Wednesday, 26 May 2021

MAYvel 2021 (Streaming Edition); M.O.D.O.K: A Frost Giant's head, on an infant's body, with the voice of Patton Oswalt... ok.

Only a short one today, as there's only one episode to watch right now (here in Australia). Inhumans is still coming. However, I was pretty busy with work last week and put it on hold for now. Who knows, if my state goes back into lockdown, I could have plenty of time on my hands. Though it is only eight episodes, M.O.D.O.K caught my curiosity because of the style, and with it currently only being one episode here (of how it's being released here), I thought it might be fun to sit back, have a laugh, and watch Patton Oswalt be one of Marvel's strangest villains. Welcome to A.I.M.

 

How to describe this show? Based purely on the pilot, the best way I can describe it is "what happens when you combine Marvel, Modern Family, The Office, and Robot Chicken?" As strange of a combination as that might sound, that's probably the best way to describe the show. The show will primarily focus around the titular M.O.D.O.K as he balances issues at home... because someone actually married him, and gave him children (oh, I hope that becomes a joke in Deadpool 3...), a mid-life crisis, along with the after-effects of selling A.I.M to the show's equivalent of Google/ Apple/ Samsung/ Waddle/ insert tech giant here, GRUMBL. Along the way, though I haven't seen most of these characters yet, we can expect to see other Marvel characters like The Leader, Mr Sinister, Mandrill, Arcade, and others. However, one personal issue I have with the show that I want to bring up before going further, though, is the voice direction. Though I haven't seen most of the characters in action due to only one episode being available here, most of the characters I have seen I don't think have great direction; I don't hear the characters, I hear the actors. Though I joke about some voice actors having repetitive voices and standing out like a sore thumb like Troy Baker, Tara Strong, and Laura Bailey, it's hard to joke about that here when many of the significant voices are like that. I don't hear M.O.D.O.K; I hear Patton Oswalt. I don't hear Louis; I hear Ben Schwartz. But on the more comedic side of it, any time I hear Austin Van Der Sleet talk, I imagine Launchpad McQuack like this is his side hustle when not driving Scrooge McDuck around.


 



The Office and Modern Family writing style and the somewhat more tame Robot Chicken comedy and animation style made the first episode entertaining to watch. It was funny seeing things like M.O.D.O.K taking Iron Man's boot as such a big and vital trophy after it was lodged into his hoverchair, seeing the Super Adaptoid being used for mundane things like a smoothie maker and a ladder for M.O.D.O.K. The A.I.M agents were funny, shout out's to Gary and the accountant for being the standouts in the first episode. Though my tone may still change, the first episode was at least amusing enough to watch the other episodes when they're released on Friday's. One other thing to add to the list of watches for me alongside The Bad Batch. Next week, Inhumans.

Wednesday, 19 May 2021

MAYvel 2021 (Streaming edition); Agents of S.H.I.E.L.D: Thank you for the traumatizing image of Culson with his exposed brain begging to die Joss...

 Remember when Marvel was doing T.V. shows tied to the MCU before Disney+ happened? Oh, you thought I would do the Netflix stuff first? They're on my list; they need a month to themselves. No, this was chosen because of content coming up, both an upcoming review and a character joining the MCU that may tie into what was introduced here (however that is very unlikely). While there are seven seasons available, I'm choosing to focus on two for now, mainly because these were made for public television and, therefore, harder to binge for review. Welcome, to Agents of S.H.I.E.L.D. 


