I hope everyone has been enjoying the holidays, regardless of if you celebrate it, and what you celebrate.
While this further stretches the definition of Bayformers, though at this point some people are probably just looking at the title of the post, thinking I'm insane and moving on... They're partially right, at least for that insane part. This post looks more at story ideas that could work well for in a Live Action aesthetic, and tweaks that could be made to bring them to the big screen. It'll be going through the Generations one at a time, so with that out of the way.
Generation 1 and Generation 2 (I'm lumping them together): Let's piss off a lot of fans right away, I don't think there's much worth bringing from G1, at least from the show. The problem is that the show was so ingrained in the 80's kids show design mentality that not much of it would work well without having to do massive rewrites to the point where it might be the stories in name only. Take Dark of The Moon which is basically the space bridge arc from the show (I want to say the Season 1 finale based off what I remember off the top of my head, but I could be wrong). If anything, I think the Season 4 episodes (all three of them) would be worth bringing over as I think it could be interesting to do the Nebulos story around the Headmasters and Targetmasters. It could even borrow elements from the Japanese exclusive cartoons to have a mini-series of stories. In terms of the comics though, I think more could come from them, such as Bludgeon, Jihaxus, the Underbay saga (heck for fun I'd like to see them do Ratbat's evil carwash). I will admit that I don't know too much about the G1 and G2 comics (both Marvel US and Marvel UK) as I haven't looked into older comics from most lines (the exception being the old Archie Sonic comics).
Beast Wars: Beast Wars is something that I think could be really interesting to do, just due to the nature of the beasts. There are lots of different ways I could see it brought in. It could be brought in with the Time Travel gimmick of the show, and maybe have that be the justification of the legends of monsters, akin to how the Predacons from Transformers Prime were the reason the legends of Dragons exist in the show. I think it would be funny that the reason the legend of Big Foot exists is Optimus Primal. Another way I could see it is to borrow an element of Cybertron, and have the stories be on the Jungle Planet, turning it into a place for all the Beastformer Transformers. Imagine Cybertron Scourge being aligned with the Beast Wars Predacons as an example. Another way I could also see it happening is if it was brought to Earth in the modern day, adding elements of RID 2001 and maybe doing some actual monster movies with Transformers, rather then the pseudo monster movies the real movies have been so far. This could also be used as an excuse to do Beast Wars versions of other Transformers, such as Starscream as that Basilisk concept from The Last Knight. Beast Machines could also be brought into the story, with the Vehicons being an experiment made by the Predacons to bolster their army, eventually leading to the Transmetal technology.
Beast Machines and RID 2001: See above, I haven't got any ideas for them solo. What I will say though about RID 2001 is that the concept of it (and Rescue Bots), Autobots being common knowledge and don't have to hide in order to save people, can just be a side part of a story once the set up for it is ready.
Armada: With the main exception of the weapon Mini-Cons, I could see most of the Mini-Cons being something more like a commercial product in a Live action universe, the new version of small vehicles like bikes, scooters etc. Some could be used to add versatility to the Transformers akin to the PS2 game, and the Decepticons could be weaponizing the technology. It could even be used for things like the Apex Armour being a Mini-Con weapon.
Energon: The collection of Energon story would only work once (as evident by the fact that Energon is one of the worse entries in the franchise, and it did the "collect Energon to power Unicron" twice. However, turning Prime's Combination Spark into a power of the Enigma of Combination could be good for stories, just as long as they remember who can combine with who. It would be good for keeping things fresh in combat without needing to rely on 5-6 bot combiners, as they could have any of the two bot combiners from the trilogy, or even 3 bot combiners like Rail Racer. Some Autobots and Decepticons could even have "power armor modes", such as Energon Landmine and Bulk Head, or to use the one G1 fans know, Powermaster Prime.
Cybertron: I can easily see the Omega Lock and the Cyber Planet Keys being a multi film arc, though with one big change. I would keep the Jungle Planet, Velocitron and Gigantion planet keys where they are, but move Earth's key to Caminus, if not tying the planet keys to the Titans, so that there are 13 Planet keys, each with a power either tied to the Titan, or tied to the planet. Such as a key from Necrotitan allowing for resurection of the dead, or the Gigantion key able to make things grow or shrink. Combined with the Omega Lock, the keys would give an ultimate power to anyone who weilded the weapon. If anyone is wondering, yes this is inspired by the Infinity Gauntlet and the Infinity Gems.
Animated: While in terms of story ideas, there's not much I'd take from Animated. I would however take characters, such as Blitzwing's split personalities, Lugnut, Lockdown and Sari. Bulk Head would be a combo of his Prime and Energon incarnations.
IDW: A lot of stories from IDW I'd like to see in the Live action style, such as Last Stand of the Wreckers (as teased in the first post) and Dark Cybertron. In terms of characters, the Decepticon Justice Division would make for a great series of villains for a story, and remember that arc based on the Omega Lock I mentioned before? Well, I'd personally do that story not with Megatron as the villain, but Nova Prime, with the goal to use the Lock to make him stronger then a god, using the Dead Universe as his personal prison. To those wondering why I didn't bring up Dreamwave, well its the same as the Marvel comics.
Prime: I've got nothing more to add from Prime that hasn't been addressed in other paragraphs. It would be cool for the Decepticons to use the Nemesis as an aerial base in a story, and I would use that incarnation of Shockwave for stories as it could be cool if he was the one that opened a gate to a Live Action Shattered Glass universe, or was the one who freed Nova Prime from the Dead Universe.
RID 2015: Mainly as a side story at first, though maybe as a main story later, the idea of an Autobot team trying to capture Decepticons would be a nice idea. Maybe lead by Sentinel Prime who in this timeline would be an Autobot enforcer, capturing Decepticons causing trouble for other planets. It could be a way to use the DJD for a main story, as both see the other as getting in their way.
War For Cybertron/ Fall of Cybertron: Aside from acting as a good base for the stories of the war, one idea that I admit I'm tweaking from a post I saw on Facebook (If you read this sir and want your work shared, please let me know and I will edit this page), based around the idea of two seperate Autobot factions. Optimus's faction, and while the original had Ultra Magnus as the more war driven leader, I'd rather use Zeta Prime, who would survive the war, but would see both the Decepticons and Optimus's Autobots as an enemy, leading to an Autobot v Autobot battle.
Ok. I think I've the general points covered now. If anyone would like to see a full pitch for any of these ideas, let me know and I'll come back to this topic. For now though, the year is almost done, plans are underway to do a Podcast looking back on 2017, but if that doesn't happen next week, then I'll be starting a new marathon. Not on robots, but of another franchise I was into as a kid, but didn't stick with me. Keep an eye out for either the 2017 Podcast, or the start of the Teenage Mutant Ninja Turtles marathon with the 8
Wednesday, 27 December 2017
Wednesday, 20 December 2017
How Would I Fix: Live Action Transformers Movies (Bayformers) Part 2: A clean slate
Encase you missed last week's post, you can find it here: https://mediaholicreviews.blogspot.com.au/2017/12/how-would-i-fix-live-action.html
Very quickly, before beginning, while I will not go into spoilers, I have seen The Last Jedi and my personal views around the controversies it has been causing in the Star Wars community is really petty. Looking at the larger picture, I'm personally fine with the issues people have with it after a single view and thinking back on it. That view might change when I go to review it though, which I'll try to do as soon as the DVD gets released.
While it is all well and good to try and fix, course correct, take something into a new direction and more, many people believe that Bayformers is something irredeemable. While I stand by my choice of releasing the post talking about how I'd start to handle it going forward, there's also the flip side of "what if I could give it a clean slate? What if I was in control from the beginning?".
