Showing posts with label keybug55. Show all posts
Showing posts with label keybug55. Show all posts

Monday 9 May 2016

Mediaholics Cinema: Pokemon Ranger and the Temple of the Sea

Welcome to the Mediaholics Cinema. Tonight, we are airing Pokemon Ranger and the Temple of the Sea. Do note, THIS DOES NOT SHOW THE ORIGINAL MOVIE. This is a commentary on the movie.


Friday 25 March 2016

Zelda Week: The Legend of Zelda: Twilight Princess

Download the original .mp3 here: http://adf.ly/1YiFcY
Welcome to a land in Twilight, a world where one must be the bridge between the light and the dark, the man, and the beast. Doth thou don your sword and shield again for this late Gamecube, early Wii and recently re released WiiU game?

The final image was made by Enigmarez
You can find it here: http://www.deviantart.com/art/Link-Midna-Wallpaper-503019504

Monday 21 March 2016

Zelda Week: Legend of Zelda: Wind Waker

And you thought Pokemon had too much water


In a convention called Space World in the year 2000, a few Gamecube tech demos were released. One of these showed Link and Ganondorf sword fighting. Fans speculated that this is a demo to a brand new Zelda title for the Gamecube. Not too long after, another tech demo was shown in Space World, 2001. It was shown with Link in a new cartoonish style. The fans were confused about the cute art style of Link in this tech demo, and not the darker tone of the Space World 2000 tech demo. Fans at the time were afraid that every proceeding Zelda title was going to be in this style.

Although some, as well as myself, don’t mind the different cell shaded cartoonish style. I find it rather refreshing. As with most new Gamecube titles, it showcases the power of the Gamecube, although does it pretty well. The water physics for the ocean move up and down simulating waves. The grass moves with the wind. Not to mention that the entire overworld map is just one expansive area with no walls. You can loop around the map as if it were on a globe.

The story of Wind Waker is you as Link setting off on a journey to save your sister Aryll from a demon bird. After you meet the pirate girl Tetra and her crew in a fateful encounter, you set off to save your sister as well as some other characters you meet along the way.

Wind Waker has you travelling on boat sailing from island to island, which is pretty cool. Although, I hear conflicting arguments saying whether or not the traveling in this game is tedious or not. I’d say it’s all depends on how you look at it, and how much patience you have. This game, as many Zelda games or even any RPG for that matter is about the journey. I feel like this game does a pretty good job on it’s theme of adventuring out. Even if it takes a while sailing to each individual island, and if you just don’t have the patience, the Wii U version has a faster sail to accommodate this. The real joy is finding little islands with treasure along the way of your quest. Even for the main story islands have really good atmospheres about them. Forsaken Fortress taking place at night. The lush green Forest Haven. My favorite is when you approach Greatfish Isle and the atmosphere becomes more gray and rainy as you approach it.

This game’s main mechanic besides seafaring is the titular wind waker. The main draw of the wind waker is, big surprise, that it controls the direction of the wind. Though it’s pretty fun to play with combined with the deku leaf item that lets you sail with the wind to reach places you wouldn't otherwise. Another small mechanic is that you can use enemy weapons against them which is really fun. It makes the first staple stealth section of this game more bearable.

The typical theme of sidequests are apparent in this game as with every Zelda title. Of course almost every island has a little sidequest, as well on main islands. Although, the biggest sidequest is the Triforce pieces. There are 8 Triforce pieces as well as 8 Triforce charts (3 charts in Wii U). It costs roughly 400 rupees each to get each chart deciphered. This and the sailing is why some people call this game very tedious. Again, Wii U version accommodates this for the fewer charts. Also considering the fact that this sidequest is only for 100% you’re not missing much if you are casually playing the game for the story.


Before we finish I should mention Tingle. Yes, that weird fairy guy, although he gives you something useful if you have a Gameboy linked to the Gamecube. The Tingle Tuner is a Gamecube exclusive item. It almost acts as a Wii U pad. You can spend rupees for small power ups that help you throughout your adventure. You can write on your map, drop bombs, get potions, ect. It’s basically a mobile shop, which is pretty nifty. Although this is exclusive if you have a Gameboy link cable with a Gameboy Advance, so not a lot of people actually use it. If you can get it, good for you since it’s a really helpful item. This feature was replaced in the Wii U version in favor of the Tingle Bottle, which is just Miiverse compatibility. Tingle Bottles wash up on random islands depending on where you post it which display Miiverse posts. Fun, although clearly not as useful as the Tingle Tuner.