 

The primary plot for the seasons mainly revolve around Skye (who would later be known as Daisy), as she becomes an Agent of S.H.I.E.L.D. for season 1, learning from the full agents like a revived Agent Culson (back when death didn't mean anything in the MCU, just like the comics). The first season would eventually lead to a tie into Captain America: The Winter Solider, as S.H.I.E.L.D falls to Hydra and is taken back in what feels like a surprisingly short amount of time (however that could be me misremembering the Hydra take over in Winter Soldier. For season 2, the plot shifts to build up the Inhumans, thanks to a push by Isaac Perlmutter during that time which would be too long to explain here, though it is a fascinating story. While those are the big overarching plots, due to the show being made for traditional television, most of the episodes follow contained stories, with only small pieces used to build up to the finale. The show was intended to be viewed over 22 weeks, not a few days; you'll get bored trying to binge it because of how repetitive things are in the show. "A good guy turning out to be a back stabbing bad guy" is interesting in the proper context, but it gets boring when it feels like every new addition to the cast is going to backstab somebody. 

 

One thing that worked to the show's advantage in Season 1 but really did not work for Season 2 and likely onwards was the effects. The show's made on a T.V. show budget, and the effects aren't going to look as good as they do in the movies or the recent streaming shows. I've got no issue with the budget, as when it's focusing on spy stuff, the budget works. When it focuses on the Inhuman related content, though, and the more complex power sets of other heroes that come with it, it doesn't look good at all. To me, a good effect can still look cheap, but an effect that feels cheap will never look good, and none of the effects for the Inhumans look good. It's not the worst of it, though, that will come next week... maybe, I haven't seen the episodes yet when writing this, but I have heard horror stories. Spies and espionage can be done well on a small budget, not so much for superpowers. They try to somewhat cover up the shortcomings by making the powers and transformations not very drastic a lot of the time, but that makes the transformations and more effects-heavy powers stand out more. I'm not sure if it's addressed in later seasons. Still, one thing that was very questionable about this show regarding the Inhumans is an issue that's always plagued the Inhumans, the Mutants, and other similar power-based characters. The MCU's a world where the Avengers are praised. So why are the Inhumans looked down on as if they're, well, inhuman? Some with physical changes I can somewhat understand, but the ones that otherwise look and act normal?

And now, you get to have this image in your head too

 

So, why did I review this and put Fantastic 4 off for even longer? Well, curiosity. Ms Marvel, Kamala Khan, is in the comics an Inhuman (at least she was last time I checked). When writing this, unless a leak has come out that I've missed, we don't know how she'll get her powers in her upcoming Disney+ series. Considering how long Agents of S.H.I.E.L.D went on, even after the point when Joss Wheedon was taken out of the inner circle of Marvel Directors (hence why I'm only reviewing the two seasons set between the first two Avengers films). Do I think any of this will be followed up? No, but it's at least interesting to look at one of the black sheep of the MCU, even if it's only a taste for what's to come. If you want to watch it, watch one a week. Don't binge it as I did. See you next week, for Inhumans.

Wednesday, 12 May 2021

MAYvel 2021 (Streaming Edition); Wandavision (+1): Finally, a Scarlet Witch

Wanda Maximoff. She was experimented on by Hydra; an evil robot killed her brother, her city was destroyed by said robot who wanted to use it to destroy the world. She was the cause of the Sokovia Accords, labelled as an enhanced terrorist when her side lost a civil war and was on the run for years; she had to kill her boyfriend robot to stop a giant purple guy from completing his rock collection, then watched him be brought back to life only be killed again because the purple guy really wanted to finish his rock collection dammit! She was wiped out of existence for five years, brought back to life only to find out so much has changed... yeah, you'd be needing some therapy too after all of that. But well, there are probably better ways to do it than kidnapping a town to live out sitcom fantasies. Welcome, to Wandavision.

 

Marvel Studios does a sitcom, or rather a mash-up of every sitcom while throwing in a touch of existential horror that'll leave you asking, "what's going on?" most of the time. This is because most of the characters both in the show and in the show but also watching the show (it makes more sense in context) don't know what's going on either. Inside the town, thanks to the power of The Hex, Wanda can manipulate the town, turning it into a series of Sitcom settings based on iconic decades for the genre. The 50's with shows like the Dick Van Dyke Show, the 60's with Bewitched, the 70's with the Brady Bunch, the 80's with shows like Growing Pains and, hilariously ironic, Full House. There was an episode that was a recreation of Malcolm in the Middle. The final few episodes themed around modern fourth wall breaking sitcoms like Modern Family and The Office, an ideal time for the illusion to be shattered (which all the previous episodes had been building up too). Still, it does lead to the payoff of Wanda finally becoming the Scarlet Witch, something that only after watching the series did I notice that she had never been called that in any of the MCU movies prior. 


