Sunday, 20 December 2015
Writers talking about December gaming news
Meet the new writer for the site, who will be uploading their first review very soon.
Wednesday, 16 December 2015
Mario And Sonic at the Olympic Games: Wasted potential
Mario and Sonic, Nintendo and SEGA, the figure heads of the first major Console War. Bare in mind kids, this was in the time when there was actually a difference between hardware and devices weren't trying to see who could be the first outdated "not a PC". With such a legacy, to say that it was a big deal when it was confirmed that, for the first time ever, they were going to be in the same game is an understatement. People joke when they say that the day Sonic was confirmed for Super Smash Brothers Brawl was "the day the internet almost died", but it wouldn't be too far off... However that wasn't the first game. That title goes to... a Wii and DS collection of sport themed party games... oh joy... Mario and Sonic at the Olympic Games...
Wednesday, 9 December 2015
Super Smash brothers for WiiU: It's time to "Settle it in Smash"... again...
So last year I did Super Smash Brothers for 3DS, and I get the feeling people were wondering why I didn't review Super Smash Brothers for WiiU at the same time. Well, there are two reasons for that decision (technically three). The first being that I didn't have Super Smash Brothers for WiiU at the time, as I only just got my WiiU at the time it was launched, combined with the fact that I like to give games a bit more time then a week. The other, more important reason is because I wanted to review Project M as they had announced that a PAL version was coming. The reason that's important is because if I were to review mods, which I want to, but I want to apply a rule of "It has to be simple to install with as little hard or soft modifications as possible. If I have to disable region lock, its a no go. Recently Project M was ceasing development, and with no PAL version for 3.6, take a guess at what's become a bit of a pipe dream... so with that out of the way, let's take a follow up look at Super Smash Brothers 4, now on the Nintendo WiiU.
Wednesday, 25 November 2015
Avengers: Age of Ultron: There aren't any strings on me either, what's your point?
Well, this film got a reputation didn't it? While the first film was praised all around, Age of Ultron got panned for a lot of things that were praised in the first film, has the reputation of it giving a selection of, rather loud, people an excuse to chase the film's director off Twitter, and... that's all that was really talked about the film. From what I saw, if the film being similar to The Avengers wasn't what people were talking about, it was the aftermath and how Joss Whedon was treated that was. I'm already dreading talking about why it happened, so let's just get this out of the way. Avengers: Age of Ultron
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Wednesday, 18 November 2015
Batman: Arkham City: Because clearly the villains need a city and not an island
So what to do with two prisons ruined because of the Joker? You build a wall around a portion of the city and shove all the criminals into there. I can't imagine how much of a brilliant plan that is. Well, let's see how badly Batman comes to wreck this "ingenious plan" with Batman Arkham City.
Wednesday, 11 November 2015
Batman: Arkham Asylum: I swear there will be no bat gadget jokes in this
This was a long time coming. I was actually planning on doing this during my absence for the Comedy Festival, where I'd also cover Arkham Origins... that never happened. I wanted to do it before Arkham Knight, didn't happen. Then I tried to fit it in before the PC version re release... that didn't happen. So now consider this as the lead up for when WB Games get the PC version up to an actual standard deserving of its price tag. It's time for us to put on the cape and cowl and enter the Madhouse. Welcome, to Arkham Asylum.
Labels:
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Wednesday, 4 November 2015
Ignition & Battle of Karda Nui: Race against time. Race for Life
The Kanohi Ignika, the Mask of Life. Most who touch it are eternally cursed in some way, those who are destined to wear it... well... aren't much better off. We have 15 small comics from DC (yeah, how many people here knew that DC did the BIONICLE comics?), so let's not waste time, because the characters don't have a lot of time. Ignition, and the Battle of Karda Nui.
Tuesday, 3 November 2015
First Impressions: Five Nights at Freddy's World: ALREADY?!