For the sake of a challenge, I'm limiting myself to the movie release schedules of the actual movies, 2007, 2009, 2011, 2014 and 2017. As such, I am only using characters and ideas that existed around those times. Original ideas are still fair game, but I can't add in a character like Victorion into Movie 1, she didn't even exist yet. The thing to remember about this though is that hindsight is 20/20, and I am looking at this with the knowledge of the five movies, so these ideas wouldn't be the same as if I was coming at it without that knowledge. And like with the last post, I am keeping in mind that these are for mass audiences, but I still hold to my rule of "if there is an audience for it, its there for a reason, and it'll be your free advertisement", so there will naturally be a combination and balance of the two audiences. Also, like with the last post, this is being done with the visual style of Live action/ CGI (even though I prefer animation). Also I'm using the poster/ DVD art for the actual movies as placeholder images, just to help break up the wall of text. With those out of the way:
Very quickly, before beginning, while I will not go into spoilers, I have seen The Last Jedi and my personal views around the controversies it has been causing in the Star Wars community is really petty. Looking at the larger picture, I'm personally fine with the issues people have with it after a single view and thinking back on it. That view might change when I go to review it though, which I'll try to do as soon as the DVD gets released.
While it is all well and good to try and fix, course correct, take something into a new direction and more, many people believe that Bayformers is something irredeemable. While I stand by my choice of releasing the post talking about how I'd start to handle it going forward, there's also the flip side of "what if I could give it a clean slate? What if I was in control from the beginning?".
For the sake of a challenge, I'm limiting myself to the movie release schedules of the actual movies, 2007, 2009, 2011, 2014 and 2017. As such, I am only using characters and ideas that existed around those times. Original ideas are still fair game, but I can't add in a character like Victorion into Movie 1, she didn't even exist yet. The thing to remember about this though is that hindsight is 20/20, and I am looking at this with the knowledge of the five movies, so these ideas wouldn't be the same as if I was coming at it without that knowledge. And like with the last post, I am keeping in mind that these are for mass audiences, but I still hold to my rule of "if there is an audience for it, its there for a reason, and it'll be your free advertisement", so there will naturally be a combination and balance of the two audiences. Also, like with the last post, this is being done with the visual style of Live action/ CGI (even though I prefer animation). Also I'm using the poster/ DVD art for the actual movies as placeholder images, just to help break up the wall of text. With those out of the way:
Wednesday, 13 December 2017
How Would I Fix: Live Action Transformers Movies (Bayformers) Part 1: The current path
If you'll allow me, I want to take a small break from reviews for a few weeks, not to go on leave again, but to write down something that has been clawing at my mind for some time. It should probably not come as a shock to anyone who's been here for a while, I am a Transformers fan. I've watched all the shows (including the Machinima stuff everyone hates, those are for another time), read some of the comics (before I get hate from that, comic books in general are something I've been trying to get myself into), seen the movies, been collecting the toys recently and used to collect them when I was a kid. If there was one franchise that defined my childhood... it would probably be Lego, then Pokemon, and then Transformers though mostly because when I was growing up I was really into robots and machines, its why Thunderbirds also makes that list. However, its pretty safe to say that the live action movies have not gotten a good reputation both in the fandom, and in the film analysis community, with general audiences overall not caring about the details. It's a shame because, like many, I know the IP has potential. As to what kind of potential, well that's something I'd like to test for myself (heck I need to use some of that self taught game design knowledge for something other then a DMCA waiting to happen as a thing for fun).
Inspired by Movie Bob's series, which in turn was inspired by the Whatculture team (almost certain that's right, correct me if I'm wrong), I'm going to try my hand at a "How would I fix" series. What comes out of it going forward? I'm not sure, it'll really depend on any feedback I get from this. At the moment, this is planned for three parts:
While this is going to come into play more next week, I will set one ground rule, while creating new ideas is on the table, if an idea is being borrowed from the source material, it has to have existed at the time (for example, no Windblade in Movie 1). What is however in play is visual style. These are being designed with Live Action and Live Action CGI in mind, none of these would be fully animated, though considering the subject matters later on, there might need to be a lot of Live Action CGI. With that out of the way, let's begin.
So with this following on from The Last Knight, let's first establish what is in play, and who can be in play. The last movie teased that Unicron would play a big role in the movie, which means that by the end of this post, Unicron has to have been dealt with in some form. A lot of major Decepticons are dead, though thankfully there's still room to grow. For this though, I am assuming that all the Autobots in The Last Knight survived, because to be honest I don't care enough to rewatch that movie to find out, and that the only two survivors on the Decepticons were Megatron and Barricade. To get the ball rolling, every movie needs a plot, and what I've come up with is as follows.
Earth is right now in a state of chaos. Government bodies have stood down their Anti-Transformer policies and defense divisions due to the looming nature of what is below their feet. With the cities in chaos, the Autobots have begun preparations for a planetary evacuation, using their technology to rapidly increase the nations' individual space programs. With the assistance of the Knights of Cybertron, Cade, Viviane and Cogman believe they may have found structures on Cybertron that could have survived the chaos the planet has gone through in recent years, and have traveled to the dead planet to look for them.
Meanwhile, on a defensive front, Optimus Prime and Megatron have agreed to unite their forces, including recent arrivals to Earth, to counter the threat. Taking a team made up of the strongest Autobots and Decepticons available to them, Optimus Prime and Megatron travel to the planet's core to try and stop Unicron from awakening. Before departure though, Megatron orders a Decepticon flier to travel with Barricade to the old Decepticon base on Mars and prepare it for the fight should they fail (something we won't see until the post credits of the movie).
The idea for movie 6 is to give more of a build up to Unicron's arrival, adding weight to it by showing how unprepaied everyone was, splitting the teams up to each prepare for the chaos. But, I hear you ask, what are those teams? Well:
So, onto Movie 7. With the assumption that the events of Last Knight and Movie 6 have happened several months apart, and Movie 7 directly following on from Movie 6, the transformers have managed to evacuate the human population from Earth. I know that sounds like several leaps in logic, but I have to ask you, has anything in these movies made any logical sense? At least this one you could use the arguement of the Governments actually doing something with all that Transformer knowledge accumulated over a decade and a bit. Moving on, the humans are on Mars, Metroplex, Fortress Maximus and Trypticon, each in their battle modes, have moved into position outside of Earth's orbit. Cade, Viviane, Cogman, Bumblebee, Drift, Hound and Crosshairs. are onboard Metroplex alongside Six Gun, Slammer, Scamper, a small team of Autobots tasked with the protection of Metroplex. Onboard Fortress Maximus is the Earth Evacuation team along with Cerebros and Cog, two (though secretly four) Autobots tasked with the protection of Fortress Maximus. Skywarp and Barricade pilot Trypticon along with Wipe-Out, Full-Tilt, Necro (who wouldn't be a headmaster this time) and Brunt, who were the guards of the Decepticon Base, due to the fact that it was still making Protoforms.
As for the team in the planet's core, they are currently trapped inside Unicron and must find four ancient Cybertronian Weapons inside of it as it is transforming. Yes, the reason why I held him back, is because I want to do something I doubt the movies will actually do, and transform Unicron into his robot mode. As for the weapons they need to find, because I personally need to squeeze some post G1 in here somewhere, the Energon Saber and Chaos Saber (I want to save the name Star Saber for, we Star Saber), the Requium Blaster, and the Skyboom shield, four weapons said to have been placed onto Unicron by Primus should he ever be awakened again, though due to the transformation, are now inside him. From there the movie becomes one half space battle, one half land battle/ Scavenger Hunt as the Autobots and Decepticons battle to defeat Unicron. The day is eventually won, Unicron's body returns to planet mode as his spark is believed destroyed. The reconstruction begins once the humans return to the planet, now having to remake the world due to the changes caused from Unicron (I'm leaning towards continent mass changing in some way), the weapons break to reveal themselves as Mini Cons before scattering themselves to the universe. Credits roll, mid credits scene, Fortress Maximus and Metroplex are in city form acting as a centralized point to help with the rebuilding efforts. Some Autobots depart earth now that the mission is done to return to tasks they were doing before, including Springer and Perceptor, who say they are gathering a team to handle a situation on Garrus-9 (hint hint for part 3). Post credits scene: Unicron's spark finds its way to a dead planet, fusing itself with it, the planet begins to cyberform into a far more familiar planet look. Drained of Energon, the new planet breaks free of its orbit, and begins to travel the universe for planets to feed on.