 
While inside The Hex, it's a traditional sitcom storey week to week, with stories changing drastically save for the underlining question about how this pocket world works. Outside the Hex is far more streamlined, focused, more Marvel like in presentation and storytelling. S.W.O.R.D., a new version of S.H.I.E.L.D., is observing the Hex, trying to figure out what's going on inside of it and what's causing it, resulting in the introduction of Monica Rambeau. She's trying to ease the situation between Wanda and her superiors in S.W.O.R.D. that view Wanda as too dangerous a threat to be left alive. Throw in witches, a philosophical battle between two Visions and what you have is a confusing roller-coaster of a story that is hard to describe without spoilers. The big issue I have with the series is that the ending feels rushed, but this is primarily because of how much there was to get through by the end of the show. While Falcon and Winter Soldier was relatively consistent and streamlined, Wandavision is more scattered in its approach. It's juggling a lot of things, and not all of them land well. But I appreciate the ambition, and though the finale wasn't as good as the show itself, that's primarily due to how good the show is. 


One thing I love about Wandavision is the attention to detail when it comes to the Sitcom settings. While Falcon was very traditional in terms of the Marvel aesthetic, Wandavision mixes it with the Sitcom aesthetics. Outside of the Hex is traditional Marvel in terms of presentation, inside The Hex fluctuates depending on the period, with the first two episodes even using the same practical effects techniques and editing tricks used for those original shows. The first episode even had a live audience. If you are curious, a documentary series on Disney+ called Marvel Studios Assembled goes into the production of both Wandavision and Falcon and the Winter Soldier. They're fascinating to watch, and I hope that it continues for future MCU projects.


 

Flawed but fun would be the best way to describe Wandavision as a whole. The ending was a letdown, but I was hooked all the way through, something many actual sitcoms don't manage to do for me partly due to the drawn-out endings. Like the previous review, Wandavision is a short, primarily sharp and mainly to the point series. The fun of sitcoms without all the fat, and some existential horror added in, fun for the whole family! For now, though, we need to take a step back. We need to rewind the clock, back to when Avengers was still new before Kevin Feige had complete control of the MCU machine, and the small screen outings were made for T.V., budget and all. Up next, Agents of S.H.I.E.L.D. Seasons 1+2.

Wednesday, 5 May 2021

MAYvel 2021 (Streaming Edition!); The Falcon and The Winter Soldier: And you thought Black Panther was political

 With 2020 causing all the cinemas to shut, and movie schedules are still up in the air when it comes to getting a theatrical release, the world turned to streaming services, and for this MAYvel, so will I. No movies this year, instead it's all about the shows on Disney +. Two that are directly connected to the MCU, and two that are... well, they're there... maybe... kind of waiting on Ms Marvel to see what they're doing with them. Anyway, let's look at the newest of the shows, while it might still be possible to cash in on Google's Algorithm. The Falcon and The Winter Soldier. 

