Relax, I'm not going to compare it to Super Mario Odyssey. Too many others have, I want to be somewhat original here.
Well, time to see if my thoughts on the game are still as high as they were when it was announced, huh? Back in that awful livestream when Sonic Mania was announced, Sonic Forces was also teased, and I remember saying I was looking forward to it (proof of that being in the Podcast episode with Marcus talking about the event). As time went on though, that excitement was quickly draining. The first big sign was how much of a promotion Mania was getting by comparison, and even after Mania was released, the promotion never really seemed to be there for Forces. In fact, I wasn't seeing any excitement for the game aside from the memes with the Avatar, and the cross promotion with Hooters of all things (I still don't get that either). If anything, most of what I was was negativity and hate, at least from what I saw. Is it really worth it now that the game's out? Well...
To start with the plot and, I know this is going to sound weird, but while the story is awful, the writing is solid overall with some great lines. The overall story is garbage and one of the worst Sonic stories because the tone is all over the place. What do you think of when you get a story that's about a rising revolution to take back the world from evil? Was your answer "anthropromorphic animals saying cheesy one liners that kill the grim tone the story is trying to do"? No? Well too bad as that's what's here. While that isn't a bad thing, as the character writing is some of the best the series has ever had, it just doesn't work in this setting at all. Sonic and co are on point with great writing in their dialogue, but that can lead to bad payoffs. For example, the little promotional material given was trying to build up Infinite as something mysterious. Wanna know his backstory? He was a hired thug that Shadow beat up and got pissed off. "Sonic was being tortured for six months", yet has Sonic act like nothing ever happens once we see him again. Heck, you know how the game was promoting the return of Metal Sonic, Chaos 0 and Shadow as villains along with that red guy for Sonic Lost World? Well, Chaos 0 and Shadow are beaten up in cutscenes, you only fight Metal Sonic, Infinite, Eggman and that reg guy from Lost World. It feels underwhelming by every stretch of the imagination due to the shifting tone.
In terms of gameplay, while I had fun with the levels overall (oh primus that Casino Level as Classic Sonic is awful), it still felt unrewarding, like the levels are just hitting their stride once they end. A lot of the Metropolis (no not that one) levels are really fun to play through along with the ones on the Death Egg for Modern Sonic and the Avatar, but I don't get the satisfaction from them that I got from something like Rooftop Run, Empire City, Starlight Carnival, and more, and that's with all the collectibles as a large chunk of the red rings I was finding without even trying, though there was an unhealthy mix of "ok, how the hell was I supposed to think to do that?" to get them. In terms of a gamplay break up. Classic Sonic and Modern Sonic do still play almost as they did in Generations. However there are some control changes (why is jump and homing attack mapped to the B button?!) and Classic sonic actually feels worse to play here then he does in Generations. I don't know if that's the level design, or an engine change, but I can't even say "No, he doesn't have the same "physics", but he's still playable" because he feels clunky and in levels like "Not Casino Night", I get genuinely angry at the game because I know Pinball physics (I like playing Pinball games ok?), and that felt awful. Shadow plays close enough to Modern Sonic that I think there should be a Shadow mode in boost formula going forward, as for the Avatar, like the Werehog, it was fun, but not needed.
The Avatar plays as a Modern Sonic without the boost and a few extra tricks. Which is fine as the new tricks lead to some interesting level design. The Grapple acts as both your homing attack and a way to use grapple points which sometimes leads you to new paths, while the Whispons let you use Whisps to attack and provide ways to get to new paths and secrets, along with new ways to defeat enemies. Only problem is that there's little reason to swap the weapon around. I just stuck with the Electric Whispon unless I needed to swap. The Character Customization is also solid with lots of combinations, but I found one specific limitation (combining chest and back as just "Body", meaning I couldn't wear a shirt and a backpack as an example) annoying while the UI quickly became a mess. There were times where I wanted to see the brand new stuff I got to quickly add, but lost the item in the mess of gear. I personally didn't notice if there was a way to sort gear into "new acquisitions" either which didn't help. Honestly the only reason why I think the Avatar isn't needed is the Avatar itself. I'd have preferred the gameplay be given to a character with a personality, like Tails. I can say that with some certainty because the Modern Sonic and Avatar levels just scream "Modern Sonic and Modern Tails gameplay".
