Showing posts with label nintendo. Show all posts
Showing posts with label nintendo. Show all posts

Sunday 1 May 2016

Addendum Review: Hyrule Warriors Legends: Now you can take your one man war on the go

Seeing as I've only recently reviewed Hyrule Warriors, and now there's a 3DS version of the game, consider this a continuation of the WiiU's review. I'm not going to repeat myself, as a lot of what works for the WiiU version carries over to the 3DS version. What is being covered here are the differences between the two.

Sunday 27 March 2016

Zelda Week: The Legend of Zelda: Skyward Sword: Who gave this clutz a sword?

Let's take you back 5 years, back to when this game was being hyped for a Christmas period release. I was lucky enough to go to an event called the Nintendo Connection tour, an event Nintendo used to hold, with this one being relatively near to me, in a shopping center. Here, members of the public could come and play upcoming Wii and 3DS games like Ocarina of Time 3D, Starfox 64 3D, Mario Kart 7, Kirby Return to Dream Land and, of course, Skyward Sword. I was fortunate enough to pick the demo that shows of the best part of the game, which I'll explain later. Combined with E3, and there was a lot of hope for this game... shame no one saw the signs. Let's see how the series celebrated the 25th anniversary, and one of the two games that took more of my interest then Skyrim, The Legend of Zelda: Skyward Sword.

Friday 25 March 2016

Zelda Week: The Legend of Zelda: Twilight Princess

Download the original .mp3 here: http://adf.ly/1YiFcY
Welcome to a land in Twilight, a world where one must be the bridge between the light and the dark, the man, and the beast. Doth thou don your sword and shield again for this late Gamecube, early Wii and recently re released WiiU game?

The final image was made by Enigmarez
You can find it here: http://www.deviantart.com/art/Link-Midna-Wallpaper-503019504

Wednesday 23 March 2016

Zelda Week: Hyrule Warriors: "Strength in numbers MEANS NOTHING TO ME!"

How do you like to relax? For me, it is something I can enjoy without needing to think too much about something. Whether that be a familiar book, movie or show, a video game franchise that I've been playing for so long that I don't need to think about the mechanics, or in this case, taking out red dots on my map by killing anything that moves, which is where Hyrule Warriors comes in. Because sometimes, it helps to have a relaxing game. And if you think that's cruel, do bare in mind, Pokemon and Kirby are also stress relieving games for me. So shall we build up that ko count?


Monday 21 March 2016

Zelda Week: Legend of Zelda: Wind Waker

And you thought Pokemon had too much water


In a convention called Space World in the year 2000, a few Gamecube tech demos were released. One of these showed Link and Ganondorf sword fighting. Fans speculated that this is a demo to a brand new Zelda title for the Gamecube. Not too long after, another tech demo was shown in Space World, 2001. It was shown with Link in a new cartoonish style. The fans were confused about the cute art style of Link in this tech demo, and not the darker tone of the Space World 2000 tech demo. Fans at the time were afraid that every proceeding Zelda title was going to be in this style.

Although some, as well as myself, don’t mind the different cell shaded cartoonish style. I find it rather refreshing. As with most new Gamecube titles, it showcases the power of the Gamecube, although does it pretty well. The water physics for the ocean move up and down simulating waves. The grass moves with the wind. Not to mention that the entire overworld map is just one expansive area with no walls. You can loop around the map as if it were on a globe.

The story of Wind Waker is you as Link setting off on a journey to save your sister Aryll from a demon bird. After you meet the pirate girl Tetra and her crew in a fateful encounter, you set off to save your sister as well as some other characters you meet along the way.

Wind Waker has you travelling on boat sailing from island to island, which is pretty cool. Although, I hear conflicting arguments saying whether or not the traveling in this game is tedious or not. I’d say it’s all depends on how you look at it, and how much patience you have. This game, as many Zelda games or even any RPG for that matter is about the journey. I feel like this game does a pretty good job on it’s theme of adventuring out. Even if it takes a while sailing to each individual island, and if you just don’t have the patience, the Wii U version has a faster sail to accommodate this. The real joy is finding little islands with treasure along the way of your quest. Even for the main story islands have really good atmospheres about them. Forsaken Fortress taking place at night. The lush green Forest Haven. My favorite is when you approach Greatfish Isle and the atmosphere becomes more gray and rainy as you approach it.