While I'm not one for handling casting, as that would depend on what happens to the pitch, those would be the story ideas I'd put forward as a semi course correction, and better set up other movies going forward. For next week, we go back in time to see what I'd have done if I was in charge from day 1.
Inspired by Movie Bob's series, which in turn was inspired by the Whatculture team (almost certain that's right, correct me if I'm wrong), I'm going to try my hand at a "How would I fix" series. What comes out of it going forward? I'm not sure, it'll really depend on any feedback I get from this. At the moment, this is planned for three parts:
- Part 1: How would I handle this series in its current state (if I was, for some reason, brought on to direct Transformers 6 and 7, yes this part is two movies)
- Part 2: How would I have handled it if I was in charge from the beginning/ how would I reboot it (ignore the fact that when movie 1 came out in cinemas, I was 11)
- Part 3: Movie ideas that would work in either timeline
While this is going to come into play more next week, I will set one ground rule, while creating new ideas is on the table, if an idea is being borrowed from the source material, it has to have existed at the time (for example, no Windblade in Movie 1). What is however in play is visual style. These are being designed with Live Action and Live Action CGI in mind, none of these would be fully animated, though considering the subject matters later on, there might need to be a lot of Live Action CGI. With that out of the way, let's begin.
So with this following on from The Last Knight, let's first establish what is in play, and who can be in play. The last movie teased that Unicron would play a big role in the movie, which means that by the end of this post, Unicron has to have been dealt with in some form. A lot of major Decepticons are dead, though thankfully there's still room to grow. For this though, I am assuming that all the Autobots in The Last Knight survived, because to be honest I don't care enough to rewatch that movie to find out, and that the only two survivors on the Decepticons were Megatron and Barricade. To get the ball rolling, every movie needs a plot, and what I've come up with is as follows.
Earth is right now in a state of chaos. Government bodies have stood down their Anti-Transformer policies and defense divisions due to the looming nature of what is below their feet. With the cities in chaos, the Autobots have begun preparations for a planetary evacuation, using their technology to rapidly increase the nations' individual space programs. With the assistance of the Knights of Cybertron, Cade, Viviane and Cogman believe they may have found structures on Cybertron that could have survived the chaos the planet has gone through in recent years, and have traveled to the dead planet to look for them.
Meanwhile, on a defensive front, Optimus Prime and Megatron have agreed to unite their forces, including recent arrivals to Earth, to counter the threat. Taking a team made up of the strongest Autobots and Decepticons available to them, Optimus Prime and Megatron travel to the planet's core to try and stop Unicron from awakening. Before departure though, Megatron orders a Decepticon flier to travel with Barricade to the old Decepticon base on Mars and prepare it for the fight should they fail (something we won't see until the post credits of the movie).
The idea for movie 6 is to give more of a build up to Unicron's arrival, adding weight to it by showing how unprepaied everyone was, splitting the teams up to each prepare for the chaos. But, I hear you ask, what are those teams? Well:
- Team to Cybertron: Cade, Viviane, Cogman, Bumblebee, Drift, Hound and Crosshairs. Their goal, to awaken the dormant Cybertronian cities, the Titans, along with any usable ships, to help with evacuation and (eventually), heavy fire power against Unicron
- Team on Earth: Perceptor, Hot Spot, Blades, Streetwise, Rook, First Aid, along with several, unnamed Transformers. Tasked with the evacuation of the continents
- Team in the core: Optimus Prime, Hot Rod, Megatron, Silverbolt and the Arialbots (which would be unnamed in this movie), Motormaster and the Stunticons (which would be unnamed), Six Shot, Quick Switch and Springer. Tasked with trying to stop Unicron from awakening, and would be fighting constructs of Unicron the further they traveled
- Team on Mars: Skywarp and Barricade: Tasked with reactivating the ship, which is in reality Trypticon. Yes, the post credits scene is dedicated to awakening the first Decepticon Titan (that anyone actually cares about).
So, onto Movie 7. With the assumption that the events of Last Knight and Movie 6 have happened several months apart, and Movie 7 directly following on from Movie 6, the transformers have managed to evacuate the human population from Earth. I know that sounds like several leaps in logic, but I have to ask you, has anything in these movies made any logical sense? At least this one you could use the arguement of the Governments actually doing something with all that Transformer knowledge accumulated over a decade and a bit. Moving on, the humans are on Mars, Metroplex, Fortress Maximus and Trypticon, each in their battle modes, have moved into position outside of Earth's orbit. Cade, Viviane, Cogman, Bumblebee, Drift, Hound and Crosshairs. are onboard Metroplex alongside Six Gun, Slammer, Scamper, a small team of Autobots tasked with the protection of Metroplex. Onboard Fortress Maximus is the Earth Evacuation team along with Cerebros and Cog, two (though secretly four) Autobots tasked with the protection of Fortress Maximus. Skywarp and Barricade pilot Trypticon along with Wipe-Out, Full-Tilt, Necro (who wouldn't be a headmaster this time) and Brunt, who were the guards of the Decepticon Base, due to the fact that it was still making Protoforms.
As for the team in the planet's core, they are currently trapped inside Unicron and must find four ancient Cybertronian Weapons inside of it as it is transforming. Yes, the reason why I held him back, is because I want to do something I doubt the movies will actually do, and transform Unicron into his robot mode. As for the weapons they need to find, because I personally need to squeeze some post G1 in here somewhere, the Energon Saber and Chaos Saber (I want to save the name Star Saber for, we Star Saber), the Requium Blaster, and the Skyboom shield, four weapons said to have been placed onto Unicron by Primus should he ever be awakened again, though due to the transformation, are now inside him. From there the movie becomes one half space battle, one half land battle/ Scavenger Hunt as the Autobots and Decepticons battle to defeat Unicron. The day is eventually won, Unicron's body returns to planet mode as his spark is believed destroyed. The reconstruction begins once the humans return to the planet, now having to remake the world due to the changes caused from Unicron (I'm leaning towards continent mass changing in some way), the weapons break to reveal themselves as Mini Cons before scattering themselves to the universe. Credits roll, mid credits scene, Fortress Maximus and Metroplex are in city form acting as a centralized point to help with the rebuilding efforts. Some Autobots depart earth now that the mission is done to return to tasks they were doing before, including Springer and Perceptor, who say they are gathering a team to handle a situation on Garrus-9 (hint hint for part 3). Post credits scene: Unicron's spark finds its way to a dead planet, fusing itself with it, the planet begins to cyberform into a far more familiar planet look. Drained of Energon, the new planet breaks free of its orbit, and begins to travel the universe for planets to feed on.
While I'm not one for handling casting, as that would depend on what happens to the pitch, those would be the story ideas I'd put forward as a semi course correction, and better set up other movies going forward. For next week, we go back in time to see what I'd have done if I was in charge from day 1.
Wednesday, 6 December 2017
Mediaholics Review: Pokemon Ultra Sun and Ultra Moon
This video was 25 Video and Audio channels, took 15 hours to render, and at least 10 hours to upload (if this was 720p, this would have been 24 hours to upload). I genuinely didn't have the time to fix the mistakes. Lesson learned though, DON'T MAKE SOMETHING THIS COMPLEX AGAIN, ON A LAPTOP!
Wednesday, 22 November 2017
Sonic Forces: Apparently I am doing this alone
Relax, I'm not going to compare it to Super Mario Odyssey. Too many others have, I want to be somewhat original here.
