This is a follow up review to the original review of Digimon Story Cyber Sleuth. Link to the original: https://mediaholicreviews.blogspot.com/2017/02/digimon-story-cyber-sleuth-shes-had-her.html
While Digimon Story Cyber Sleuth was a game I enjoyed when playing it on the Playstation Vita, there were some glaring problems with it when it comes to the polish of the game. From localization errors to not making story event changes depending on the player characters gender, it gave the game an awkward charm to it that players will either like, or hate. As a quick follow up to that review though, the game has come out on the Switch, and has it made any improvements in that department?
Short answer, no. In fact, using patch 1.01, it's even worse, but in an amazing way that I am surprised did not get caught earlier on in development. There isn't much to add to the presentation, it looks and sounds as good as it did on the Vita, but thanks to the Switch's Sleep Mode, and the Digi bank, it is shocking how quickly you can get powerful Digimon as the game doesn't stop counting playtime while the console is in Sleep Mode. According to the in-game clock, I've put in over 114 hours and am barely into Chapter 3 (at time of writing). According to the console though, I've put in somewhere between 10 and 20 hours. In that time, I already have 15 Ultimate Level Digimon, most of them in the level 20s to 40s, purely by having the game running in sleep mode. I honestly struggle to call that a glitch because of how easy it is to catch and use. It's baffling to me that something like that wasn't caught before release, but considering as the game gives you several Mega level Digimon in the form of smaller versions of the Royal Knights for free, I can't help but wonder if it was intentional or not.
Presentation-wise though, this is still basically the same game, just with the extra DLC (not counting the Vita themes). Some of the visual problems are more obvious now, such as some stiff animations here and there, but it does look like the localization hasn't been improved either, as I did notice some odd word choices in cutscenes every now and then. The soundtrack is still good, and fitting for the game, but some parts of the game that I didn't do in the initial playthrough, such as the Digimon missing items in Kowloon are annoying to do and were probably worse to do on the Vita. Seriously, who's idea was it to put white sparkly things for items in a dungeon that has the primary colours of light blue and white?!
Is it worth a double-dip? That depends. For me, the main reason to get it was to get Hackers Memory, a prequel to the events of the story that I'm hoping to get a proper review of done sometime in the new year, as that game only came out to the PS4. It's a solid game to play on the go and being honest, most people reading this probably don't have a Vita around, and the better investment is to get a Switch (unless you're committed to PS4 Remote Play?). Worth a look if you can find it on sale at least, but that's without judging the second half of the package.
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