This game’s main mechanic besides seafaring is the titular wind waker. The main draw of the wind waker is, big surprise, that it controls the direction of the wind. Though it’s pretty fun to play with combined with the deku leaf item that lets you sail with the wind to reach places you wouldn't otherwise. Another small mechanic is that you can use enemy weapons against them which is really fun. It makes the first staple stealth section of this game more bearable.

The typical theme of sidequests are apparent in this game as with every Zelda title. Of course almost every island has a little sidequest, as well on main islands. Although, the biggest sidequest is the Triforce pieces. There are 8 Triforce pieces as well as 8 Triforce charts (3 charts in Wii U). It costs roughly 400 rupees each to get each chart deciphered. This and the sailing is why some people call this game very tedious. Again, Wii U version accommodates this for the fewer charts. Also considering the fact that this sidequest is only for 100% you’re not missing much if you are casually playing the game for the story.


Before we finish I should mention Tingle. Yes, that weird fairy guy, although he gives you something useful if you have a Gameboy linked to the Gamecube. The Tingle Tuner is a Gamecube exclusive item. It almost acts as a Wii U pad. You can spend rupees for small power ups that help you throughout your adventure. You can write on your map, drop bombs, get potions, ect. It’s basically a mobile shop, which is pretty nifty. Although this is exclusive if you have a Gameboy link cable with a Gameboy Advance, so not a lot of people actually use it. If you can get it, good for you since it’s a really helpful item. This feature was replaced in the Wii U version in favor of the Tingle Bottle, which is just Miiverse compatibility. Tingle Bottles wash up on random islands depending on where you post it which display Miiverse posts. Fun, although clearly not as useful as the Tingle Tuner.

So at this point you’re probably wondering which version do you want to play? Well, I personally play Wind Waker on the Gamecube just because I have it. Of course the Wii U version has gamepad functionality so it’s easier to swap items. The Wii U version fixes a lot of complaints, thus making the game easier to pick up. A full list of changes from Gamecube to Wii U can be found [here] if you are interested. Overall, I’d say get the Wii U one if you want an easier time. Get the Gamecube one if you want authenticity, and have access to the Tingle Tuner.

Overall this game is pretty amazing. The expansive Great Sea makes this game feel huge. Exploration is a key part, and they do this fantastically well. The game looks beautiful on both versions for their respective hardware. Even if you’re not a huge fan of the Zelda series, this is a great game to start out with.

-Marissa (keybug55)


Saturday 19 March 2016

Zelda Week: The Legend of Zelda: "Wouldn't it be a BiForce... DuoForce?"

Welcome to Zelda Week. 5 games, 2 reviewers (due to real life activities clashing), and in one week, we'll be taking a look at almost all sides of the spectrum that is The Legend of Zelda. So up first, why don't we take a look at the one that started it all, the original game on the NES, back when people had a better excuse to call Link by the name of Zelda. Sorry people, its like Samus' name not actually being Metroid, or Pit's not actually being Kid Icarus. So, shall we?

Saturday 27 February 2016

Mediaholics Review: Pokemon Generation 1 review

... /Episode 0 of the podcast... we're working on it...
We wanted to be, the very best, like no one ever was. To catch them was our real test, to train them was our cause. Now after 20 years, two critics, who are barely any older then the franchise, analyze Pokemon Red, Green, Blue, Yellow... Fire Red, Leaf Green, the tcg, the anime and pretty much anything Generation 1. How well does it hold up after 20 years, 16-18 main series games and more.

Wednesday 10 February 2016

Fire Emblem Awakening: Will you help defend their flock?

In one game, they went from a dying franchise, to one of the must have games on the 3DS, and a game that helped and continues to help sell the system. I won't lie, that's an achievement. Now with Fire Emblem Fates released in the US, and a release still unknown here (which gives me time to get the money for the special edition so that I have the three on the one cartridge), let's see the previous game in the series, Fire Emblem: Awakening.

