Monday, 13 July 2015

Kirby's Adventure: Please understand: one of the rare time the bad guy isn't the bad guy

While Dawn of Justice is still coming out on Wednesday, I think this takes priority, with what has happened. I'm not going to repeat it here, I'm sure other social network sites will do just as good of a job without me. Instead, I want to do what I did for Robbin Williams last year again, but with something that, while I have a lot of experience with the series, not so much its opening titles, something that is actually quite common for me. One of Iwata's early games (in terms of producing), Kirby's Adventure for the NES.

Now, like a lot of NES games, you're not going to find the plot in the game itself, this was due to size limitations and back then, even still to this day, gameplay takes priority over plot. I'm quoting this from a wiki so this may not be the exact lines from the instruction manual (remember those?). "In the beginning of the game Kirby awakes to find that all of the citizens of Dream Land have lost the ability to dream. Before this event occurred, dreams were composed through the Dream Spring and through the Star Rod. Kirby visited the location and found the antagonistic King Dedede swimming in the spring's waters. Kirby eventually found that the Star Rod had been broken by King Dedede, and that he had handed it over to all of his equally evil friends. So, it was Kirby's obligation to seek the lost pieces of the Star Rod by fighting Dedede's evil friends." Short hand though: Dedede broke this, go and fix it. However you'll later find out that there's a reason why. While I would complain that the plot is badly executed in the game itself... I'm willing to cut it some slack as this is a late NES game. The plot's just there to give you an excuse to "be the hero".

Gameplay wise, its interesting to see how the Kirby series started, however at the same time, this hasn't aged well when you consider the later games... well most of them... You see, while Kirby still has access to his powers, a mechanic introduced in this game, you only have access to one move per power, something which will become a problem when you're use to using side abilities of some powers like I am. There's no charge up for some of the powers, the dash attack for Fire is its own power and many others. While its not a complaint against the game, it makes it feel unnatural if you're used to games where the powers have their own sub moves (like Triple Deluxe, the last Kirby game I reviewed, as an example). I would raise it as a problem for more recent Kirby games, however I can't complain too much as it is the first game to have the Copy Powers.

The aesthetics are great for the NES, not as great as some other games in its library, but still up there as some of the best. I love the music in this game specifically, one of the best soundtracks I've herd on the NES, the sprites though... eh. They're ok for the NES, with praise going to the background and animation, its more the design of them, and the fact that some of them are randomly different colours for, what I can tell, no good reason. That's literally my only problem with the sprites.

My one major problem with Kirby's Adventure is, while it may not be the first game, it still suffers from First Game Syndrome, where the end product is fine, its just that later games do the job so much better. If you want to play this though, asside from it being on the eShop, there's also a Game Boy Advance remake called Nightmare in Dreamland so if you are curious, I'd pick them up, just keep in mind this is still an NES game. The game is still fun to play, something that I think gets ignored more often then not when talking about games, I myself maybe guilty of it as well, I don't recall every review I've written word for word.

The review is over, with Dawn of Justice coming tomorrow, and I'll go back to more images for Gravity Falls and onwards. However there are somethings I want to add. This first part I'm quoting from Marissa, which is something she brought up as I was writing this:

"If I were to say anything about Iwata, I remember playing Animal Crossing (GC) and I picked up one of the NES games you could get in the game. It was the only way I could play NES games at the time. My favorite one that I always go back to was Balloon Fight. Little did I know was that Satoru Iwata heavily influenced both of those games. RIP Satoru Iwata, your influence will never be forgotten."

