraid of bugs? Pull from the darker side of Transformers with some truly terrifying villains like the Decepticon Justice Division? What about scaring everyone by including more movieverse characters that acknowledge they're from the Bay movies other then Barricade? Or how about Duke and Cobra Commander from G.I Joe... wait what?

Yes, it turns out that the next batch of characters is a G.I Joe crossover, and after seeing the trailer, it did get me in the mood to dig further into it, mostly because G.I Joe hasn't really been a thing since the 80's, at least versions of it like the incarnation people remember. While it's lived on in comics, television endeavours haven't really gone anywhere, toys are nonexistent (at least outside of the US), and the live-action movies... are better saved for another time. So, let's see why they keep coming back and killing Transformers off for the sake of proving human superiority... Are we sure the Joes weren't the inspiration behind Sector 7 and the army in Bayformers?


In another case where it feels like the movie is a long episode of the show, the easiest way to sum up the movie is "it's an eco-terrorism plot". After joining up with a alien snake civilization that uses weapons made from biological materials and giant insects, Cobra plans to capture a Joe developed device that can wirelessly send power to machines, in order to power a series of space flowers that will release a spore that will turn any human on the planet into a mutant snake with low mental capacity, leaving Cobra to rule the planet. The Joes, "with a focus on a new batch of Joes", including Duke's half brother Falcon, must find a way to stop Cobra before it happens. It's extremely basic, but unlike something like the Transformers movie, this feels like it's a story thread from the show with a larger animation budget, mostly due to how many of the original run of GI Joe's episodes had 5 episodes to tell their stories. The story itself though is overall fine, but it doesn't feel any larger than the show.

One big part of that though comes from the similarities between it and the Transformers movie, in that it feels like they wanted to do a movie like the 86 film, but for the Joes. Kill off the characters not on shelves anymore, focus on the new team with the new vehicles and new threats. The only problem is that you barely spend any time with the new team. A large focus is on the older heroes and villains, and while Falcon gets the most of the screen time compared to... actually I don't even remember the rest of the names, his big moment was diminished due to the feedback from the Death of Optimus Prime, that's where the "Coma my fragging ass" comes from in the title. Duke was supposed to die, and being stabbed through the heart by a snake shape spear would do that, but a last minute change, only done through voice acting rather than reanimating footage, Duke falls into a coma. The only on screen death was the Cobra Commander, and even then that was more "I'm going insane so you'll never see me again!" It's these two factors that make the movie feel unfocused, and the lack of stakes makes it feel watered down compared to the Transformers movie.


The animation also looks uglier at times. The copy I was able to find (because finding anything related to GI Joe here is a pain at best), was very dark in terms of lighting and colour tones, which made a lot of the bright flashes from the guns very hard to watch at times. What would have helped is if the overall colour palette was brighter, as it would make the flares less obnoxious, same as how shining a light into your eyes is easier to do when in a brightly lit room, compared to a pitch-black room. The soundtrack is on par with the show as well, further adding to the "was this meant to be a movie, or just a part of the show" feel to the whole thing.

Coma nothing, that guy is straight up dead!

On the whole, while it wasn't bad, I find it very hard to remember anything about it, and probably won't watch it again after this. It never hooked me in, though the same can be said about the franchise as a whole. It's a shame because there are parts of it I do like, and going back to watching the show to get some context for the movie, parts of it have aged surprisingly well considering the political culture of the day, mostly by way of representation (I mean it took 2 years for a female Transformer to get attention, and the first toys of them didn't start showing up until Beast Wars). If I could get some help sourcing media from the other shows, I'd honestly be up for seeing how the series has evolved since the 80's incarnation, but the problem with a show with the subtitle of "A real American hero" is that finding it outside of America seems to be more of a hassle then it really should be.

Wednesday 9 October 2019

The Legend of Zelda; Link's Awakening (Nintendo Switch version):

While it is always nice to shake-up established franchises from time to time, a big problem with that is the fans that prefer what the IP was before it happened. This can be for any number of reasons (some debatably more valid than others), but in terms of games, a common one is the gameplay style. To me, an example of this was The Legend of Zelda: Breath of the Wild, and while I won't say it's a bad game, I'm personally not a fan of Open World Games like it, games that feel like giant sandboxes that try to have something resembling a story, but it's so easy to be sidetracked that you forget what the main plot was until it's over. While I don't believe Breath of the Wild is exactly like it, other games like the Elder Scrolls and Fallout games, a lot of Ubisoft's generic open-world games, and other games in that vein do fall into that category. Games like that feel like they don't have a clear focus, at least to me.