Thursday 7 January 2016

Super Mario Maker: "We give up, make your own"

So to celebrate the 30th anniversary of Super Mario Brothers on the NES, we got what can be described as a dev kit. Actually it was a dev kit until the team decided to merge it with the plans for a sequel to Mario Paint. To be fair, to those who hate it, it could be worse. There could be no mention of an anniversary, let alone a game, and trust me when I say that there are a lot of games that get that treatment. So now that the game has been out for a while, let's see what the community can do.

Tuesday 5 January 2016

Animal Crossing; Amiibo Festival: "So I herd you liked Mario Party 10"

"Honestly, we just wanted Animal Crossing Amiibo. We wanted the company to make Animal Crossing Amiibo, so that's why we made a game that works with them." I herd a lot of backlash for this statement, and I mean a lot. I'm not going to summarize it, but my view on it is more pleasant then others. This was said by the development team, and more often then not, the development team doesn't have dollar signs in their eyes, and they've shown that they love all the characters they've made, why wouldn't they, it's Animal Crossing. To say that the characters are cute does them a dis service, adorable doesn't even come close at times. With that push, Nintendo had the ability to print money before they ran out of fighters in Super Smash Brothers, and giving them enough time to build up the RFID chips to back log for the inevitable mass producing of Pokemon amiibo, my wallet is already dreading that day. So with Amiibo Festival and it's sister game, Happy Home Designer, how well does the Animal Crossing Team impliment Amiibo. I will come back to Happy Home Designer, but let's get this done first.

Wednesday 16 December 2015

Mario And Sonic at the Olympic Games: Wasted potential

Mario and Sonic, Nintendo and SEGA, the figure heads of the first major Console War. Bare in mind kids, this was in the time when there was actually a difference between hardware and devices weren't trying to see who could be the first outdated "not a PC". With such a legacy, to say that it was a big deal when it was confirmed that, for the first time ever, they were going to be in the same game is an understatement. People joke when they say that the day Sonic was confirmed for Super Smash Brothers Brawl was "the day the internet almost died", but it wouldn't be too far off... However that wasn't the first game. That title goes to... a Wii and DS collection of sport themed party games... oh joy... Mario and Sonic at the Olympic Games...

Wednesday 9 December 2015

Super Smash brothers for WiiU: It's time to "Settle it in Smash"... again...

So last year I did Super Smash Brothers for 3DS, and I get the feeling people were wondering why I didn't review Super Smash Brothers for WiiU at the same time. Well, there are two reasons for that decision (technically three). The first being that I didn't have Super Smash Brothers for WiiU at the time, as I only just got my WiiU at the time it was launched, combined with the fact that I like to give games a bit more time then a week. The other, more important reason is because I wanted to review Project M as they had announced that a PAL version was coming. The reason that's important is because if I were to review mods, which I want to, but I want to apply a rule of "It has to be simple to install with as little hard or soft modifications as possible. If I have to disable region lock, its a no go. Recently Project M was ceasing development, and with no PAL version for 3.6, take a guess at what's become a bit of a pipe dream... so with that out of the way, let's take a follow up look at Super Smash Brothers 4, now on the Nintendo WiiU.

Monday 14 September 2015

Splatoon: Set all weapons to ink and open fire

What do you do to unwind? For some, its a book, others a beloved film. For me, its going through some of my favorite games, weather it be a simple platformer like Kirby or Mario, a adventure in a Pokemon game. For some, its covering every single spec of land you can see in ink. And this is where today's review comes in, for now we must travel to a post apocalyptic world, where man kind is long extinct and a new species has risen, we must partake in wars to decide what colour the floor should be, decided by a fat talking cat, restore our power network and prey to the all mighty fax machine to determine what the factions will be called... Kinda stupid when you say it out loud, but welcome, to Splatoon.

