Tis the season to be merry, to sit around the fire and tell christmas stories... Unless you live where I do where fires have a strong chance of becoming bushfires, it is summer after all. But, on this christmas eve, let us return to 1999, travel to ACME Falls, for Wakko's Wish.
Thursday, 24 December 2015
Tuesday, 22 December 2015
Undertale
keybug55's reviews:
Undertale
The game's background is basically there's two races, humans and monsters. Monsters got sealed away into the underground, and you are a human child that fell down there. You explore the Underground meeting various interesting monsters with their own distinct personalities.
Every action you make can change the ending in one way or another, and I do mean EVERY action. Even if you restart without saving, the game will remember, and it will be sure to let you know it does. There is every possible outcome for almost every possible option. What I mainly love about this game is that everything is very well thought out. There are plenty of secrets and easter eggs to go back to, making this game highly replayable. Some secrets you have to find by closing and reopening the game.
If I had any complaint about this game, I would say that the beginning is a bit slow, but it's enough to get you immersed in the game. The first character you meet is Toreil that gives you the rundown of the game. You can say, she'll give you a...TuTORIEL?! Yeah this whole game is filled with lame puns.
One main thing I also love about this game are the characters. Each character no matter how nice, mean, annoying, or sadistic they are have a lot of charm and heart put into them. Mind you, if you play through genocide you'll have to eventually kill these characters. Especially if you do pacifist first, it might break your heart to see these characters die, but I think that just adds to the experience.
The battle system is pretty creative too. Basically you're a heart that has to dodge the attacks of various monsters, like a bullet hell game. Sometimes it's simple, most times it's pretty crazy. Although I would say the difficulty overall is pretty fair. There are two options that change the game very drastically. You have a choice of killing an enemy, or sparing it. The more enemies you kill, you gain EXP and gain levels, this path is called Genocide. To reach the True Pacifist ending, you'll have to spare every enemy and boss. Arguably, it's easier to get though the game killing everything, though I would not recommend starting with it. You will have a bad time later on, and it will alter True Pacifist's ending even when you reset.
Overall this game is very well thought out, extremely charming, and a joy to go through even at the tough parts. It's not too long either, for this game only has seven areas. If you're a fan of RPGs like Earthbound, I'd recommend you try this game. Even if you aren't, it's a nice game to start with.
-Marissa (keybug55)
Sunday, 20 December 2015
Writers talking about December gaming news
Meet the new writer for the site, who will be uploading their first review very soon.
Wednesday, 16 December 2015
Mario And Sonic at the Olympic Games: Wasted potential
Mario and Sonic, Nintendo and SEGA, the figure heads of the first major Console War. Bare in mind kids, this was in the time when there was actually a difference between hardware and devices weren't trying to see who could be the first outdated "not a PC". With such a legacy, to say that it was a big deal when it was confirmed that, for the first time ever, they were going to be in the same game is an understatement. People joke when they say that the day Sonic was confirmed for Super Smash Brothers Brawl was "the day the internet almost died", but it wouldn't be too far off... However that wasn't the first game. That title goes to... a Wii and DS collection of sport themed party games... oh joy... Mario and Sonic at the Olympic Games...
Wednesday, 9 December 2015
Super Smash brothers for WiiU: It's time to "Settle it in Smash"... again...
So last year I did Super Smash Brothers for 3DS, and I get the feeling people were wondering why I didn't review Super Smash Brothers for WiiU at the same time. Well, there are two reasons for that decision (technically three). The first being that I didn't have Super Smash Brothers for WiiU at the time, as I only just got my WiiU at the time it was launched, combined with the fact that I like to give games a bit more time then a week. The other, more important reason is because I wanted to review Project M as they had announced that a PAL version was coming. The reason that's important is because if I were to review mods, which I want to, but I want to apply a rule of "It has to be simple to install with as little hard or soft modifications as possible. If I have to disable region lock, its a no go. Recently Project M was ceasing development, and with no PAL version for 3.6, take a guess at what's become a bit of a pipe dream... so with that out of the way, let's take a follow up look at Super Smash Brothers 4, now on the Nintendo WiiU.
Wednesday, 25 November 2015
Avengers: Age of Ultron: There aren't any strings on me either, what's your point?
Well, this film got a reputation didn't it? While the first film was praised all around, Age of Ultron got panned for a lot of things that were praised in the first film, has the reputation of it giving a selection of, rather loud, people an excuse to chase the film's director off Twitter, and... that's all that was really talked about the film. From what I saw, if the film being similar to The Avengers wasn't what people were talking about, it was the aftermath and how Joss Whedon was treated that was. I'm already dreading talking about why it happened, so let's just get this out of the way. Avengers: Age of Ultron
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Wednesday, 18 November 2015
Batman: Arkham City: Because clearly the villains need a city and not an island
So what to do with two prisons ruined because of the Joker? You build a wall around a portion of the city and shove all the criminals into there. I can't imagine how much of a brilliant plan that is. Well, let's see how badly Batman comes to wreck this "ingenious plan" with Batman Arkham City.