 
While Wandavision (next week) was focused more on the after-effects of Endgame on a smaller scale, Wanda's reaction to what happened, Falcon and Winter Soldier focuses on the significant scale effects of Endgame. The world is a mess; refugees worldwide are without a home, thanks to all the people who disappeared after Infinity War returning and continuing as nothing had happened. Borders are returning, and because of this, a political extremist group known as the Flag Smashers is out to try and return the world to the way it was in the five years between Infinity War and Endgame. "One World, One People." What makes this group more intimidating when compared to similar organizations in the real world is that many of its members have been given a working version of the Super Soldier Serum, and have the powers of Captain America. There is one main difference, though, their physical bodies don't change in size, compared to Steve Rogers transformation in the first Captain America movie. What happens, though, in the chase to try and stop the Flag Smashers is a mix of parties with conflicting agendas. Sam and Bucky work alongside Barron Zemo (the main villain from Captain America: Civil War), which results in Wakanda sending in the Dora Milaje to recapture Zemo he killed King T'Chaka. The American Government promotes John Walker and turns him into the new Captain America, who, alongside his friend Battlestar, is trying to capture the Flag Smashers and the Serum. Zemo wants to destroy the serum. Another villain, MCU "newcomer" the Power Broker, who initially funded the creation of the new serum, wants to regain their lost property from the Flag Smashers, and that's all for the A Plot of the series. There's a lot of stuff in these six episodes. They're dense with story, and yet this mess of plot threads are held together, thanks to the B Plot. 


 

The B plot of the show focuses on Sam and his journey into becoming the new Captain America, as was Steve's intention in Endgame when Sam was given the shield. However, it isn't without its hurdles, thanks to John Walker having the shield and sinking further into madness resulting in him killing a Flag-Smasher, instead of the original intent of arresting them, in broad daylight, on international soil, with the shield. Encase that wasn't enough of a political message forced down your throat, we also learn of the darker history of the shield after Steve was frozen in the ice. These story threads are where the comparison to Black Panther is inevitably created. While that depicted a fantastic version of Africa, a city free of colonization in the form of Wakanda, this show tackles racism in America head-on to Isaiah Bradley. While his story is slightly toned down for the series, the only thing different between his comic book history and his MCU history was that he was a trial run in the comics before they gave it to Steve.


 

In contrast, here, he was already frozen, and they were trying to recreate it. While the exact specifics aren't something I can personally attest to, due to what minor differences there are between the racism of America and the racism here in Australia, this still hits hard because of the situation. The show is very respectful to the character and doesn't hold back in showing how badly black people were treated then, and even how bad black people are treated now as Sam himself interacts with racist people on screen. This series was initially meant to air in August last year, and I can't help but wonder how the previous year's events would have impacted how people view this character as the racial tension due to George Floyd's death would have only been two months old by then. 


 

The production values are surprisingly consistent, considering this was in post-production during COVID Lockdowns. It's what you'd expect from a Marvel movie. However, I will give an honourable mention to Madripoor. It's probably one of the most exciting places they've made for a Marvel production so far that doesn't lean heavily on the sci-fi aesthetic (compared to somewhere like Wakanda or Sakkar). The translation of Sam's Captain America costume from the comics to real life is also very impressive. It's a great looking costume, and I appreciate the white accents to break up the blue, compared to something like Steve's costumes from the movies, which look very monotone in retrospect. But, with how similar MCU projects are in terms of presentation (there have been 25MCU movies and two canonical shows. I think you can get a good idea as to how these things look and sound), I'll be ending the review of it here. This show was a great watch, thanks to the character interactions and how the world around the characters interacts with them. Would I recommend binging them now that all six episodes are out? No, these do feel catered to the release schedule Disney + has, that being one a week (most of the time). The show is worth a watch, though, and it's going to be interesting to see what happens next for these characters in the MCU.
 
The Mediaholics Toybox is joining in on the MAYvel fun this year with Marvel Legends reviews. For those interested in that, you can check them out at any time, with new ones going live on Sundays. In the meantime, I'll see you next week for Wandavision.

