I've stated a few times now that I personally prefer DC's animated projects over their Live Action ones, and while I do plan to cover more in the future, for now, lets take a look at some that many remember from their childhoods... I don't because I was too young at their prime, but still. Up first, the one that started it all, and one of the cartoons that has probably helped inspire much of children's television to this day, Batman: The Animated Series.
Wednesday, 6 April 2016
Batman: The Animated Series: For reals this time, honest
I couldn't resist doing an April Fools this year, and I'm both sorry, and not sorry for the lame joke. I do however admit Rising Rainbow came out better then the Rick Roll. That one was last minute after all,
I've stated a few times now that I personally prefer DC's animated projects over their Live Action ones, and while I do plan to cover more in the future, for now, lets take a look at some that many remember from their childhoods... I don't because I was too young at their prime, but still. Up first, the one that started it all, and one of the cartoons that has probably helped inspire much of children's television to this day, Batman: The Animated Series.
I've stated a few times now that I personally prefer DC's animated projects over their Live Action ones, and while I do plan to cover more in the future, for now, lets take a look at some that many remember from their childhoods... I don't because I was too young at their prime, but still. Up first, the one that started it all, and one of the cartoons that has probably helped inspire much of children's television to this day, Batman: The Animated Series.
Saturday, 2 April 2016
Pokemon Rising Rainbow: This is the actual spelling of the game this time, I swear
So right before I got to bed last night, I found this on my Twitter feed, now I was a bit skeptical at first. A well made Pokemon fan game, by a large team, with a great visual art style, playable on computer, iOS and 3DS, every region in the main series, fan games and planned dlc for more on top of a new region and Bank support, being released on April fools... surfice to say that yeah, it was skeptical. But I was able to complete it, and I do mean complete it, unlike Zeta. So how is it?
Against all odds, still very good, surprisingly good. Visually it is.. interesting, and its not without its bugs, I unfortunately had missing textures and weird collision detection at times, but with its limited development time, things like that will happen, and might get patched our. The read me was detailed and provided a lot of information about the game, but is limited by the format of .txt, maybe a link to a open reading access Google doc would have been better, to give more structure to the information. The voice acting is well done, and did get some laughs out of me thanks to the writing.
Is it worth playing? Yes if you have the time to spare, but thankfully it is, even though it has so much content, a very short game. It is free though, so if you have the time, check it out. I know I'm being vague, but its better experienced raw, akin to Undertale, though probably not for the same reasons.
Against all odds, still very good, surprisingly good. Visually it is.. interesting, and its not without its bugs, I unfortunately had missing textures and weird collision detection at times, but with its limited development time, things like that will happen, and might get patched our. The read me was detailed and provided a lot of information about the game, but is limited by the format of .txt, maybe a link to a open reading access Google doc would have been better, to give more structure to the information. The voice acting is well done, and did get some laughs out of me thanks to the writing.
Is it worth playing? Yes if you have the time to spare, but thankfully it is, even though it has so much content, a very short game. It is free though, so if you have the time, check it out. I know I'm being vague, but its better experienced raw, akin to Undertale, though probably not for the same reasons.
Friday, 1 April 2016
April Fools: Video review: Batman the Animated Series
So I've just come back from a small holiday, and with that time away, I was able to get a video review of Batman the Animated Series Unfortunately I couldn't get Blogger's internal Youtube plugin to work, something about a new feature on Youtube, so you'll have to bare with a link to the video. I'll see you all for the next review.
Link to video: https://www.youtube.com/watch?v=dQw4w9WgXcQ
Link to video: https://www.youtube.com/watch?v=dQw4w9WgXcQ
Wednesday, 30 March 2016
Green Lanturn: The Animated Series: Green Lanturn Bulkhead at your service
I am still working on Batman The Animated Series. Sit tight, its on the way. In the mean time, have a bit of filler (brought about by the YT copyright bot's questionable flags). Green Lanturn: The Animated Series.