Well, time to see if my thoughts on the game are still as high as they were when it was announced, huh? Back in that awful livestream when Sonic Mania was announced, Sonic Forces was also teased, and I remember saying I was looking forward to it (proof of that being in the Podcast episode with Marcus talking about the event). As time went on though, that excitement was quickly draining. The first big sign was how much of a promotion Mania was getting by comparison, and even after Mania was released, the promotion never really seemed to be there for Forces. In fact, I wasn't seeing any excitement for the game aside from the memes with the Avatar, and the cross promotion with Hooters of all things (I still don't get that either). If anything, most of what I was was negativity and hate, at least from what I saw. Is it really worth it now that the game's out? Well...
To start with the plot and, I know this is going to sound weird, but while the story is awful, the writing is solid overall with some great lines. The overall story is garbage and one of the worst Sonic stories because the tone is all over the place. What do you think of when you get a story that's about a rising revolution to take back the world from evil? Was your answer "anthropromorphic animals saying cheesy one liners that kill the grim tone the story is trying to do"? No? Well too bad as that's what's here. While that isn't a bad thing, as the character writing is some of the best the series has ever had, it just doesn't work in this setting at all. Sonic and co are on point with great writing in their dialogue, but that can lead to bad payoffs. For example, the little promotional material given was trying to build up Infinite as something mysterious. Wanna know his backstory? He was a hired thug that Shadow beat up and got pissed off. "Sonic was being tortured for six months", yet has Sonic act like nothing ever happens once we see him again. Heck, you know how the game was promoting the return of Metal Sonic, Chaos 0 and Shadow as villains along with that red guy for Sonic Lost World? Well, Chaos 0 and Shadow are beaten up in cutscenes, you only fight Metal Sonic, Infinite, Eggman and that reg guy from Lost World. It feels underwhelming by every stretch of the imagination due to the shifting tone.
In terms of gameplay, while I had fun with the levels overall (oh primus that Casino Level as Classic Sonic is awful), it still felt unrewarding, like the levels are just hitting their stride once they end. A lot of the Metropolis (no not that one) levels are really fun to play through along with the ones on the Death Egg for Modern Sonic and the Avatar, but I don't get the satisfaction from them that I got from something like Rooftop Run, Empire City, Starlight Carnival, and more, and that's with all the collectibles as a large chunk of the red rings I was finding without even trying, though there was an unhealthy mix of "ok, how the hell was I supposed to think to do that?" to get them. In terms of a gamplay break up. Classic Sonic and Modern Sonic do still play almost as they did in Generations. However there are some control changes (why is jump and homing attack mapped to the B button?!) and Classic sonic actually feels worse to play here then he does in Generations. I don't know if that's the level design, or an engine change, but I can't even say "No, he doesn't have the same "physics", but he's still playable" because he feels clunky and in levels like "Not Casino Night", I get genuinely angry at the game because I know Pinball physics (I like playing Pinball games ok?), and that felt awful. Shadow plays close enough to Modern Sonic that I think there should be a Shadow mode in boost formula going forward, as for the Avatar, like the Werehog, it was fun, but not needed.
The Avatar plays as a Modern Sonic without the boost and a few extra tricks. Which is fine as the new tricks lead to some interesting level design. The Grapple acts as both your homing attack and a way to use grapple points which sometimes leads you to new paths, while the Whispons let you use Whisps to attack and provide ways to get to new paths and secrets, along with new ways to defeat enemies. Only problem is that there's little reason to swap the weapon around. I just stuck with the Electric Whispon unless I needed to swap. The Character Customization is also solid with lots of combinations, but I found one specific limitation (combining chest and back as just "Body", meaning I couldn't wear a shirt and a backpack as an example) annoying while the UI quickly became a mess. There were times where I wanted to see the brand new stuff I got to quickly add, but lost the item in the mess of gear. I personally didn't notice if there was a way to sort gear into "new acquisitions" either which didn't help. Honestly the only reason why I think the Avatar isn't needed is the Avatar itself. I'd have preferred the gameplay be given to a character with a personality, like Tails. I can say that with some certainty because the Modern Sonic and Avatar levels just scream "Modern Sonic and Modern Tails gameplay".
Presentation is another mixed bag honestly. Visually, the game looks great on the surface, but some individual animations look really stiff, and these animations aren't easy to miss either. Worst offender for me is Shadow in the scene where the two armies clash. Soundtrack is a similar situation where some are good, but nothing's great, and even Fist Bump is just kinda "ehh" at best (I really hate the way its structured honestly). To be honest, overall the soundtrack felt like white noise. It was there, but it just there, it never stood out. I'm listening to the soundtrack as I write this and even on its own, it doesn't stand out, and I wish I didn't have to say that about a Sonic soundtrack.
In fact, "ehh: is probably the best way to describe the experience overall to be honest. Nothing absolutely stands out, what good bits are in the game finish too soon, and the bad bits are abundant. Forces is not the worst Sonic game. Nowhere close to 06 or Boom. However it is the worst boost formula Sonic game beyond a shadow of a doubt and it shows the biggest problem plaguing Sonic Team right now, a lack of trust in their ideas. While I'm not going to compare the game to Odyssey. I will compare it to Mania. When you break down the differences
Sonic Mania: 2D game that plays like the original games with new levels and older levels getting new geometry, with a story akin to the older games where its there, but not the center of attention.
Sonic Forces: 3D game that plays like Unleashed with the 2D gameplay of Generations, and a avatar that's a watered down of the main 3D gameplay with extra gimmicks, and Shadow who's another slightly watered down of the core 3D game, with a story that feels more like a focus, but with nothing making it crucial to the game.
Notice how Forces sounds more complicated, more scrambled? There's no focus because instead of sticking to one idea, and designing ideas that compliment that one idea, they just threw everything in and hoped for the best. And it didn't work. At all. I get that a part of why this game feels rushed was the development of the new engine. But at the same time I don't see that as an excuse, because Unleashed was the debut of a new engine and that game felt complete, like it wasn't rushed at all. Here, they had to patch in Super Sonic, and even then he's still unobtainable in the game. If the engine was going to take that long to make, why not start making the levels in the old engine and then port them to the new engine to finish them? When a game four years in development still feels rushed, there's a big problem. From where I sit, Sonic Team needs fresh blood, and a focus. I don't care what that focus is. But Sonic needs to find something to stick to, to refine, to improve. Sonic needs an identity in the 3D space, or at least an identity at all. I don't want 3D development on Sonic to stop, but it does feel like a possibility based on how well Mania did, and how badly Forces is doing by comparison. Now, while myself and Marissa play Pokemon Ultra Moon (neither of us started playing Ultra Sun...), some smaller projects in the meantime. Such as Machinima's Combiner Wars, because I'll cash in on that Titans Return cross promo.
Well, time to see if my thoughts on the game are still as high as they were when it was announced, huh? Back in that awful livestream when Sonic Mania was announced, Sonic Forces was also teased, and I remember saying I was looking forward to it (proof of that being in the Podcast episode with Marcus talking about the event). As time went on though, that excitement was quickly draining. The first big sign was how much of a promotion Mania was getting by comparison, and even after Mania was released, the promotion never really seemed to be there for Forces. In fact, I wasn't seeing any excitement for the game aside from the memes with the Avatar, and the cross promotion with Hooters of all things (I still don't get that either). If anything, most of what I was was negativity and hate, at least from what I saw. Is it really worth it now that the game's out? Well...
To start with the plot and, I know this is going to sound weird, but while the story is awful, the writing is solid overall with some great lines. The overall story is garbage and one of the worst Sonic stories because the tone is all over the place. What do you think of when you get a story that's about a rising revolution to take back the world from evil? Was your answer "anthropromorphic animals saying cheesy one liners that kill the grim tone the story is trying to do"? No? Well too bad as that's what's here. While that isn't a bad thing, as the character writing is some of the best the series has ever had, it just doesn't work in this setting at all. Sonic and co are on point with great writing in their dialogue, but that can lead to bad payoffs. For example, the little promotional material given was trying to build up Infinite as something mysterious. Wanna know his backstory? He was a hired thug that Shadow beat up and got pissed off. "Sonic was being tortured for six months", yet has Sonic act like nothing ever happens once we see him again. Heck, you know how the game was promoting the return of Metal Sonic, Chaos 0 and Shadow as villains along with that red guy for Sonic Lost World? Well, Chaos 0 and Shadow are beaten up in cutscenes, you only fight Metal Sonic, Infinite, Eggman and that reg guy from Lost World. It feels underwhelming by every stretch of the imagination due to the shifting tone.