Tuesday, 4 May 2021

Lego Star Wars; The Complete Saga: Sometimes Less is More

Allow me a bit of a self-indulgent review. Recently, just for fun, I've felt like going back to some Lego Games. While I know this is ironic because every Lego Game I've reviewed, I've been highly critical of, they made up a good chunk of my childhood/ early teenage years in gaming. As someone who grew up with the Prequel movies going into cinemas for the first time, a child of two Star Wars fans and was also into both Lego and gaming, it should come as no surprise to learn that Lego Star Wars games were in my gaming library as a kid. I had Lego Star Wars 1 (based around the then-new prequels) and Lego Star Wars 2 (based around the original trilogy) for the Playstation 2. But, when I got a Wii, I got today's review subject, Lego Star Wars: The Complete Saga (a directors cut of the two games that put them together with some extra content). Though my memory is hazy, I want to say that these were some of the first games I played to completion, and the main reason why I try to complete Lego Games to this day (I say try because Dimensions and Marvel 2 said, "Haha, no!" thanks to game-breaking bugs and corrupted save files). I loved these games as a kid, but do they still (or at least, the Complete Saga as I don't have Lego Star Wars 1 and Lego Star Wars 2 anymore) hold up now? 



The story for the game is pretty self-explanatory. The six movies released as of 2007, The Phantom Menace, Attack of the Clones, Revenge of the Sith, A New Hope, The Empire Strikes Back, and Return of the Jedi, retold in a comedic style casting mostly mute Lego Minifigure representations of all the characters. The only voices in this game, aside from the occasional voice clips from Battle Droids, is grunts, so the critical story moments are primarily done with visual comedy. Vader tells Luke he is his father? Done with a polaroid picture of Anakin and a pregnant Padme. Hyperdrive broken in the Royal Naboo Starship? The collection of bricks that make it up explode with Obi-Wan giving a look of "I dunno how to fix this". What bits of the story they can't describe in cutscenes get told with Star Wars title scrolls at the start of each level. It all works surprisingly well. Even if you aren't a Star Wars fan or have seen the movies, you get a good grasp of what's going on, even if the exact specifics on why is unclear. Back when the first game was new, while I'm pretty sure I had seen Phantom Menace and Attack of the Clones on DVD, I hadn't seen Revenge of the Sith. It's why I can say with a level of confidence that it's easy to know what's going on so long as you're paying attention in the cutscenes.


 

The jokes in the cutscenes are pretty amusing, with a good handful of tricks getting a good chuckle out of me, but the gameplay's central comedy comes from the gameplay itself. Like with all the TT Games developed Lego Games released after Lego Star Wars, Complete Saga is an (I don't want to say Action-Adventure because of how broad and generic the term has become now) mix of 3D platforming collect-a-thon with beat 'em up combat and pretty simple puzzle-solving themed around interacting with Lego objects in the world. If it's made of Lego, you can interact with it, be it breaking it, building it, riding it, triggering switches, the usual basic puzzle solving checklist. It's nothing groundbreaking, and when compared to other similar games of its time, it can be rather mundane. However, what helps it stand out alongside other PS2/Gamecube/Xbox Action-Adventure games is the strong theming to the source material and the comedic nature of the game leading to funny moments throughout the game. One thing that did get a laugh out of me was the disco rooms, especially the one on Kamino in Attack of the Clones. Even moments like finding the Mos Eisley Cinema in A New Hope helped give the relatively simple gameplay some much-needed charm and making it memorable. 


 

When not running around as minifigures, you're in control of iconic Star Wars vehicles with servicable control. Lego games and vehicles have a mixed history. If you were to ask me what I'd prefer for the execution, I would say these vehicles over the newer games and their insistence on over-world races, all because of one word, control. At no point throughout my time controlling the vehicles did I feel like I wasn't in control of it. While some things like the Proton bombs are tedious, it is nothing compared to the frustration I had when trying to control a vehicle in games like Lego Marvel 2 and Lego DC Supervillains. I had more fun controlling vehicles like Anakin's Pod Racer and the Hoth Snowspeeders than I had in any race mini-game in DC Villains because one felt like a balanced challenge that was playtested thoroughly. In contrast, the other felt like the developers went, "Oh shit, we need to have a reason to get in these vehicles don't we?". 

Fun fact, I actually have this set. Only reason I skipped the remake was the cost. Lego Star Wars toys are expensive...
 