So, when the next Zelda game that was revealed turned out to be more traditional, thanks to it being a remake of an older game, I was excited, especially as I'd never played the original Link's Awakening. However, one big question was hanging over it and continues to hang over it. "Is it worth the price tag?" It is, after all, a remake of a Game Boy game, a system not known for its large games. Without going further, the easiest way to answer that would be "How much do you want a traditional Zelda game?"

Wednesday 25 September 2019

Kim Possible; So the Drama: At least it's a streamlined plan compared to Xemo's

I hate writer's block...

In an attempt to get back onto a consistent release schedule before the busy period of the year comes up, I'll be skipping the show this is based on, and tackle one of the movies. Due to the popularity of the show (one of the better "teenage girl double life" stories on the Disney Channel from what I've personally seen and experienced), multiple movies were made for Kim Possible, a show focused on the title character who fight's supervillains with combat skills gained from cheerleading, along with a handful of secret gadgets, with a rogues gallery including an evil scientist, a rich old man and his son, a half-human, half-monkey that has an army of ninja monkeys, a golfer, certainly a... interesting rogues gallery to say the least, and that's not including the standard "High school students are a b*!&$" members of it. A good way to tell though what you're getting into when it comes to these kinds of shows though is to look at the movies, which tend to blow up the positives and the negatives. So, welcome to Kim Possible: So the Drama. Be grateful this isn't that live-action movie, do not even bother asking because you have to actively convince me that a live-action Disney Channel movie is good.

Sunday 8 September 2019

Fillmore!: Seriously, what doesn't this school have?

Well, aside from an interesting name. X? Really?

With Disney Plus on the looming horizon, I cannot help but wonder how big the back catalogue of content will be on the site. What gets to be there? What gets cut? Will the "Disney Vault" be opened completely, all the old content released? Or will some things be destined to never be seen again? Well, it is probably safe to say we will never see Song of the South again, but in terms of their shows, that is a tricky one. As with their animated movies, many of Disney's animated shows are still held up with a lot of praise, to the point where many view the live action reimagining’s they have been doing as a disservice to the original shows. Need I say more than that Kim Possible movie they recently aired? After the announcement that Ducktales 2017 is going to become the home of the Disney Afternoon reboots, I figured I would look into some of the animated shows of theirs I grew up with, back when Disney Channel was doing something other than setting up Tween pop-stars for a life of disaster. I've got one planned that has a larger fan base, but for now I want to tackle something more niece, back when a show could star a black guy and a girl and not be called SJW Propaganda. This is Fillmore! (Yes, the exclamation point is in the title, will not be using it for the rest of this review though).



Wednesday 14 August 2019

Opinion Piece: Microtransactions

It should come as no surprise to anyone that I have issues with the way monetization is happening in the large-scale games industry now. I am completely on the side against micro-transactions and loot-boxes in games. I may tolerate them in free to play games, and I will not deny the fact that I have spent money on some of these free to play games, but I despise them in games you do have to pay for. I had a personal policy of never buying a game that had either of these practices in them. I would actively avoid them regardless of how good the base game might have been because to me, once you put a monetary value on the game, ask players to pay for a game in order to play it, that should be it. I am happy to look the other way when it comes to post launch content. I have no issue paying for DLC if I personally feel the DLC is worth the price (you will have to do a lot to convince me a single map should be worth $10 for example). Nevertheless, there is a difference when it comes to micro-transactions. Because it's not paying a few dollars for more content, it's paying a few bucks for in game coins to help you get in game content, be it a up front charge as a way of avoiding grinding in the game, or a loot-box, where you're paying for the chance to get the thing you actually want. Either way, it is never "one and done". Crash Team Racing: Nitro Fuelled though has broken this rule, not because of choice, but because of a new practice that Activision started doing relatively recently, post launch micro-transactions. So with that, allow me a moment of your time to rip these mechanics and implementations a new one.

Wednesday 17 July 2019

Persona Q2; New Cinema Labyrinth:What did I get myself into?

Cats turning into busses, bear suits where the suit came before the guy, dogs with machetes, and demanding kids accept their maturity by shooting themselves to summon powerful ghost-like things... Seriously, what did I get myself into?

