It is no secret that I hated Lego Marvel Superheroes 2. I
personally found it a slog to go through, the DLC was broken, the over world
wasn’t fun to travel through, the levels got shorter as I went through, and
even at the 100% mark, I never really felt satisfied with the experience. I got
so mad at the experience that I was genuinely considering not getting another
one, and became extremely cynical towards DC Super villains. Against my better
judgement, I picked up DC Super villains thinking that, at the very least, it
would be a good review for this week, seeing as most of, if not all of next
month’s content is going to be focused on DC. Was I wrong to be so overly
cautious? In a word: No. It’s times like this when I’m glad I don’t do number
scores or submit reviews to Metacritic and the like, because I’d probably piss
someone off at WB for this, not that it matters, I don’t get review copies, and
any ad space they may get here is through Google, not me.
I don’t know if the full customization is open in the post
game purely because I’m not there at time of writing. I stopped playing after a
crash happened because I was just so bored of the story. It’s passable, but it
feels like there wasn’t a lot of effort put in. The writing is on point as many
of the character interactions are great, but a good chunk of that comes from
the voice acting cast. The cast itself is solid, but it feels disjointed. It’s
a mix of DC animation talent, and the regular cast of the Lego DC games, and
while it’s not a bad thing, it feels weird to hear Kevin Conroy’s Batman talk
to Travis Willingham’s Superman, and nothing against the voice actors for this,
this is entirely a problem because I’ve seen both, I enjoy (or at least did for
one of them) both, and am just used to specific sets of voices, not a mix of
the two.
These games are so repetetive now I can't think to talk about the visuals other then "it looks like a normal Lego game" |
In regards to the game play, it’s more of the same, which
only makes this worse. If you think I mean “oh it’s just more of the same when
compared to other Lego games, like it’s in the same series or something, that’s
not a big problem”. No. I mean it’s more of the same as Lego Marvel 2, in that
it has all of the problems Marvel 2 had. The levels felt like they were getting
smaller as I went on, though what helps hide that (to some, not to me) are the
parts of the hub levels which play like normal levels, but aren’t a part of
normal levels for some stupid reason. There was one part that I was beginning a
breakout of Arkham Asylum, it was The Joker and Captain Cold. Nothing was
outside, it was all inside, playing like a part of a normal level, but then
after breaking a hole in one of the walls, the real level started. And what was
the level? Breaking out of Arkham Asylum... the point of that mini part of the hub
world was what exactly? A clear split between hub world and levels? How about,
as an idea, you go to the Asylum as Mercy in the hub world, and then have the
section with the Joker and Captain Cold be the start of the level. You’ve
already cut down on collectables anyway with this one, was it just another
shortcut to have?
On the subject of the collectibles, I can’t even tell you
what most of them do. There’s the usual red bricks, character tokens, 5 mini
kits per level, and things you have to vandalize. I think the last two get you
more character tokens, but I have no idea, and honestly don’t care enough to
find out because most of your hunting is going to be done in the over world. An
over world that has the same problems as Lego Marvel 2, and even less of an
excuse for it. I genuinely think Pokémon cities and towns are bigger then some
of these places, or at least feel bigger. Why does Saffron City feel like a
bigger place to explore then Metropolis TT Games? Don’t use the Speedster
excuse, you know as well as I do that those characters are far more reliable to
control then your cars and trucks are! At least you had an in universe reason
for the small space in Marvel 2, you don’t even have that going for you here.
I’ll be honest, the main reason I stopped playing this,
which was around the time of the Power Ring fight, and it’s the last thing I
remember at least, was because my game crashed, in the same way as Marvel 2
did, in that it did so for no visible reason. I didn’t put it back in because I
found the whole thing so forgetful. Good character interactions don’t make up
for a game play experience that gave no reason to keep playing. What pains me
the most about both this and Marvel 2 is that I want them to be good, and there
are still ideas that they could announce and I’d be excited for, things like a kart
racer like the old Lego Racers, that has a mix of old and new Lego themes, or
something like Dimensions that mixes up the IP’s into something original and
interesting. But I know those won’t happen, and to be honest, I’m surprised
these games aren’t any worse. The cynical side of me can’t help but wonder why
WB games hasn’t tried to further monetize these games with things like Micro
transactions and Loot boxes. Because they’re for kids? Ask the Harry Potter
fans what they thought of that phone game that came out recently and get back
to me on that one. While these games have always had problems, there is still a
charm in the older titles that I feel has been lost in the grind, of reskin
after reskin after reskin. How many of these are there going to be before
something changes? When the spark of passion, of creativity is reignited at TT
games and some actual effort is made to fix the problems, or at least try
something genuinely new.
Some people may point out the irony in that as I am a
fan of the Pokémon series, and while it’s true that those games are getting
stale too, there is at least a glimmer of hope for next year, if the talk of
“Pokémon’s equivalent of Zelda: Breath of the Wild” is accurate. I can’t say
the same thing for the Lego games. For a series based on one of the most
creative toys ever made, a brand so closely bound to imagination, creativity,
constructing worlds unique to each kid playing them, a series of games that are
so stale, mindless, unimaginative, repetitive, bland, debatably lifeless should
be seen as an insult. But, based on what I’ve seen, maybe I’m alone in this,
but that could be for any number of reasons. I’m actually glad I don’t get anything
from them when I cover these games. A part of me thinks that there is some
marketing team meddling going on when it comes to coverage of these games, and
that’s something I hate to admit because of what that entails. I honestly don’t
know what I’d do if they came to me with an early copy for their next game. All
I do know is that I’m trusting my better judgement when it comes to the next
one. Maybe I’ll give a clear spin off a chance, especially if it’s that kart
racer. But in terms of reviewing the next inevitable “main line” Lego game,
they’ll need to do a lot to make me consider giving it any time of day, let
alone any money. I was mad when reviewing Lego Marvel 2. Now? I’m just
disappointed. At least the corporate meddling would imply more effort then
what’s needed to earn that pay check went into the game. While I might be done
with this Lego Batman for now, I’m not done with Lego DC, because DCember
starts, and it opens with the Lego Batman Movie. Hopefully I’ll have something
for Sunday too, but that’ll depend on a few factors.
No comments:
Post a Comment