I don't have that kind of memory, I became a Nintendo fan more recently, I have gone on record (if memory serves me correctly) saying that my early gaming experiences were with the PS1 and PS2 more so then Nintendo. I actually learned of him thanks to a magazine I read, the Official Nintendo Magazine for Australia and New Zealand. And its actually thanks to that magazine, which printed its final issue the month before I started the two sites, its because of that magazine that I am where I am today in terms of content production. However, I can thank him for some of my all time favorite franchises from Nintendo, Kirby, Pokemon and Super Smash Brothers, with many more games under his name. Though one thing I find very honorable, even if it was a persona, which I honestly doubt, is the way he was to the public. All the jokes, the smile always on his face, it was a joy to see. Its also, indirectly thanks to him, that I always look for fun in games, in many ways. To me, fun and joy are this mediums greatest factors, what makes the medium an artistic tool. There are very few people in the world like Satoru Iwata, and to me, the world is poorer every-time men like him die. My sincerest condolences go to his close friends and family.

Before I close, there's two thing I want to quote, which is something that I find rather inspiring, and it fits him so well.  

"On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer."

"Like any other entertainment medium, we must create an emotional response in order to succeed. Laughter, fear, joy, affection, surprise, and - most of all - accomplishment. In the end, triggering these feelings from our players is the true judgment of our work."

Rest in peace Mr Iwata, I hope your legacy continues to bring joy even after your death, and I hope you enjoy peace, maybe even in the Bubbly Clouds. While I don't know if these are his actual words:




Opening Impressions: Log Horizon: "I can show you the world"... well, a digital world... another digital world...

An anime type (does it count as a sub genre yet?) that has appeared recently is, what I'm dubbing, the MMO world. Basically, the main characters get sucked into some sort of MMO and have to survive in that world, using their knowledge of the game. In this, we have the world of Elder Scrolls... I mean Elder Tale and the world of Log Horizon.


Friday, 10 July 2015

Opening Impressions: Steven Universe: "I'll take your word on this..."

So for those who saw the montage, you'll notice that there were a few cartoons and an anime in there. Yeah... this month is going to have a lot of Opening Impressions again, though unlike last time, this time it'll be paced out.

As the medium evolves, new technology and new styles arise, there was 3D animation... which looked awful at the time, Flash animation, which lead to a influx of awful cartoons made as quick and as cheep as possible to make a quick buck (something I wouldn't mind online, but they gained footing on national Television). While those were more of the tech and people behind them, now the trend is style, by way of "Adventure Time style". Smooth 2D imagery embracing the cartoons of old, but not afraid to pull some more mature humor, some more so then others, one of which I'm still contemplating putting in here, which is why it wasn't in the montage. I intend to do Adventure time last, due to its sheer popularity in comparison to the others, but for now, lets start with the one I got asked to do on camera, Steven Universe.


Monday, 6 July 2015

The Angry Video Game Nerd: The Movie: Care for a gaming history lesson?

Warning, while I do try to keep clean language here, due to the nature of the film, I won't be for this review, as there will be times I'm directly quoting the movie, or the Youtube series. I recommend older audiences reading this first before allowing younger kids to, to see if its suitable for them. Please note that if I get any complaints about young kids reading this first, I will ignore them.

I highly doubt there's a person reading this who hasn't herd of the AVGN, one of the oldest independent game reviews channels on Youtube that's still going if not the oldest (I haven't exactly cross referenced that so take it with a grain of salt, I don't want a repeat of The First Avenger). Primarily focusing on reviewing the awful games of the earlier generations, normally 16-bit and older, the AVGN quickly became the standard for gaming reviews on Youtube, even to the point where people called others trying to get into that market "AVGN clones". While that's not exactly the case nowadays, the channel itself is still relevant, due to the amount of care that goes into each review. So when James Rolfe, the man behind the AVGN character, made a Kickstarter to fund an AVGN movie, let's just say it was successful, which is why I'm reviewing it today. A review of a film which is also a review of a game regarded as the worst game ever made, it's time I "took you back to the past", though unlike him, not "to play the shitty games that suck ass", due to many reasons. Time to look at The Angry Video Game Nerd: The Movie.

