The year is 2012, Doug Walker has decided to stop writing Nostalgia Critic episodes, but not without leaving on a high note. The team still has a anniversary to release, and what better way to finish the character then with a 3 and a half hour long sci-fi movie. Time to, for the last time, re enter this world, To Boldly Flee.
Disclaimer: Spoilers to the plot of Suburban Knights
Sage: ...and a cop...
Snob: ...who they stole his gun from...
Sage: ...and used it against him...
Snob: ...to steal a squad car...
Sage: ...in exchange for...
Snob: ...an ice cream truck...
Sage: ...and high-tailed for Tijuana...
Snob: ...where they were picked up by the Mexican Federales...
Sage: ...dressed as nuns.
Snob: They're gonna be gone for a long time.
Due to the studies by said doctors, the main cast discover what is known as a "Plot Hole" and it threatens to destroy the world (*insert "OF COURSE" here). So, the critics convert the Nostalgia Critic's house into a super mushroom powered spaceship to stop the Plot hole and who intends to use it. The story itself is much deeper then this as it uses as many Sci-Fi tropes, themes and references as possible. Everyone gets some screen time and lines in this film and in true to style, they all play out their roles really well. To Boldly Flee loves to reference the last two films, even if the references are... confusing, the point of the references is to make up for errors in Kickassia and Suburban Knights's scripts (apparently...) and in order to achieve this, they have Dr Insano state the cause is because of the "resulting explosion ripped a hole in the Space Story Arc Continuum" and that "Time isn't a straight line. It's more like a David Lynch movie: a
wondering, meandering thing that goes in all directions. And if you're
very lucky, by the end, you'll see some boobies and maybe some little
people"... assuming that makes any sense out of context.
Zod: (vo) The critics are quite adept. (cut to inside the ship as Zod looks around at the screen in front of him; Terl is behind him) Their homeowner strategy obviously puts them at quite a distinct advantage. Yes! We must fight fire with fire! (he turns around to address Terl) Terl, order your men to transform this vessel into a house!
Terl: A what?
Zod: A house. A fortress of solitude mighty enough to make the son of Jor-El cream his tights.
Terl: But why?
Zod: The critics got it right. They must make their work their home and their home their work. Transform this place at once.
Terl: But that would take hundreds of hours and manpower we don't have.
Zod: Nonsense. It can be accomplished with a simple George Lucas-style wipe. Observe!
The scene does a "Lucas-style" circle wipe into the duo in their new living room/ship, as they look around.
Terl: Wow! That was amazing!
Terl: I especially like the plant in the corner. (They look left as we cut to the houseplant in question)
Zod: (v/o) Yes. It really ties the room together.
One issue I do have with the film though is the Audio errors at times. It becomes apparent that the team didn't work with external (in terms of attached to the camera) microphones so when someone is turned away from the camera, it can become hard to hear them at times or the audio sounds outright awful. The worst offender of this is in Dr Insano's Lab (and you can see why if you see the film). While I am a fan of the wider use of audio (more sound effects, a song ect), its scenes like Insano's Lab that can break the mood of the film.
All the artwork (except for the "cover") was obtained from the Chanel Awesome Wiki along with the quotes and spelling of Terl.
Now where can I find one of those knowledge syringes...