While I won't deny for a moment that one of the main reasons I looked closer into Persona was the inclusion of Joker into Super Smash Brothers Ultimate, Persona has been a series on my radar for many years now. I'll always at least consider something my friends recommend me, give it a shot when I can, and if it's not for me, I let it be. Couldn't really do that for Persona until relatively recently, and when I could, I didn't really have the drive to look into it, as word of mouth on the... shall we say, character design, Atlus use often didn't leave a good impression from an outsiders perspective, and the only game of theirs I've seen in action was Catherine, via a commentary channel I follow on youtube. Game music though is an easy way to get my attention, and with Joker's inclusion, came the songs used for his stage, Mementos. Wake up, Get up, Get out there, Rivers in the Desert and Last Surprise from Persona 5, along with Mass Destruction from Persona 3, made me want to actively look into Persona. With Persona 5 Royal coming out next year on PS4 (hopefully), I figured a good place to start for now was Q2 on the 3DS, mostly because I could still find it on shelves.

As FalselyProfound (https://falselyprofound.tumblr.com/) can attest to, as she thankfully helped explain a lot of things going on), jumping into a crossover game that expects you to know who everyone is was probably not a good place to start when all you have is an absolute basic understanding of what's going on.


So, the story. Through many twisted events, the Phantom Thieves from Persona 5, the Investigation Team from Persona 4, and the Specialized Extracurricular Execution Squad (S.E.E.S) from Persona 3 (along with the female protagonist from Persona 3 Portable), and their corresponding Velvet Room associates (trust me, it's better to just look all of this up yourself, like I said, I went into this with a basic knowledge of the games) end up inside of a locked cinema, with the ability to jump into special movies, three of which relating to the three team. One movie is a superhero movie where the first major boss of Persona 5 is basically evil Superman, another is a parody of sorts of Jurassic Park where one of the dinosaurs has the head of one of the characters from Persona 4, the third is a sci-fi movie relating to the robot companion the S.E.E.S team has, and the forth is a fairy tale musical movie relating to one of the new characters in the game, Hikari. Inside the movies, the Persona users have the power to change the plot, change how the story goes, and choose to do so in order to correct the harsh story threads within the movie and to rescue their friends who are trapped inside.


While a basic story, the story itself is drawn out a lot due to how much dialogue there is in this game, and unfortunately for many, none of the English voice actors reprise their roles for this game, all Japanese voice acting, with English text. When you consider how many characters there are, it means that there are large chunks of the game that are just cutscenes. While this is faithful to what I've seen of Persona, and the interactions are interesting, I don't think this suits a handheld system very well, as it's not a very good "pick up and play" game, and I think it will suffer in repeat playthroughs when you know the plot twists that are coming. As tired of a statement as this may sound, I think this would have been better suited for the Nintendo Switch instead of the 3DS for this very reason. Many players prefer to play this type of game on a home console, and at least there, you have the option to play this type of game in either form. Personally, I prefer RPG's on handhelds, but even that didn't help me feel at times "Ok, I get it, gotta stop him, can I get back to the gameplay now?"


In regards to the gameplay itself, it's solid for what it is, but it still has a few pacing issues. The game is a dungeon crawler where you have to explore these labyrinths floor by floor, taking out random enemy spawns along the way to level up your characters. Many of the pacing issues come from your inventory, and the sub-bosses you can find in dungeons. Your inventory is limited to 60 items, not counting equipped weapons and gear. Chests and enemy spawns are bountiful, so you'll often be using the "Goho-M" item (an item the game will harass you for if you don't have one in your bag), to teleport back to the central cinema to dump items and heal. I honestly didn't carry dedicated healing items in my bag until I came up to the main bosses of dungeons, I needed the inventory space. The annoying gimmick of the game though is the map creation, how the game uses the touch screen. It's not frustrating to use, but it becomes tedious after a while, and aggravating due to the game tracks how much of the map you've walked across, rather than how much of the map you've drawn. So when you have squares that have powerful enemies on them, and you can't get to them without potentially dying from them depending on where you are in the game, it becomes frustrating to complete the map and open up the special golden chests (though thankfully play coins are an option).


Combat is lifted directly from the Persona games, with an (at most) 5v5 turn-based battle system. Each character can have two Personas on them to assist with covering weaknesses, as it is on you to discover the weaknesses of every single enemy you fight. If you can get a critical hit or use a move that is weak to the enemies you're fighting, you have the chance to use an All-Out Attack, a powerful move that will increase money and experience if you use it to finish the fight. Characters can also randomly get assistance from other members of your party (though to change the main members out, you do have to go back to the cinema), either as a single attack that can lead to an All-Out Attack, or a unlockable Unison attack, where two characters work together to damage your opponents. Some combinations are characters like Chie from Persona 4 and Ann from Persona 5, along with the main protagonists from Persona 4 and 5 (both of which are relatively early unlockables when the mechanic is introduced).