Sunday, 5 July 2015

First Impressions: Terminator Genisys (Genesis): Looks like Arnie's seen better days

While I have plans to cover the full series eventually, quick summary of the Terminator movies: AI becomes self aware, and decides to nuke the planet and kill all the human survivors because "it's an as*&%@!". Because said AI, known as Skynet, is absolutely horrible at strategy, it builds a Time Machine to send what are known as Terminators to go back in time to try and change history in their favor, by wiping the leader of the Human Resistance, John Connor, out of the timeline. This backfires due to 80's film logic and the fact that Skynet went to the Princes Hilda school for management, and will fail you in every way (I will get to Link Between Worlds eventually). The day is saved by either a member of the resistance who went back in time to stop the machine from being an as#$()! or a reprogrammed Arnold Schwarzenegger Terminator. Congratulations, you know know the plot to the first three Terminator movies. And why am I telling you this? Because we're about to rewrite that history entirely, welcome to Terminator Geni... you know what, screw it, I hate that spelling, I'm writing it as its actual spelling: Terminator Genesis.

Quick note, I'm going to be focusing on the second Trailer moreso then the first, if you watch the following video on Youtube, it will give you the link to the first one.





Saturday, 4 July 2015

First Impressions: Equestria Girls; Friendship Games. "Oh no, not again"

When I made the content montage, I intended it to show off all my content for July as well, with an updated version for the end of the year showing off the August-December content as well... and then I wake up Friday morning to see this has been unveiled... well because I got a request to review the movie (and I needed an excuse to do the next first Impressions after this), lets see what this trailer has. The first impressions of the third Equestria Girls Movie, Friendship games. To the people who saw my main stage presentation at the Tech Games Fest, as I said in the Facebook page, I swear I'm not a brony.

Trying to see if I can fix that annoying bug that's plaguing the Facebook page for this site

Thursday, 2 July 2015

Promotional videos, and a hidden July update

So for some time, I've been working on some promotional videos for this site, to be used on accounts like the Patreon account. The videos include a small trailer, which used the most popular reviews as its base, and a montage of all the reviews and individual impressions since launch, and the end of July this year, so yes, there is content that hasn't been uploaded yet. Please let me know what you think of them, as I'll use your feedback to make any future videos like them better.

The trailer: 

And the montage: 

Wednesday, 1 July 2015

Kid Icarus Uprising: "Sorry to keep you waiting"

Remember when I said that Nintendo tends to neglect some of its franchises? Well, this is one of them. Only three games ever made, and one only because of his appearance in Super Smash Brothers Brawl. So, in the Post E3 craze (and while I'm at TGF, the power of scheduling and planning in advance), lets take a look at the Starfox game that became Kid Icarus Uprising. And no this will not talk about anything at E3, this is being written the day before E3 starts.

Sunday, 21 June 2015

Four people talking about E3 2015

EDIT: Version 2.0 of the video because for some reason I didn't catch the bad audio sync.
So what did we think of E3 2015?
Special thanks to CJ, Jeremy and Marissa for joining me on this.

Side note: Really excited for the new Need for Speed as I loved messing around in Need for Speed Underground 2 as a kid. My inner child is excited for Transformers Devastation, even though its not the Unicron Trillogy. And the other inner child in me wants a Yu-gi-oh game for the Holo Lense (or Magic the Gathering if it has a yu-gi-oh theme to it).

Friday, 19 June 2015

The Animaniacs: "Now that's comedy"

So for those who saw the Square Enix coverage on Wednesday, there was a line there that didn't make a lot of sense then. So it turns out my plan may have backfired, and before Pinkie could do any harm, we sedated her to try and get her back to normal. And seeing as we have it out, may as well take a look at something that is sure to make her smile in a way that doesn't put The Joker to shame.

I think its time we go to the "American animation renaissance" of the 90's, where animation once again bloomed, and characters old and new found homes once again. It was a simpler time, where characters only had to be themselves, comical, serious, where all that mattered is the world and their interactions.
So for now, come in, pull up a chair, dance, mingle. Say hi to Christopher Walken, because.