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Sunday, 27 March 2016
Zelda Week: The Legend of Zelda: Skyward Sword: Who gave this clutz a sword?
Let's take you back 5 years, back to when this game was being hyped for a Christmas period release. I was lucky enough to go to an event called the Nintendo Connection tour, an event Nintendo used to hold, with this one being relatively near to me, in a shopping center. Here, members of the public could come and play upcoming Wii and 3DS games like Ocarina of Time 3D, Starfox 64 3D, Mario Kart 7, Kirby Return to Dream Land and, of course, Skyward Sword. I was fortunate enough to pick the demo that shows of the best part of the game, which I'll explain later. Combined with E3, and there was a lot of hope for this game... shame no one saw the signs. Let's see how the series celebrated the 25th anniversary, and one of the two games that took more of my interest then Skyrim, The Legend of Zelda: Skyward Sword.
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Friday, 25 March 2016
Zelda Week: The Legend of Zelda: Twilight Princess
Welcome to a land in Twilight, a world where one must be the bridge between the light and the dark, the man, and the beast. Doth thou don your sword and shield again for this late Gamecube, early Wii and recently re released WiiU game?
The final image was made by Enigmarez
You can find it here: http://www.deviantart.com/art/Link-Midna-Wallpaper-503019504
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Wednesday, 23 March 2016
Zelda Week: Hyrule Warriors: "Strength in numbers MEANS NOTHING TO ME!"
How do you like to relax? For me, it is something I can enjoy without needing to think too much about something. Whether that be a familiar book, movie or show, a video game franchise that I've been playing for so long that I don't need to think about the mechanics, or in this case, taking out red dots on my map by killing anything that moves, which is where Hyrule Warriors comes in. Because sometimes, it helps to have a relaxing game. And if you think that's cruel, do bare in mind, Pokemon and Kirby are also stress relieving games for me. So shall we build up that ko count?
Tuesday, 22 March 2016
Mediaholics Podcast Episode 3
CJ joins the squad to help us discuss things like
The NX Controller leak
Ace Attorney 6 trailer
PlayStation VR
Hyrule Warroirs Legends
and more
Monday, 21 March 2016
Zelda Week: Legend of Zelda: Wind Waker
And you thought Pokemon had too much water
In a convention called Space World in the year 2000, a few Gamecube tech demos were released. One of these showed Link and Ganondorf sword fighting. Fans speculated that this is a demo to a brand new Zelda title for the Gamecube. Not too long after, another tech demo was shown in Space World, 2001. It was shown with Link in a new cartoonish style. The fans were confused about the cute art style of Link in this tech demo, and not the darker tone of the Space World 2000 tech demo. Fans at the time were afraid that every proceeding Zelda title was going to be in this style.
Although some, as well as myself, don’t mind the different cell shaded cartoonish style. I find it rather refreshing. As with most new Gamecube titles, it showcases the power of the Gamecube, although does it pretty well. The water physics for the ocean move up and down simulating waves. The grass moves with the wind. Not to mention that the entire overworld map is just one expansive area with no walls. You can loop around the map as if it were on a globe.
The story of Wind Waker is you as Link setting off on a journey to save your sister Aryll from a demon bird. After you meet the pirate girl Tetra and her crew in a fateful encounter, you set off to save your sister as well as some other characters you meet along the way.
Wind Waker has you travelling on boat sailing from island to island, which is pretty cool. Although, I hear conflicting arguments saying whether or not the traveling in this game is tedious or not. I’d say it’s all depends on how you look at it, and how much patience you have. This game, as many Zelda games or even any RPG for that matter is about the journey. I feel like this game does a pretty good job on it’s theme of adventuring out. Even if it takes a while sailing to each individual island, and if you just don’t have the patience, the Wii U version has a faster sail to accommodate this. The real joy is finding little islands with treasure along the way of your quest. Even for the main story islands have really good atmospheres about them. Forsaken Fortress taking place at night. The lush green Forest Haven. My favorite is when you approach Greatfish Isle and the atmosphere becomes more gray and rainy as you approach it.