So at this point you’re probably wondering which version do you want to play? Well, I personally play Wind Waker on the Gamecube just because I have it. Of course the Wii U version has gamepad functionality so it’s easier to swap items. The Wii U version fixes a lot of complaints, thus making the game easier to pick up. A full list of changes from Gamecube to Wii U can be found [here] if you are interested. Overall, I’d say get the Wii U one if you want an easier time. Get the Gamecube one if you want authenticity, and have access to the Tingle Tuner.

Overall this game is pretty amazing. The expansive Great Sea makes this game feel huge. Exploration is a key part, and they do this fantastically well. The game looks beautiful on both versions for their respective hardware. Even if you’re not a huge fan of the Zelda series, this is a great game to start out with.

-Marissa (keybug55)


Monday 7 March 2016

Mediaholics Podcast: Episode 2


Download the mp3 here: https://mega.nz/#!5gdABBaQ
Episode 2 of the podcast, once again, sit back, relax, enjoy for we have new topics to discuss like:

The last two Nintendo Directs
Headmasters and Titans Return
Legends of Everfree
Reboots and the Powerpuff Girls
Critiquing the trailer for the new Ghostbusters, probably leading to one of us getting labeled a sexist
And more in detail.

Saturday 27 February 2016

Mediaholics Review: Pokemon Generation 1 review

... /Episode 0 of the podcast... we're working on it...
We wanted to be, the very best, like no one ever was. To catch them was our real test, to train them was our cause. Now after 20 years, two critics, who are barely any older then the franchise, analyze Pokemon Red, Green, Blue, Yellow... Fire Red, Leaf Green, the tcg, the anime and pretty much anything Generation 1. How well does it hold up after 20 years, 16-18 main series games and more.

Tuesday 22 December 2015

Undertale

keybug55's reviews:

Undertale




Take the bullet hell shoot 'em up games, mix them with some charming RPG elements, and make it so every character is lovable in some way or another. You get a game known as Undertale. I'll try my best to explain the game without giving too much spoilers.


The game's background is basically there's two races, humans and monsters. Monsters got sealed away into the underground, and you are a human child that fell down there. You explore the Underground meeting various interesting monsters with their own distinct personalities.


Every action you make can change the ending in one way or another, and I do mean EVERY action. Even if you restart without saving, the game will remember, and it will be sure to let you know it does. There is every possible outcome for almost every possible option. What I mainly love about this game is that everything is very well thought out. There are plenty of secrets and easter eggs to go back to, making this game highly replayable. Some secrets you have to find by closing and reopening the game.


If I had any complaint about this game, I would say that the beginning is a bit slow, but it's enough to get you immersed in the game. The first character you meet is Toreil that gives you the rundown of the game. You can say, she'll give you a...TuTORIEL?! Yeah this whole game is filled with lame puns.


One main thing I also love about this game are the characters. Each character no matter how nice, mean, annoying, or sadistic they are have a lot of charm and heart put into them. Mind you, if you play through genocide you'll have to eventually kill these characters. Especially if you do pacifist first, it might break your heart to see these characters die, but I think that just adds to the experience.


The battle system is pretty creative too. Basically you're a heart that has to dodge the attacks of various monsters, like a bullet hell game.  Sometimes it's simple, most times it's pretty crazy. Although I would say the difficulty overall is pretty fair. There are two options that change the game very drastically. You have a choice of killing an enemy, or sparing it. The more enemies you kill, you gain EXP and gain levels, this path is called Genocide. To reach the True Pacifist ending, you'll have to spare every enemy and boss. Arguably, it's easier to get though the game killing everything, though I would not recommend starting with it. You will have a bad time later on, and it will alter True Pacifist's ending even when you reset.


Overall this game is very well thought out, extremely charming, and a joy to go through even at the tough parts. It's not too long either, for this game only has seven areas. If you're a fan of RPGs like Earthbound, I'd recommend you try this game. Even if you aren't, it's a nice game to start with.





-Marissa (keybug55)