Tuesday 8 September 2015

First Impressions: Nintendo NX



Thanks to Marissa for joining me on this, you can find her accounts and content here: https://twitter.com/keybug55 and https://www.youtube.com/user/Keybug55/featured

Monday 13 July 2015

Kirby's Adventure: Please understand: one of the rare time the bad guy isn't the bad guy

While Dawn of Justice is still coming out on Wednesday, I think this takes priority, with what has happened. I'm not going to repeat it here, I'm sure other social network sites will do just as good of a job without me. Instead, I want to do what I did for Robbin Williams last year again, but with something that, while I have a lot of experience with the series, not so much its opening titles, something that is actually quite common for me. One of Iwata's early games (in terms of producing), Kirby's Adventure for the NES.

Now, like a lot of NES games, you're not going to find the plot in the game itself, this was due to size limitations and back then, even still to this day, gameplay takes priority over plot. I'm quoting this from a wiki so this may not be the exact lines from the instruction manual (remember those?). "In the beginning of the game Kirby awakes to find that all of the citizens of Dream Land have lost the ability to dream. Before this event occurred, dreams were composed through the Dream Spring and through the Star Rod. Kirby visited the location and found the antagonistic King Dedede swimming in the spring's waters. Kirby eventually found that the Star Rod had been broken by King Dedede, and that he had handed it over to all of his equally evil friends. So, it was Kirby's obligation to seek the lost pieces of the Star Rod by fighting Dedede's evil friends." Short hand though: Dedede broke this, go and fix it. However you'll later find out that there's a reason why. While I would complain that the plot is badly executed in the game itself... I'm willing to cut it some slack as this is a late NES game. The plot's just there to give you an excuse to "be the hero".

Gameplay wise, its interesting to see how the Kirby series started, however at the same time, this hasn't aged well when you consider the later games... well most of them... You see, while Kirby still has access to his powers, a mechanic introduced in this game, you only have access to one move per power, something which will become a problem when you're use to using side abilities of some powers like I am. There's no charge up for some of the powers, the dash attack for Fire is its own power and many others. While its not a complaint against the game, it makes it feel unnatural if you're used to games where the powers have their own sub moves (like Triple Deluxe, the last Kirby game I reviewed, as an example). I would raise it as a problem for more recent Kirby games, however I can't complain too much as it is the first game to have the Copy Powers.

The aesthetics are great for the NES, not as great as some other games in its library, but still up there as some of the best. I love the music in this game specifically, one of the best soundtracks I've herd on the NES, the sprites though... eh. They're ok for the NES, with praise going to the background and animation, its more the design of them, and the fact that some of them are randomly different colours for, what I can tell, no good reason. That's literally my only problem with the sprites.

My one major problem with Kirby's Adventure is, while it may not be the first game, it still suffers from First Game Syndrome, where the end product is fine, its just that later games do the job so much better. If you want to play this though, asside from it being on the eShop, there's also a Game Boy Advance remake called Nightmare in Dreamland so if you are curious, I'd pick them up, just keep in mind this is still an NES game. The game is still fun to play, something that I think gets ignored more often then not when talking about games, I myself maybe guilty of it as well, I don't recall every review I've written word for word.

The review is over, with Dawn of Justice coming tomorrow, and I'll go back to more images for Gravity Falls and onwards. However there are somethings I want to add. This first part I'm quoting from Marissa, which is something she brought up as I was writing this:

"If I were to say anything about Iwata, I remember playing Animal Crossing (GC) and I picked up one of the NES games you could get in the game. It was the only way I could play NES games at the time. My favorite one that I always go back to was Balloon Fight. Little did I know was that Satoru Iwata heavily influenced both of those games. RIP Satoru Iwata, your influence will never be forgotten."

I don't have that kind of memory, I became a Nintendo fan more recently, I have gone on record (if memory serves me correctly) saying that my early gaming experiences were with the PS1 and PS2 more so then Nintendo. I actually learned of him thanks to a magazine I read, the Official Nintendo Magazine for Australia and New Zealand. And its actually thanks to that magazine, which printed its final issue the month before I started the two sites, its because of that magazine that I am where I am today in terms of content production. However, I can thank him for some of my all time favorite franchises from Nintendo, Kirby, Pokemon and Super Smash Brothers, with many more games under his name. Though one thing I find very honorable, even if it was a persona, which I honestly doubt, is the way he was to the public. All the jokes, the smile always on his face, it was a joy to see. Its also, indirectly thanks to him, that I always look for fun in games, in many ways. To me, fun and joy are this mediums greatest factors, what makes the medium an artistic tool. There are very few people in the world like Satoru Iwata, and to me, the world is poorer every-time men like him die. My sincerest condolences go to his close friends and family.