There is also a hub world to explore. Still, unlike the recent Lego games where the hub world is an open world with lots of things to do, the Mos Eisley Cantina is designed more like the Comet Observatory from Super Mario Galaxy or Station Square from Sonic Adventure. It's small; practicality focused, more of a time-waster, place to mess around rather than something to explore in great detail. While I prefer this due to the nature of the games, there's no correct answer for which style is objectively better, as the more extensive hub world can help make the game feel more prominent than it is. However, my bias might be down to the fact that I feel like levels in more modern Lego games are shorter and smaller when compared to levels in games like The Complete Saga. 


 

The soundtrack for the game is ripped right out of the movies, which is great for Star Wars fans, though one minor nitpick of mine is that the dynamic soundtrack does get annoying when it keeps changing from "quiet and peaceful" to "you're being attacked" just because you got a bit to close to some distant Battle Droids. Visually though, this game has and hasn't aged well. While the designs for the Lego objects, such as the destroyable small builds, the vehicles, and the minifigures, look alright, even nostalgic at times due to how the models were based around actual Lego sets at the time, the background textures and the resolution do look quite bad by today's standards. I played the Playstation 3 version of the game for this review, and even just comparing this game to Lego Star Wars 3: The Clone Wars, let alone recent games on last-gen hardware, shows how far the Lego games have come in terms of visual presentation. It's hard to deny that it looks dated now, and while that's not inherently a problem, I know that there are people out there who struggle to play older games due to lower visual quality.


 

I remember a comment regarding one of my Lego Game reviews; I forget which one; I think it might have been Lego Marvel 2. It brought up the fact that the Lego Games are meant for kids, so looking at them from an adult's perspective is meaningless, redundant, stupid even (I'm paraphrasing based on memory here). I'm afraid I have to disagree with this statement, for the same reason that Pokemon isn't purely a kids game, or the fact that the recent Lego Movies (I say recent, but the first Lego Movie is seven years old) aren't kids movies. They're for the whole family. Lego is, at its core, a family toy as people of all ages can play with it, create things with it. There's a whole TV show based on Adults building stuff out of Lego that has versions for 11 different countries; I don't think you can find many people who'd argue, "It's just for kids." So why are the Lego Games getting treated as "just for kids"? I recently just finished completing Lego DC Supervillains, one of the most recent Lego Game at the time of writing. Yes, it had more things to do in it, more places to explore, more characters to play as, more vehicles to control, but I was only having fun for a small section of it. The levels felt short, and hub world exploration felt cumbersome and tedious; many of the missions felt like mindless busywork. Elements of the control actively angered me at times, primarily when switching characters in free play mode due to the Selfie Button, but especially in racing missions where I actively wanted to rip my hair out because of how awkward the vehicles were to control. Is Complete Saga better? Arguably no, there are things about it that frustrated me, such as changing the player-controlled character in story mode, basic and repetitive combat, the surprisingly small window to collect studs and hearts, along with collision and clipping issues of said studs and hearts. I could also see people having a hard time getting back into it due to the lack of quality of life improvements to puzzles between 2007 and 2018. But when comparing the amount of time I was having fun in Star Wars compared to the amount of time I was having fun in DC Villains, Star Wars wins by a lot because it feels more refined.


 

With The Skywalker Saga coming out sometime this year (supposedly), I can't say for sure yet if it's worth going out of your way to play The Complete Saga. The primary reason is it being for older consoles, and finding copies of games for those consoles is getting harder and harder to find due to them no longer being inconvenient shops. It is available on Steam; however, I do not recommend playing it with keyboard controls. Though it does still hold up well, the game itself is interesting to look at it and see how far the Lego Games have come, how many steps forward they've taken, and how many steps back they've taken. It is a good game; there are reasons why many people put this as the best Lego game TT Games has made, if not the best Lego Game period. This is the main reason I'm so critical of the newer Lego games; newer doesn't always mean better. I hope Skywalker Saga is good, but while my hopes are high, my expectations are low, which is a shame.