Presentation is another mixed bag honestly. Visually, the game looks great on the surface, but some individual animations look really stiff, and these animations aren't easy to miss either. Worst offender for me is Shadow in the scene where the two armies clash. Soundtrack is a similar situation where some are good, but nothing's great, and even Fist Bump is just kinda "ehh" at best (I really hate the way its structured honestly). To be honest, overall the soundtrack felt like white noise. It was there, but it just there, it never stood out. I'm listening to the soundtrack as I write this and even on its own, it doesn't stand out, and I wish I didn't have to say that about a Sonic soundtrack.
In fact, "ehh: is probably the best way to describe the experience overall to be honest. Nothing absolutely stands out, what good bits are in the game finish too soon, and the bad bits are abundant. Forces is not the worst Sonic game. Nowhere close to 06 or Boom. However it is the worst boost formula Sonic game beyond a shadow of a doubt and it shows the biggest problem plaguing Sonic Team right now, a lack of trust in their ideas. While I'm not going to compare the game to Odyssey. I will compare it to Mania. When you break down the differences
Sonic Mania: 2D game that plays like the original games with new levels and older levels getting new geometry, with a story akin to the older games where its there, but not the center of attention.
Sonic Forces: 3D game that plays like Unleashed with the 2D gameplay of Generations, and a avatar that's a watered down of the main 3D gameplay with extra gimmicks, and Shadow who's another slightly watered down of the core 3D game, with a story that feels more like a focus, but with nothing making it crucial to the game.
Notice how Forces sounds more complicated, more scrambled? There's no focus because instead of sticking to one idea, and designing ideas that compliment that one idea, they just threw everything in and hoped for the best. And it didn't work. At all. I get that a part of why this game feels rushed was the development of the new engine. But at the same time I don't see that as an excuse, because Unleashed was the debut of a new engine and that game felt complete, like it wasn't rushed at all. Here, they had to patch in Super Sonic, and even then he's still unobtainable in the game. If the engine was going to take that long to make, why not start making the levels in the old engine and then port them to the new engine to finish them? When a game four years in development still feels rushed, there's a big problem. From where I sit, Sonic Team needs fresh blood, and a focus. I don't care what that focus is. But Sonic needs to find something to stick to, to refine, to improve. Sonic needs an identity in the 3D space, or at least an identity at all. I don't want 3D development on Sonic to stop, but it does feel like a possibility based on how well Mania did, and how badly Forces is doing by comparison. Now, while myself and Marissa play Pokemon Ultra Moon (neither of us started playing Ultra Sun...), some smaller projects in the meantime. Such as Machinima's Combiner Wars, because I'll cash in on that Titans Return cross promo.
Wednesday, 22 November 2017
Wednesday, 15 November 2017
Super Mario Odyssey: Time to go off the rails
Before anyone asks, I'll come back to Gumball, its just that I've been more focused on Odyssey. Sorry.
This year's been a pretty good year for platformers, hasn't it, and it was tied off with the tease that was Super Mario Odyssey. A return to the style Super Mario 64 helped pioneer, featuring a world adventure (am I the only one who's going to say that it ripped of Sonic Unleashed in that area?), and sporting an earworm of a song that got people excited from the moment it was announced. But, now that its released, while it has gotten an overwhelming amount of praise, its also gotten the "oh its been praised to much, everyone's lying" treatment too. So what do I think of it then? Forewarn, spoilers ahead.
Starting with the story, its a very, very, very slight variation on the usual Mario story, in that Bowser wants to marry Peach, and enlisted the help of five rabbits (one of whom could seriously go for either a diet or a new wardrobe because that dress does not look good on her), to plan the wedding by stealing priceless artifacts and treasures from many kingdoms all over the planet, so its up to Mario and newcomer Cappy (who's trying to save his sister Tiara who Bowser also kidnapped, remember, this is the Mario series, almost every time there's a problem, its because Bowser kidnapped someone or stole something, or a combination of the two). With a goal in place, and a ship to captain, it is up to Mario to crash Bowser's party. This honestly, for me at least, is the weakest part of the game. I don't know, I guess I was just hoping for something more. It does what it needs to do, and there are moments in the story that are great to see (seriously, who gave Bowser a dragon?!). The story gets you from kingdom to kingdom, but there's a part of me who wants more then just "it'll do".