Before I close, there's two thing I want to quote, which is something that I find rather inspiring, and it fits him so well.  

"On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer."

"Like any other entertainment medium, we must create an emotional response in order to succeed. Laughter, fear, joy, affection, surprise, and - most of all - accomplishment. In the end, triggering these feelings from our players is the true judgment of our work."

Rest in peace Mr Iwata, I hope your legacy continues to bring joy even after your death, and I hope you enjoy peace, maybe even in the Bubbly Clouds. While I don't know if these are his actual words:




Sunday 21 June 2015

Four people talking about E3 2015

EDIT: Version 2.0 of the video because for some reason I didn't catch the bad audio sync.
So what did we think of E3 2015?
Special thanks to CJ, Jeremy and Marissa for joining me on this.

Side note: Really excited for the new Need for Speed as I loved messing around in Need for Speed Underground 2 as a kid. My inner child is excited for Transformers Devastation, even though its not the Unicron Trillogy. And the other inner child in me wants a Yu-gi-oh game for the Holo Lense (or Magic the Gathering if it has a yu-gi-oh theme to it).

Wednesday 17 June 2015

Nintendo E3 2015


  • I don't care what people say, the muppet intro is hilarious
  • Starfox Zero: It looks like a lot of fun, with the transforming vehicles
  • Skylanders Superchargers: It's skylanders, but amiibo fans have two more to get
  • Fire Emblem Fates: It's IF
  • Shin Megami Tensai X Fire Emblem: Still looks great
  • Xenoblade Chronicles X: Something that I'm becoming more and more interested in everytime I see it in action, it looks really good
  • Animal Crossing Happy Home Designer: It looks charming, but nothing else aside from that
  • Animal Crossing amiibo Festival: Animal Crossing Mario Party?
  • Yoshi's Woolly World: It's so adorable
  • Yo-Kai Watch: Nothing has caught my attention with it yet
  • Mario and Luigi Paper Jam: Its a mash up of the two Mario RPG formulas that has a giant Mario Tank made of paper fighting giant paper Goomba tanks. Enough said
  • Mario Tennis Ultra Smash: Its Mario Tennis
  • Super Mario Maker amiibo support: Because why not have wii fit trainer go through Mario levels?

Monday 16 February 2015

Pikmin Shorts: A day in the life of something smaller then an ant


There are a lot of franchises made by Nintendo that don't get a lot of the spotlight. F-Zero, Kid Icarus, Metroid, and one of the more recent franchises: Pikmin (though not as bad as some of the above). Three games have been made for the series... and at time of writing I have not played any of them. I'm curious about the series and I intend to play the newest one, Pikmin 3. Recently however, three short films have been posted to the WiiU and 3DS eshops. So, for the last post before the start of the marathon, time to take a look at the life of the Pikmin.

Wednesday 3 December 2014

Week of Smash bros.: Top 10: Smash bros. Fighters

Day 3 of my Week of Super Smash Brothers, and what better way then to celebrate the top 10 fighters I've used in the games I've played (again, this excluded Melee). Do note that most of these entries come from Brawl and Smash 4 as they are the two I've played the most. If you see a character here, chances are you'll see me play as them.

Tuesday 2 December 2014

Week of Smash Bros.: Super Smash Brothers, Super Smash Brothers Melee and Super Smash Brothers Brawl.

Its surprisng to see just how far the series has come, only 4 (technically 5) games in this series, and its one of Nintendo's guaranteed System Sellers. But just how did it become that? Time to look at Super Smash Brothers for the Nintendo 64, Super Smash Brothers Melee for the Gamecube and Super Smash Brothers Brawl for the Wii.