The combat animations are nicely done, and even though you'll be fighting a lot of enemies, especially when you need to do pre-boss level grinding, what helps keep the fights from not feeling mindnumbing is the soundtrack. From reused and remixed versions of songs from Persona 3, 4 and 5, to the original battle themes, with the themes appearing depending on who's in your party. If you have at least one character from Persona 3, you'll get a chance at having Pull the Trigger play, Remember, we've got your back will start to show up if you have someone from Persona 4, and Wait and see for Persona 5's battle music (the weakest one for me personally). The dungeon exploration themes are ok as well, but they go for more atmospheric compared to the battle themes. The art direction is also very nicely done, all the models are expressive, and the animated cutscenes use the simpler art style (compared to the core games) to have some extremely lively moments, even when nothing much is happening on the screen. It's nothing spectacular, but it's fitting of the hardware and one that I'd like to see used in an HD environment.


Though it has problems, it's still a fun game and worth picking up if you really like those wordy RPGs. Would I recommend it if you, like me, barely know a thing about Persona?... Kinda? It's clearly made more for fans, but at the same time, the insanity of coming into this experience blind was entertaining in its own way. There's a genuine sincerity to the insanity of the situations that you kinda grow numb to it. "Of course the dog can use machetes and summons Cerberus as it's Persona. Of course, there's a side mission where these two normally serious characters have to compete in a fishing competition, in the middle of "Not Jurassic Park" (I think the level was called Junessic Land). Of course one of the answers you can give when asked "why did the gym teacher turned evil Superman turn into a giant rabbit with carrot shaped guns" is "he's h!)$%y". Of course there's an entire musical themed movie all about giving up individualism for the sake of being normal, complete with an animated movie intro with a fully choreographed song and dance number. I expect nothing less at this point! This is a niche title, not going to deny it, it expects a lot of patience out of you. but if you're willing to give it, you'll be in for an interesting ride.

Wednesday 10 July 2019

Super Mario Maker 2: When the be all end all 2D Mario game turns out to not be the be all end all 2D Mario game

Apologies for the random week-long absence. The Tech Games Fest 2019 took more out of me then I thought it would, and the planned review, Persona Q2, needs a bit more work before it's ready. In the meantime though, there is a quick thing that could get it's time in the spotlight, and one that did get a good amount of play at TGF (though not while attendees were around), Super Mario Maker 2, the switch release of Super Mario Maker with more building tools, along with other new features (for better or for worse).

Friday 24 May 2019

Top X List: Every Marvel Cinematic Universe Movie

To close off MAYvel (on this site at least), I figured it was only fitting to look back at what's been, and see how they stack when compared to each other. It should be said that all of these are purely subjective, based on how much I enjoy watching the movies, 

21. The Incredible Hulk

I'll start things off with the movie everyone forgot was in the MCU until Civil War brought back General Ross. While not a bad movie in terms of execution, it isn't really memorable either, as the only interesting thing is the behind the scenes dramas that went on with the movie, and everyone's attempts to take control of it. It's a shame that we can't get a dedicated Hulk movie now thanks to Universal's hold on the rights, but at least he gets to stay in the MCU. It would be cool to see more Hulk villains though going forward because while I don't know how many could hold a movie on their own, they can at the very least work as hired muscle for a bigger threat. It would also be a good excuse to get the other Hulks into a movie. 

Thursday 23 May 2019

MAYvel Phase 2; The Avengers: Earth's Mightiest Heroes: The darker side of the MCU

While it's hard to argue against Marvel's dominance at the box office thanks to the success of the Marvel Cinematic Universe, X-Men movies and the original Spider-Man trilogy, their endeavours into the small screen have been... mixed at best. While there have been standouts, it's hard to compare those standouts favourably when compared to the competition like Batman the Animated Series, and this is just me comparing the cartoons. However, there was one that many consider equal to the likes of Justice League, and the DC Animated universe, though the problem was a restructure of the plan, to bring the shows more in line with the MCU.


Wednesday 15 May 2019

MAYvel Phase 2; Ant-Man and The Wasp: Still the best use of product placement I've seen in a series of movies.

So while giant spaceships were falling out of the sky and most of the heroes were either off-world or in Africa, it would appear that Ant-Man is having issues with ghosts and the government, and sadly not the ghosts of all the heroes. Time to return to the size changing shenanigans with Ant-Man and The Wasp.