In terms of gameplay, while I had fun with the levels overall (oh primus that Casino Level as Classic Sonic is awful), it still felt unrewarding, like the levels are just hitting their stride once they end. A lot of the Metropolis (no not that one) levels are really fun to play through along with the ones on the Death Egg for Modern Sonic and the Avatar, but I don't get the satisfaction from them that I got from something like Rooftop Run, Empire City, Starlight Carnival, and more, and that's with all the collectibles as a large chunk of the red rings I was finding without even trying, though there was an unhealthy mix of "ok, how the hell was I supposed to think to do that?" to get them. In terms of a gamplay break up. Classic Sonic and Modern Sonic do still play almost as they did in Generations. However there are some control changes (why is jump and homing attack mapped to the B button?!) and Classic sonic actually feels worse to play here then he does in Generations. I don't know if that's the level design, or an engine change, but I can't even say "No, he doesn't have the same "physics", but he's still playable" because he feels clunky and in levels like "Not Casino Night", I get genuinely angry at the game because I know Pinball physics (I like playing Pinball games ok?), and that felt awful. Shadow plays close enough to Modern Sonic that I think there should be a Shadow mode in boost formula going forward, as for the Avatar, like the Werehog, it was fun, but not needed.
The Avatar plays as a Modern Sonic without the boost and a few extra tricks. Which is fine as the new tricks lead to some interesting level design. The Grapple acts as both your homing attack and a way to use grapple points which sometimes leads you to new paths, while the Whispons let you use Whisps to attack and provide ways to get to new paths and secrets, along with new ways to defeat enemies. Only problem is that there's little reason to swap the weapon around. I just stuck with the Electric Whispon unless I needed to swap. The Character Customization is also solid with lots of combinations, but I found one specific limitation (combining chest and back as just "Body", meaning I couldn't wear a shirt and a backpack as an example) annoying while the UI quickly became a mess. There were times where I wanted to see the brand new stuff I got to quickly add, but lost the item in the mess of gear. I personally didn't notice if there was a way to sort gear into "new acquisitions" either which didn't help. Honestly the only reason why I think the Avatar isn't needed is the Avatar itself. I'd have preferred the gameplay be given to a character with a personality, like Tails. I can say that with some certainty because the Modern Sonic and Avatar levels just scream "Modern Sonic and Modern Tails gameplay".
Presentation is another mixed bag honestly. Visually, the game looks great on the surface, but some individual animations look really stiff, and these animations aren't easy to miss either. Worst offender for me is Shadow in the scene where the two armies clash. Soundtrack is a similar situation where some are good, but nothing's great, and even Fist Bump is just kinda "ehh" at best (I really hate the way its structured honestly). To be honest, overall the soundtrack felt like white noise. It was there, but it just there, it never stood out. I'm listening to the soundtrack as I write this and even on its own, it doesn't stand out, and I wish I didn't have to say that about a Sonic soundtrack.
In fact, "ehh: is probably the best way to describe the experience overall to be honest. Nothing absolutely stands out, what good bits are in the game finish too soon, and the bad bits are abundant. Forces is not the worst Sonic game. Nowhere close to 06 or Boom. However it is the worst boost formula Sonic game beyond a shadow of a doubt and it shows the biggest problem plaguing Sonic Team right now, a lack of trust in their ideas. While I'm not going to compare the game to Odyssey. I will compare it to Mania. When you break down the differences
Sonic Mania: 2D game that plays like the original games with new levels and older levels getting new geometry, with a story akin to the older games where its there, but not the center of attention.
Sonic Forces: 3D game that plays like Unleashed with the 2D gameplay of Generations, and a avatar that's a watered down of the main 3D gameplay with extra gimmicks, and Shadow who's another slightly watered down of the core 3D game, with a story that feels more like a focus, but with nothing making it crucial to the game.
Notice how Forces sounds more complicated, more scrambled? There's no focus because instead of sticking to one idea, and designing ideas that compliment that one idea, they just threw everything in and hoped for the best. And it didn't work. At all. I get that a part of why this game feels rushed was the development of the new engine. But at the same time I don't see that as an excuse, because Unleashed was the debut of a new engine and that game felt complete, like it wasn't rushed at all. Here, they had to patch in Super Sonic, and even then he's still unobtainable in the game. If the engine was going to take that long to make, why not start making the levels in the old engine and then port them to the new engine to finish them? When a game four years in development still feels rushed, there's a big problem. From where I sit, Sonic Team needs fresh blood, and a focus. I don't care what that focus is. But Sonic needs to find something to stick to, to refine, to improve. Sonic needs an identity in the 3D space, or at least an identity at all. I don't want 3D development on Sonic to stop, but it does feel like a possibility based on how well Mania did, and how badly Forces is doing by comparison. Now, while myself and Marissa play Pokemon Ultra Moon (neither of us started playing Ultra Sun...), some smaller projects in the meantime. Such as Machinima's Combiner Wars, because I'll cash in on that Titans Return cross promo.
Wednesday, 15 November 2017
Super Mario Odyssey: Time to go off the rails
Before anyone asks, I'll come back to Gumball, its just that I've been more focused on Odyssey. Sorry.
This year's been a pretty good year for platformers, hasn't it, and it was tied off with the tease that was Super Mario Odyssey. A return to the style Super Mario 64 helped pioneer, featuring a world adventure (am I the only one who's going to say that it ripped of Sonic Unleashed in that area?), and sporting an earworm of a song that got people excited from the moment it was announced. But, now that its released, while it has gotten an overwhelming amount of praise, its also gotten the "oh its been praised to much, everyone's lying" treatment too. So what do I think of it then? Forewarn, spoilers ahead.
Starting with the story, its a very, very, very slight variation on the usual Mario story, in that Bowser wants to marry Peach, and enlisted the help of five rabbits (one of whom could seriously go for either a diet or a new wardrobe because that dress does not look good on her), to plan the wedding by stealing priceless artifacts and treasures from many kingdoms all over the planet, so its up to Mario and newcomer Cappy (who's trying to save his sister Tiara who Bowser also kidnapped, remember, this is the Mario series, almost every time there's a problem, its because Bowser kidnapped someone or stole something, or a combination of the two). With a goal in place, and a ship to captain, it is up to Mario to crash Bowser's party. This honestly, for me at least, is the weakest part of the game. I don't know, I guess I was just hoping for something more. It does what it needs to do, and there are moments in the story that are great to see (seriously, who gave Bowser a dragon?!). The story gets you from kingdom to kingdom, but there's a part of me who wants more then just "it'll do".
Especially when the rest of the game seems to go above and beyond to entertain. Throughout the entire game I was enjoying every single moment, and like many, I had a smile on my face. It was fun to go through each of the kingdoms, and none of them (so far, I'm still going through post game), have overstayed their welcome. Thinking back, the two times I got genuinely annoyed with the game was a moment in Tostarena, where I couldn't get the Jexi to spawn at the ruins (until I went back to the village and there it was) and the Seaside Kingdom boss, because I wasn't a fan of the enemy you had to Capture in order to fight it. Granted, that was 5 moons out of the over 400 I have now, not even 1% of the moons in the game. That being said, I've heard horror stories about some specific moons, so it is likely that number will change. On the subject of the Power Moons though, they are everywhere in this game. On the one hand, their over abundance does make it easy to say to yourself "just one more moon", but on the other hand, I would have personally preferred less Power Moons, but all of them would have been more rewarding then just "ground pound here, go here to see it floating there to tease you, catch the bird, get to this female Goomba" and so on. To compare it to Super Mario 64, while there are far, far, FAR less Power Stars in that game (even the version I own, SM64 DS with 150 power stars), all the stars in it feel more rewarding to get. It is however a case of "to each their own".