Especially when the rest of the game seems to go above and beyond to entertain. Throughout the entire game I was enjoying every single moment, and like many, I had a smile on my face. It was fun to go through each of the kingdoms, and none of them (so far, I'm still going through post game), have overstayed their welcome. Thinking back, the two times I got genuinely annoyed with the game was a moment in Tostarena, where I couldn't get the Jexi to spawn at the ruins (until I went back to the village and there it was) and the Seaside Kingdom boss, because I wasn't a fan of the enemy you had to Capture in order to fight it. Granted, that was 5 moons out of the over 400 I have now, not even 1% of the moons in the game. That being said, I've heard horror stories about some specific moons, so it is likely that number will change. On the subject of the Power Moons though, they are everywhere in this game. On the one hand, their over abundance does make it easy to say to yourself "just one more moon", but on the other hand, I would have personally preferred less Power Moons, but all of them would have been more rewarding then just "ground pound here, go here to see it floating there to tease you, catch the bird, get to this female Goomba" and so on. To compare it to Super Mario 64, while there are far, far, FAR less Power Stars in that game (even the version I own, SM64 DS with 150 power stars), all the stars in it feel more rewarding to get. It is however a case of "to each their own".
To go into the presentation. I almost cannot fault it. At all. I've looked hard trying to find something, anything I have a genuine issue with, but almost nothing. Visually the game looks amazing, in every sense of the word. The kingdoms look gorgeous and so distinct from one another that they all stand out. From the rolling hills of Tostarena, to the giant skyscrapers of New Donk City, to the crystal clear waters of Bubblaine. Heck, even Bowser's Kingdom looks distinct from many of his other castles, going for a traditional Japanese theme to the aesthetics which looks and sounds amazing. The music itself is an absolute delight to listen to, and is up there as one of the best soundtracks I've heard this year alongside Sonic Mania and Splatoon 2. I love this soundtrack that much. While I don't like some of the individual songs, what ones I like, I love. Jump Up Superstar, the Sand Kingdom ruins, Lake Lamode's serenity, the Jazz of New Donk City, I could go on here with examples of how good this soundtrack is. The only fault I have with the presentation is that some of the Mario enemies feel a bit out of place in some of the kingdoms, but even then that's me reaching hard for something to say against the presentation.
I'm genuinely surprised this came out this year, considering as the system launched with Breath of the Wild, this could have easily waited until next year as it is another game of that caliber. It's such an adrenaline rush for the franchise because, while realistically, not much is different in aesthetics. A lot of these have been seen before in Mario in generic forms, the level of charm here is a delight and helps me ignore the fact that I'm in another desert themed level, or another beach, or another Bowser's Kingdom, as different as they may be to predecessors. While to many, it doesn't have the charm of Super Mario 64 (because that charm is just nostalgia), to me its not something to knock the game down for, because its not Odyssey's fault that people have been playing Mario games for decades. If you were on the fence about getting a Switch, this should be enough of a push to get it. From one platformer to another, I'll next be going to Sonic Forces, and no it won't be a video... let's just say Marcus hasn't seen the reports on the game I've been giving to him privately as a reason to go get the game.
This year's been a pretty good year for platformers, hasn't it, and it was tied off with the tease that was Super Mario Odyssey. A return to the style Super Mario 64 helped pioneer, featuring a world adventure (am I the only one who's going to say that it ripped of Sonic Unleashed in that area?), and sporting an earworm of a song that got people excited from the moment it was announced. But, now that its released, while it has gotten an overwhelming amount of praise, its also gotten the "oh its been praised to much, everyone's lying" treatment too. So what do I think of it then? Forewarn, spoilers ahead.