Wind Waker has you travelling on boat sailing from island to island, which is pretty cool. Although, I hear conflicting arguments saying whether or not the traveling in this game is tedious or not. I’d say it’s all depends on how you look at it, and how much patience you have. This game, as many Zelda games or even any RPG for that matter is about the journey. I feel like this game does a pretty good job on it’s theme of adventuring out. Even if it takes a while sailing to each individual island, and if you just don’t have the patience, the Wii U version has a faster sail to accommodate this. The real joy is finding little islands with treasure along the way of your quest. Even for the main story islands have really good atmospheres about them. Forsaken Fortress taking place at night. The lush green Forest Haven. My favorite is when you approach Greatfish Isle and the atmosphere becomes more gray and rainy as you approach it.
This game’s main mechanic besides seafaring is the titular wind waker. The main draw of the wind waker is, big surprise, that it controls the direction of the wind. Though it’s pretty fun to play with combined with the deku leaf item that lets you sail with the wind to reach places you wouldn't otherwise. Another small mechanic is that you can use enemy weapons against them which is really fun. It makes the first staple stealth section of this game more bearable.
The typical theme of sidequests are apparent in this game as with every Zelda title. Of course almost every island has a little sidequest, as well on main islands. Although, the biggest sidequest is the Triforce pieces. There are 8 Triforce pieces as well as 8 Triforce charts (3 charts in Wii U). It costs roughly 400 rupees each to get each chart deciphered. This and the sailing is why some people call this game very tedious. Again, Wii U version accommodates this for the fewer charts. Also considering the fact that this sidequest is only for 100% you’re not missing much if you are casually playing the game for the story.
Before we finish I should mention Tingle. Yes, that weird fairy guy, although he gives you something useful if you have a Gameboy linked to the Gamecube. The Tingle Tuner is a Gamecube exclusive item. It almost acts as a Wii U pad. You can spend rupees for small power ups that help you throughout your adventure. You can write on your map, drop bombs, get potions, ect. It’s basically a mobile shop, which is pretty nifty. Although this is exclusive if you have a Gameboy link cable with a Gameboy Advance, so not a lot of people actually use it. If you can get it, good for you since it’s a really helpful item. This feature was replaced in the Wii U version in favor of the Tingle Bottle, which is just Miiverse compatibility. Tingle Bottles wash up on random islands depending on where you post it which display Miiverse posts. Fun, although clearly not as useful as the Tingle Tuner.
So at this point you’re probably wondering which version do you want to play? Well, I personally play Wind Waker on the Gamecube just because I have it. Of course the Wii U version has gamepad functionality so it’s easier to swap items. The Wii U version fixes a lot of complaints, thus making the game easier to pick up. A full list of changes from Gamecube to Wii U can be found [here] if you are interested. Overall, I’d say get the Wii U one if you want an easier time. Get the Gamecube one if you want authenticity, and have access to the Tingle Tuner.
Overall this game is pretty amazing. The expansive Great Sea makes this game feel huge. Exploration is a key part, and they do this fantastically well. The game looks beautiful on both versions for their respective hardware. Even if you’re not a huge fan of the Zelda series, this is a great game to start out with.
-Marissa (keybug55)
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Saturday, 19 March 2016
Zelda Week: The Legend of Zelda: "Wouldn't it be a BiForce... DuoForce?"
Welcome to Zelda Week. 5 games, 2 reviewers (due to real life activities clashing), and in one week, we'll be taking a look at almost all sides of the spectrum that is The Legend of Zelda. So up first, why don't we take a look at the one that started it all, the original game on the NES, back when people had a better excuse to call Link by the name of Zelda. Sorry people, its like Samus' name not actually being Metroid, or Pit's not actually being Kid Icarus. So, shall we?
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