To go into the presentation. I almost cannot fault it. At all. I've looked hard trying to find something, anything I have a genuine issue with, but almost nothing. Visually the game looks amazing, in every sense of the word. The kingdoms look gorgeous and so distinct from one another that they all stand out. From the rolling hills of Tostarena, to the giant skyscrapers of New Donk City, to the crystal clear waters of Bubblaine. Heck, even Bowser's Kingdom looks distinct from many of his other castles, going for a traditional Japanese theme to the aesthetics which looks and sounds amazing. The music itself is an absolute delight to listen to, and is up there as one of the best soundtracks I've heard this year alongside Sonic Mania and Splatoon 2. I love this soundtrack that much. While I don't like some of the individual songs, what ones I like, I love. Jump Up Superstar, the Sand Kingdom ruins, Lake Lamode's serenity, the Jazz of New Donk City, I could go on here with examples of how good this soundtrack is. The only fault I have with the presentation is that some of the Mario enemies feel a bit out of place in some of the kingdoms, but even then that's me reaching hard for something to say against the presentation.
I'm genuinely surprised this came out this year, considering as the system launched with Breath of the Wild, this could have easily waited until next year as it is another game of that caliber. It's such an adrenaline rush for the franchise because, while realistically, not much is different in aesthetics. A lot of these have been seen before in Mario in generic forms, the level of charm here is a delight and helps me ignore the fact that I'm in another desert themed level, or another beach, or another Bowser's Kingdom, as different as they may be to predecessors. While to many, it doesn't have the charm of Super Mario 64 (because that charm is just nostalgia), to me its not something to knock the game down for, because its not Odyssey's fault that people have been playing Mario games for decades. If you were on the fence about getting a Switch, this should be enough of a push to get it. From one platformer to another, I'll next be going to Sonic Forces, and no it won't be a video... let's just say Marcus hasn't seen the reports on the game I've been giving to him privately as a reason to go get the game.
This year's been a pretty good year for platformers, hasn't it, and it was tied off with the tease that was Super Mario Odyssey. A return to the style Super Mario 64 helped pioneer, featuring a world adventure (am I the only one who's going to say that it ripped of Sonic Unleashed in that area?), and sporting an earworm of a song that got people excited from the moment it was announced. But, now that its released, while it has gotten an overwhelming amount of praise, its also gotten the "oh its been praised to much, everyone's lying" treatment too. So what do I think of it then? Forewarn, spoilers ahead.
Starting with the story, its a very, very, very slight variation on the usual Mario story, in that Bowser wants to marry Peach, and enlisted the help of five rabbits (one of whom could seriously go for either a diet or a new wardrobe because that dress does not look good on her), to plan the wedding by stealing priceless artifacts and treasures from many kingdoms all over the planet, so its up to Mario and newcomer Cappy (who's trying to save his sister Tiara who Bowser also kidnapped, remember, this is the Mario series, almost every time there's a problem, its because Bowser kidnapped someone or stole something, or a combination of the two). With a goal in place, and a ship to captain, it is up to Mario to crash Bowser's party. This honestly, for me at least, is the weakest part of the game. I don't know, I guess I was just hoping for something more. It does what it needs to do, and there are moments in the story that are great to see (seriously, who gave Bowser a dragon?!). The story gets you from kingdom to kingdom, but there's a part of me who wants more then just "it'll do".
Especially when the rest of the game seems to go above and beyond to entertain. Throughout the entire game I was enjoying every single moment, and like many, I had a smile on my face. It was fun to go through each of the kingdoms, and none of them (so far, I'm still going through post game), have overstayed their welcome. Thinking back, the two times I got genuinely annoyed with the game was a moment in Tostarena, where I couldn't get the Jexi to spawn at the ruins (until I went back to the village and there it was) and the Seaside Kingdom boss, because I wasn't a fan of the enemy you had to Capture in order to fight it. Granted, that was 5 moons out of the over 400 I have now, not even 1% of the moons in the game. That being said, I've heard horror stories about some specific moons, so it is likely that number will change. On the subject of the Power Moons though, they are everywhere in this game. On the one hand, their over abundance does make it easy to say to yourself "just one more moon", but on the other hand, I would have personally preferred less Power Moons, but all of them would have been more rewarding then just "ground pound here, go here to see it floating there to tease you, catch the bird, get to this female Goomba" and so on. To compare it to Super Mario 64, while there are far, far, FAR less Power Stars in that game (even the version I own, SM64 DS with 150 power stars), all the stars in it feel more rewarding to get. It is however a case of "to each their own".
To go into the presentation. I almost cannot fault it. At all. I've looked hard trying to find something, anything I have a genuine issue with, but almost nothing. Visually the game looks amazing, in every sense of the word. The kingdoms look gorgeous and so distinct from one another that they all stand out. From the rolling hills of Tostarena, to the giant skyscrapers of New Donk City, to the crystal clear waters of Bubblaine. Heck, even Bowser's Kingdom looks distinct from many of his other castles, going for a traditional Japanese theme to the aesthetics which looks and sounds amazing. The music itself is an absolute delight to listen to, and is up there as one of the best soundtracks I've heard this year alongside Sonic Mania and Splatoon 2. I love this soundtrack that much. While I don't like some of the individual songs, what ones I like, I love. Jump Up Superstar, the Sand Kingdom ruins, Lake Lamode's serenity, the Jazz of New Donk City, I could go on here with examples of how good this soundtrack is. The only fault I have with the presentation is that some of the Mario enemies feel a bit out of place in some of the kingdoms, but even then that's me reaching hard for something to say against the presentation.
I'm genuinely surprised this came out this year, considering as the system launched with Breath of the Wild, this could have easily waited until next year as it is another game of that caliber. It's such an adrenaline rush for the franchise because, while realistically, not much is different in aesthetics. A lot of these have been seen before in Mario in generic forms, the level of charm here is a delight and helps me ignore the fact that I'm in another desert themed level, or another beach, or another Bowser's Kingdom, as different as they may be to predecessors. While to many, it doesn't have the charm of Super Mario 64 (because that charm is just nostalgia), to me its not something to knock the game down for, because its not Odyssey's fault that people have been playing Mario games for decades. If you were on the fence about getting a Switch, this should be enough of a push to get it. From one platformer to another, I'll next be going to Sonic Forces, and no it won't be a video... let's just say Marcus hasn't seen the reports on the game I've been giving to him privately as a reason to go get the game.
Wednesday, 1 November 2017
Mediaholics Cinema: Transformers 2007 (Bayformers 1)
The cold never bothered him anyway
Shout outs to some of the members of the Transformers Collectors Club Australia with more meme generator knowledge then I have for the pictures.
Wednesday, 25 October 2017
CNtober; Ben 10: No this is not the reboot, put the pitchforks down
Before anyone asks, no I have not seen the reboot.
How's this for a story idea. A grandfather and his grandchildren are on a trip around America for summer vacation. The grandson has a special alien watch that can temporarily change his DNA to other alien species, the granddaughter is learning magic from a spell book stolen from two evil magicians, and the grandfather is a member of a secret army (of sorts), knows a lot about alien weapons, and is always packing heat when it comes to weekly dangers from aliens, mutants, magicians and more, wanting the watch stuck on the grandson's arm. Would you watch that show? Well I did growing up, and now I'm going to review it because its something I've been meaning to for quite some time now, and so I'm going to use this marathon as an excuse to talk about it.
How's this for a story idea. A grandfather and his grandchildren are on a trip around America for summer vacation. The grandson has a special alien watch that can temporarily change his DNA to other alien species, the granddaughter is learning magic from a spell book stolen from two evil magicians, and the grandfather is a member of a secret army (of sorts), knows a lot about alien weapons, and is always packing heat when it comes to weekly dangers from aliens, mutants, magicians and more, wanting the watch stuck on the grandson's arm. Would you watch that show? Well I did growing up, and now I'm going to review it because its something I've been meaning to for quite some time now, and so I'm going to use this marathon as an excuse to talk about it.