Starting with the story, its a very, very, very slight variation on the usual Mario story, in that Bowser wants to marry Peach, and enlisted the help of five rabbits (one of whom could seriously go for either a diet or a new wardrobe because that dress does not look good on her), to plan the wedding by stealing priceless artifacts and treasures from many kingdoms all over the planet, so its up to Mario and newcomer Cappy (who's trying to save his sister Tiara who Bowser also kidnapped, remember, this is the Mario series, almost every time there's a problem, its because Bowser kidnapped someone or stole something, or a combination of the two). With a goal in place, and a ship to captain, it is up to Mario to crash Bowser's party. This honestly, for me at least, is the weakest part of the game. I don't know, I guess I was just hoping for something more. It does what it needs to do, and there are moments in the story that are great to see (seriously, who gave Bowser a dragon?!). The story gets you from kingdom to kingdom, but there's a part of me who wants more then just "it'll do".
Especially when the rest of the game seems to go above and beyond to entertain. Throughout the entire game I was enjoying every single moment, and like many, I had a smile on my face. It was fun to go through each of the kingdoms, and none of them (so far, I'm still going through post game), have overstayed their welcome. Thinking back, the two times I got genuinely annoyed with the game was a moment in Tostarena, where I couldn't get the Jexi to spawn at the ruins (until I went back to the village and there it was) and the Seaside Kingdom boss, because I wasn't a fan of the enemy you had to Capture in order to fight it. Granted, that was 5 moons out of the over 400 I have now, not even 1% of the moons in the game. That being said, I've heard horror stories about some specific moons, so it is likely that number will change. On the subject of the Power Moons though, they are everywhere in this game. On the one hand, their over abundance does make it easy to say to yourself "just one more moon", but on the other hand, I would have personally preferred less Power Moons, but all of them would have been more rewarding then just "ground pound here, go here to see it floating there to tease you, catch the bird, get to this female Goomba" and so on. To compare it to Super Mario 64, while there are far, far, FAR less Power Stars in that game (even the version I own, SM64 DS with 150 power stars), all the stars in it feel more rewarding to get. It is however a case of "to each their own".
To go into the presentation. I almost cannot fault it. At all. I've looked hard trying to find something, anything I have a genuine issue with, but almost nothing. Visually the game looks amazing, in every sense of the word. The kingdoms look gorgeous and so distinct from one another that they all stand out. From the rolling hills of Tostarena, to the giant skyscrapers of New Donk City, to the crystal clear waters of Bubblaine. Heck, even Bowser's Kingdom looks distinct from many of his other castles, going for a traditional Japanese theme to the aesthetics which looks and sounds amazing. The music itself is an absolute delight to listen to, and is up there as one of the best soundtracks I've heard this year alongside Sonic Mania and Splatoon 2. I love this soundtrack that much. While I don't like some of the individual songs, what ones I like, I love. Jump Up Superstar, the Sand Kingdom ruins, Lake Lamode's serenity, the Jazz of New Donk City, I could go on here with examples of how good this soundtrack is. The only fault I have with the presentation is that some of the Mario enemies feel a bit out of place in some of the kingdoms, but even then that's me reaching hard for something to say against the presentation.
I'm genuinely surprised this came out this year, considering as the system launched with Breath of the Wild, this could have easily waited until next year as it is another game of that caliber. It's such an adrenaline rush for the franchise because, while realistically, not much is different in aesthetics. A lot of these have been seen before in Mario in generic forms, the level of charm here is a delight and helps me ignore the fact that I'm in another desert themed level, or another beach, or another Bowser's Kingdom, as different as they may be to predecessors. While to many, it doesn't have the charm of Super Mario 64 (because that charm is just nostalgia), to me its not something to knock the game down for, because its not Odyssey's fault that people have been playing Mario games for decades. If you were on the fence about getting a Switch, this should be enough of a push to get it. From one platformer to another, I'll next be going to Sonic Forces, and no it won't be a video... let's just say Marcus hasn't seen the reports on the game I've been giving to him privately as a reason to go get the game.
Wednesday, 1 November 2017
Mediaholics Cinema: Transformers 2007 (Bayformers 1)
The cold never bothered him anyway
Shout outs to some of the members of the Transformers Collectors Club Australia with more meme generator knowledge then I have for the pictures.
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