I have three theories, concerning the FNAF series franchise. The first: Scott Cawthorn is actually a code name for 13+ people, the second, that he is a robot. The reason I say these is because I thought we wouldn't be seeing this trailer until next year, not a few hours ago. I will say though that the third theory is that this is a very, VERY early build of the game, but based on prior games I'm not buying a 2016 release until January 2nd comes (factoring in timezones, of course). But, we do have a trailer, so its time to look at FNAF World...
So not only have we ditched the Point and click gameplay (I hope as I don't want to direct a RPG party with a mouse), but we've ditched the horror gameplay entirely, "now... they're CUTE." See:
We have a traditional, old school RPG, which on the surface looks fun to play. The mechanics don't look too complicated, but my guess is that its because of the trailer, and hopefully it does have some depth. One problem I'm seeing at the moment, based on what little we know of it, the party members could be very "samey" if that makes sense. When you stop to look at it, there really aren't a lot of Animatronic characters in the series, just different interpretations of them, which could be the biggest problem with the game, "why should I pick Phantom Foxy over regular Foxy?" as an example. It looks like it may not be a problem for the Nightmare forms, but it might with some others.
Visuals wise, it looks nice, but some of the characters look scarier here then they did in the horror games, mainly The Puppet. As I said in my review of the four games last week, I don't find the animatronics scary, but here, there is an Uncanny Vally esque design to these. I can't really describe it based on just this picture, I need to see the characters in action, something I could say about the entire game itself. This is something I need more info on before I can form an opinion. I'll probably play it as I do like old school RPG's, but I will say. Scott, FOR THE LOVE OF PRIMUS, SLOW DOWN! I've seen RPG's rushed and they suffer for it, I'd rather not see this one suffer the same fate. I'll see you all for the Ignition and Battle for Karda Nui arcs tomorrow.
So not only have we ditched the Point and click gameplay (I hope as I don't want to direct a RPG party with a mouse), but we've ditched the horror gameplay entirely, "now... they're CUTE." See:
We have a traditional, old school RPG, which on the surface looks fun to play. The mechanics don't look too complicated, but my guess is that its because of the trailer, and hopefully it does have some depth. One problem I'm seeing at the moment, based on what little we know of it, the party members could be very "samey" if that makes sense. When you stop to look at it, there really aren't a lot of Animatronic characters in the series, just different interpretations of them, which could be the biggest problem with the game, "why should I pick Phantom Foxy over regular Foxy?" as an example. It looks like it may not be a problem for the Nightmare forms, but it might with some others.
Visuals wise, it looks nice, but some of the characters look scarier here then they did in the horror games, mainly The Puppet. As I said in my review of the four games last week, I don't find the animatronics scary, but here, there is an Uncanny Vally esque design to these. I can't really describe it based on just this picture, I need to see the characters in action, something I could say about the entire game itself. This is something I need more info on before I can form an opinion. I'll probably play it as I do like old school RPG's, but I will say. Scott, FOR THE LOVE OF PRIMUS, SLOW DOWN! I've seen RPG's rushed and they suffer for it, I'd rather not see this one suffer the same fate. I'll see you all for the Ignition and Battle for Karda Nui arcs tomorrow.
Saturday, 31 October 2015
Ghostbusters: Anyone for Marshmallows?
When I started this site, it was because I was looking for an excuse to see, read, listen and play new things while looking at things I loved as a child. Sometimes its turned out great, others... not so much. Until recently, or to be more precise about half an hour at time of writing, I'd never seen Ghostbusters, I honestly had no interest in seeing it. But with this, I think the time is right, so, let's bust some ghosts.
It's the best I could find |
Wednesday, 28 October 2015
Four games at Freddy's: I solomly swear that there will be no jump scares in this post. Besides, have you tried typing Jump scares?
Five Nights at Freddy's, chances are you've herd of these game if you've spent any time on Youtube this past year, that's what happens when one person puts out four well received horror games in under a year, which bugs me even of itself, as I feel that the quality of the games is diminished as a result. But, I did promise last year that I'd review the first game, and I'm doing one, I may as well do all four. So, here's my review of the four Five Nights at Freddy's games. As a forewarn, I'm reviewing the PC versions of all of these games, but iOS and android versions do exist.
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