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Wednesday, 18 October 2017
CNtober; Foster's Home for Imaginary Friends: A license to go nuts
Now we get into the eras of Cartoon Network that I grew up with, that I remember watching as a kid, or in this case the constant reruns of the same season 1 episodes, which probably explains why when I want to watch a show now, I until I can binge watch it. But, as we move into this period of Cartoon network, the eras kinda start to blend together a bit which is why this review, and next week's review from me could be argued either way for if they count as different eras. For me, I just wanted to do them because I've been meaning to review next weeks material for a while, and I wanted an excuse to look at this weeks. So with that, let's look at Foster's.
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Thursday, 12 October 2017
CNtober; Dexter Laboratory: FOR SCIENCE!!!
Sorry this took so long, around four hours of travel for work can do things to you. As to why I don't do writing in travel... I actually get motion sick on busses...
Dexter's Laboratory, a very fondly remembered show from Cartoon Network... that I've never really seen before until now. I don't know why, but it just never appealed to me when I had Foxtel the first time. It may just be that it was never on at a good time for me. But, I have finally been able to sit down and watch it (it was why I wanted to do it for the marathon, the site was founded on trying new things after all). So in the midst of a busy week, how did Dexter hold up?
Dexter's Laboratory, a very fondly remembered show from Cartoon Network... that I've never really seen before until now. I don't know why, but it just never appealed to me when I had Foxtel the first time. It may just be that it was never on at a good time for me. But, I have finally been able to sit down and watch it (it was why I wanted to do it for the marathon, the site was founded on trying new things after all). So in the midst of a busy week, how did Dexter hold up?
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Sunday, 8 October 2017
Transformers; The Last Knight: Everything you think you know is a lie, a Deception, a Decepticon?
So...
Live Action Transformers Cinematic Universe... this is a thing now... And this movie's
only goal is to quickly get the lore in that's needed to make the universe work
going forward... Bayformers' version of Batman in blue vs Batman in black: Dawn
of the Jesus symbolism if you would... and Bay's in charge of the movie that'll
do it... Can you imagine my reaction when I heard that news? I can assure you,
others took it far better than I did. But, with this (hopefully) being Bay's
last movie in this series, and going forward we might be able to better dissect
the flaws of this franchise going forward. Well... I've gone this far, let's
get this out of the way. Transformers: The Last Knight.
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Saturday, 7 October 2017
CNtober: Tom & Jerry
Checkerboard Era: Tom
& Jerry
Tom and
Jerry were one of the original cat and mouse chases. Popularized by Loony Tunes
chase duos such as Sylvester & Tweety, Roadrunner & Coyote, and Bugs
Bunny and...the rest of the world I guess. Tom and Jerry stands out because of their
character dynamic, and the inclusion of familiar recurring characters that are
on and off the show occasionally.
The premise
is simple; Tom the cat chases the mouse Jerry through some various scenarios.
What make this show unique are the characters that show up from time to time.
Tom and Jerry themselves are straight forward. Tom is a headstrong cat who
tries various tactics to catch Jerry, and most likely eat him. Jerry is a
cheeky mouse who is always one step ahead of Tom. The reoccurring characters
are a bulldog that eventually gets a son, and he is protective of, Jerry’s
younger cousin that is just adorable half the time, a bully alley cat that also
antagonizes Tom, and a bunch of others.
Tom and
Jerry also go throughout different house owners. The earlier seasons had this
mean spirited middle aged guy that always ended up threatening and beating up
Tom. Later seasons usually have little to no owners at all. The most memorable
owner was a black lady that was actually named Mammy Two Shoes, no joke. I
never thought that Two Shoes was supposed to be racist; she was honestly one of
my favorite characters in the show. Just remember that this show takes place in
the “modern” 40’s to 60’s.
Tom and
Jerry weren’t always bound to the house. They go to other time periods and
settings as well. They could get pretty creative sometimes when they go to the
future or when they go to medieval eras. Sometimes the tone of the show is
lighthearted, and sometimes it can be surprisingly dark. There was indeed an
episode where Tom actually dies and needs to beg Jerry for forgiveness or else
Tom would be sent to hell.
Overall,
Tom & Jerry is a timeless classic. The show itself went on for almost 20
years. Even at today’s standards, the show still holds up well both in its
episodic storytelling and amazing animation. It’s still running re runs to this
very day. There are still Tom and Jerry movies being made even as recent as
2017. However, I don’t think flash animation will ever replicate the same
animation styles used traditionally.
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Wednesday, 4 October 2017
CNtober: G.I Joe; A Real American Hero: Is there anyone here actually called Joe?
I'm back! I'm rested, hardware's not fixed, but hey, it can be worked around. And with me, we bring a marathon. With at least one exception coming this Sunday (because I hate myself), all the reviews this month have been aired on Cartoon Network during one of its many eras. Why? Because neither of us thought they'd do anything to celebrate other then more Teen Titans Go. Both myself and Marissa have a review a week planned out for this month, with both of us looking at one show per era. For this week, let's start off with the era where it all began, the point in time when Cartoon Network first launched, and all they had were the rights to other cartoons, development on original content hadn't started yet. Now while this might not have been one of the staples of that era, I feel the Hanna-Barbera cartoons are something best left for another day. So before jumping to another overly militarized bit of US entertainment, let's jump back to a time when a militarized show could be aired and not be called a racist show. G.I Joe: A real American Hero.
To get one thing out of the way first, these are some of the weirdest armies I have ever seen.
The plot for the show can be summed up pretty quickly. G.I Joe are the good guys, Cobra are the bad guys. The plot overall revolves around Cobra wanting to concur the world with some sort of super weapon, and its up to G.I Joe to stop them. Remember, this is the time period for cartoons where the priority wasn't making quality entertainment, it was selling more toys... the original time at least, even though that trend never really died... Point being, the story is pretty basic overall with plot really coming from the episode to episode story, there's no real continuity except for multipart episodes (which the show opens with two 5 part specials). Best thing I can compare it to is Generation One Transformers, where the overarching story wasn't a thing overall.
Another strong comparison to Generation One Transformers is in the characters and technology, as stories had to revolve around selling toys. But that's kinda where that "weirdest armies" line from before comes from. Granted, I'm assuming the hardware is faithful to the toys, but the military equipment for both the Joes and Cobra look really stupid seeing as they're supposed to be "realistic" (kinda) for the time, in terms of the show. The vehicles do however have a level of charm to them, and look like they're animated versions of the toys, including cockpit windows being the point of entry for the pilots, and tanks with exposed drivers. As for the characters... you know how most depictions of armies have one or two key figures and then the rest are nameless grunts? Well while that's more of an issue for the Cobra grunts, it seems like they tried to give personalities to all of the Joes and... who uses spears and a crossbow in a modern day army? Who names themselves (I hope it wasn't there parents) Sergent Slaughter, Shipwrecked, Spirit, ect. Granted those names sound awesome, but its where I'd kinda like the setting to be more futuristic then modern day, separate it a bit more.
I think the constant comparisons to Transformers Generation One is actually the main reason why I find myself really liking the show. Animation and soundtrack is similar to G1 Transformers, and the stupidity of some of the plots have a weird charm to them. Is it good? No, there are genuine flaws here which will boil down to "Can you accept a cartoon that exists to sell toys?" If you can and you're looking for a show that's 100% army themed without making it depressing or realistic, then you'll like the show. If not though, then trust me, stay away. You'll save yourself a headache. From one army glorifier to the next. Come Sunday... ugh... I'll be tackling Transformers: The Last Knight.
To get one thing out of the way first, these are some of the weirdest armies I have ever seen.