Wednesday, 11 November 2015
Batman: Arkham Asylum: I swear there will be no bat gadget jokes in this
This was a long time coming. I was actually planning on doing this during my absence for the Comedy Festival, where I'd also cover Arkham Origins... that never happened. I wanted to do it before Arkham Knight, didn't happen. Then I tried to fit it in before the PC version re release... that didn't happen. So now consider this as the lead up for when WB Games get the PC version up to an actual standard deserving of its price tag. It's time for us to put on the cape and cowl and enter the Madhouse. Welcome, to Arkham Asylum.
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Wednesday, 4 November 2015
Ignition & Battle of Karda Nui: Race against time. Race for Life
The Kanohi Ignika, the Mask of Life. Most who touch it are eternally cursed in some way, those who are destined to wear it... well... aren't much better off. We have 15 small comics from DC (yeah, how many people here knew that DC did the BIONICLE comics?), so let's not waste time, because the characters don't have a lot of time. Ignition, and the Battle of Karda Nui.
Tuesday, 3 November 2015
First Impressions: Five Nights at Freddy's World: ALREADY?!
I have three theories, concerning the FNAF series franchise. The first: Scott Cawthorn is actually a code name for 13+ people, the second, that he is a robot. The reason I say these is because I thought we wouldn't be seeing this trailer until next year, not a few hours ago. I will say though that the third theory is that this is a very, VERY early build of the game, but based on prior games I'm not buying a 2016 release until January 2nd comes (factoring in timezones, of course). But, we do have a trailer, so its time to look at FNAF World...
So not only have we ditched the Point and click gameplay (I hope as I don't want to direct a RPG party with a mouse), but we've ditched the horror gameplay entirely, "now... they're CUTE." See:
We have a traditional, old school RPG, which on the surface looks fun to play. The mechanics don't look too complicated, but my guess is that its because of the trailer, and hopefully it does have some depth. One problem I'm seeing at the moment, based on what little we know of it, the party members could be very "samey" if that makes sense. When you stop to look at it, there really aren't a lot of Animatronic characters in the series, just different interpretations of them, which could be the biggest problem with the game, "why should I pick Phantom Foxy over regular Foxy?" as an example. It looks like it may not be a problem for the Nightmare forms, but it might with some others.
Visuals wise, it looks nice, but some of the characters look scarier here then they did in the horror games, mainly The Puppet. As I said in my review of the four games last week, I don't find the animatronics scary, but here, there is an Uncanny Vally esque design to these. I can't really describe it based on just this picture, I need to see the characters in action, something I could say about the entire game itself. This is something I need more info on before I can form an opinion. I'll probably play it as I do like old school RPG's, but I will say. Scott, FOR THE LOVE OF PRIMUS, SLOW DOWN! I've seen RPG's rushed and they suffer for it, I'd rather not see this one suffer the same fate. I'll see you all for the Ignition and Battle for Karda Nui arcs tomorrow.
So not only have we ditched the Point and click gameplay (I hope as I don't want to direct a RPG party with a mouse), but we've ditched the horror gameplay entirely, "now... they're CUTE." See:
We have a traditional, old school RPG, which on the surface looks fun to play. The mechanics don't look too complicated, but my guess is that its because of the trailer, and hopefully it does have some depth. One problem I'm seeing at the moment, based on what little we know of it, the party members could be very "samey" if that makes sense. When you stop to look at it, there really aren't a lot of Animatronic characters in the series, just different interpretations of them, which could be the biggest problem with the game, "why should I pick Phantom Foxy over regular Foxy?" as an example. It looks like it may not be a problem for the Nightmare forms, but it might with some others.
Visuals wise, it looks nice, but some of the characters look scarier here then they did in the horror games, mainly The Puppet. As I said in my review of the four games last week, I don't find the animatronics scary, but here, there is an Uncanny Vally esque design to these. I can't really describe it based on just this picture, I need to see the characters in action, something I could say about the entire game itself. This is something I need more info on before I can form an opinion. I'll probably play it as I do like old school RPG's, but I will say. Scott, FOR THE LOVE OF PRIMUS, SLOW DOWN! I've seen RPG's rushed and they suffer for it, I'd rather not see this one suffer the same fate. I'll see you all for the Ignition and Battle for Karda Nui arcs tomorrow.
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