The plot for the show can be summed up pretty quickly. G.I Joe are the good guys, Cobra are the bad guys. The plot overall revolves around Cobra wanting to concur the world with some sort of super weapon, and its up to G.I Joe to stop them. Remember, this is the time period for cartoons where the priority wasn't making quality entertainment, it was selling more toys... the original time at least, even though that trend never really died... Point being, the story is pretty basic overall with plot really coming from the episode to episode story, there's no real continuity except for multipart episodes (which the show opens with two 5 part specials). Best thing I can compare it to is Generation One Transformers, where the overarching story wasn't a thing overall.
Another strong comparison to Generation One Transformers is in the characters and technology, as stories had to revolve around selling toys. But that's kinda where that "weirdest armies" line from before comes from. Granted, I'm assuming the hardware is faithful to the toys, but the military equipment for both the Joes and Cobra look really stupid seeing as they're supposed to be "realistic" (kinda) for the time, in terms of the show. The vehicles do however have a level of charm to them, and look like they're animated versions of the toys, including cockpit windows being the point of entry for the pilots, and tanks with exposed drivers. As for the characters... you know how most depictions of armies have one or two key figures and then the rest are nameless grunts? Well while that's more of an issue for the Cobra grunts, it seems like they tried to give personalities to all of the Joes and... who uses spears and a crossbow in a modern day army? Who names themselves (I hope it wasn't there parents) Sergent Slaughter, Shipwrecked, Spirit, ect. Granted those names sound awesome, but its where I'd kinda like the setting to be more futuristic then modern day, separate it a bit more.
I think the constant comparisons to Transformers Generation One is actually the main reason why I find myself really liking the show. Animation and soundtrack is similar to G1 Transformers, and the stupidity of some of the plots have a weird charm to them. Is it good? No, there are genuine flaws here which will boil down to "Can you accept a cartoon that exists to sell toys?" If you can and you're looking for a show that's 100% army themed without making it depressing or realistic, then you'll like the show. If not though, then trust me, stay away. You'll save yourself a headache. From one army glorifier to the next. Come Sunday... ugh... I'll be tackling Transformers: The Last Knight.
Wednesday, 27 September 2017
Mediaholics Review: Splatoon 2
Don't get cooked, stay off the hook!
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Friday, 22 September 2017
Mediaholics Review: Sonic Mania
One big mascot platformer return to form, at least one more to go. Bubsy's... debatable if he counts. And Look! WE'RE DOING A VIDEO REVIEW ON SOMETHING THAT ISN'T POKEMON!!!
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Tuesday, 19 September 2017
Wednesday, 16 August 2017
Sonic Generations: No this isn't going to review the physics
While people dig into Sonic Mania, I thought it might be a good idea to look at the last anniversary game for the hedgehog, one that got way more leaked and announced then Sonic Forces has been getting, and the game that made me want to get a X-Box 360... and then getting one for free that June, ready for release. Welcome, to Sonic Generations.
Wednesday, 9 August 2017
Injustice; Gods Among Us: All it took was a bomb, some gas, and a laugh.
Some say the DC Universe is like a Greek play, a Shakespearean performance.
Some choose to stray away from these routes, where the events are mere
coincidences, noting more, nothing less. Others try to embrace it; the extent
of success is up to the viewer's choice. Allow me to take you on a path, one
where the course of an entire universe was changed forever by one bad day. To
take this path, there are two places to look. The first being the comics for the
lead in to what they were inspired by. Welcome, to the world of Injustice.
Welcome to a tale of death, destruction, and the collapse of everything you
thought you knew about DC's strongest friendship.
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Sunday, 6 August 2017
Heroes of Inkopolis: Time to paint the valley Pink, Green, Blue and Orange
First of all, before starting, #TeamKetchup. It's not Jam! (and we are
working on a joint review for Splatoon 2, we're just trying to find the time to
record)
It's safe to say Splatoon was a breakout hit for the Wii U, and success is continuing for Splatoon 2. But with every success, there are its fans, and while fan games might get taken down by Nintendo, fan art seems to be safe... assuming the artwork itself is safe for all places such as a workplace. While some prefer just to draw, some choose to tell a story in their art, with the conclusion being in the style of a comic or manga. Allow me to take you back to Inkopolis Plaza, back to Octo Valley, with two agents that have... a touch more personality then Agent 3. Heroes of Inkopolis. Before reading, to make it clear that I'm not stealing the artwork, the source of the comic can be found here: http://tamarinfrog.deviantart.com/gallery/55917023/Splatoon-Heroes-of-Inkopolis
It's safe to say Splatoon was a breakout hit for the Wii U, and success is continuing for Splatoon 2. But with every success, there are its fans, and while fan games might get taken down by Nintendo, fan art seems to be safe... assuming the artwork itself is safe for all places such as a workplace. While some prefer just to draw, some choose to tell a story in their art, with the conclusion being in the style of a comic or manga. Allow me to take you back to Inkopolis Plaza, back to Octo Valley, with two agents that have... a touch more personality then Agent 3. Heroes of Inkopolis. Before reading, to make it clear that I'm not stealing the artwork, the source of the comic can be found here: http://tamarinfrog.deviantart.com/gallery/55917023/Splatoon-Heroes-of-Inkopolis
Wednesday, 2 August 2017
Super Mario 3D Land and 3D World: When Mario plays it safe
The 3DS and WiiU were a weird console pair, weren't they? Bad launches, the
WiiU can only be described as a financial disaster thanks to its strong but
badly paced out library, and some of the company's biggest IP's either didn't
show up as any form of single console exclusive (No joke, there is no Zelda
title that is exclusive to the WiiU), or kind of showed up feeling a little
"half assed" by Nintendo's standards. Animal Crossing: Amiibo
Festival comes to mind as one of those, and some people said that about Super
Mario 3D World thanks to the 3DS title, Super Mario 3D Land. Well, as someone
who's played both, I have to both agree, and disagree. Why? Well, read on to
find out.
Sunday, 30 July 2017
Opinion Piece: Power of the Primes
So, with
Titans Return winding down, Hasbro looks to the future with its follow up, and
the conclusion to the Prime Wars Trilogy with Power of the Primes. After it's
official unveil at San Diego Comic Con recently, I've been thinking over the
news and leaks that have come from it, and would like to voice my views on the
new line.
So first
of all, I should state that I have been enjoying Titans Return overall. While
some of the figures have been pretty "meh", a lot more have been
really entertaining moulds to mess around with. While I do get where some
people are coming from, in that it doesn't make the Headmasters from G1 feel as
special anymore, and I personally would have liked some of the newer
headmasters get the CHUG treatment over some in the line *cough* Sideways
*cough* Overload *cough*. I have enjoyed the fact that it’s given some
characters new chances at life, some who haven't been seen in years, even
decades. Unfortunately, the biggest issue I've had with the line is
availability here in Australia. US readers, I hope you like your Wave 5, it’s
not going to be seen here until September at the earliest. On top of the US
Exclusives like Chaos on Velocitron and Siege on Cybertron, and you have people
like me wishing they could get a complete Titans Return set, knowing they may
never will. Another issue I've had with the line is a more personal issue. I
hate stickers. I hate Sticker details. I can live with them to an extent, if
the design is more complicated then basic paint can do, but later on into the
line, all the voyagers and leaders started using these foil stickers for
everything more complicated then paint and it gets frustrating to see them peel
off due to the quality of them. What makes it worse is that they do them for
the insignias of the characters too, and I know they've got all sizes of
Autobot and Decepticon tampographs they can apply, so to see them as stickers
makes them look cheap. I know some people like them, as it is better than no
details at all. But there are some characters like Broadside and Megatron which
would have benefited with paint and tampographs over stickers. Silver doesn't
work on grey plastic.
So, with
that out of the way, let me go into Power of the Primes. Starting with its
announcement, and I was pretty underwhelmed by it honestly. So, the new gimmick
is Powermasters... which does lead to why Powermaster Prime and Overlord were
in Titans Return, but that's beside the point. Contained in the new replacement
for Titan Master class sets, Prime Masters can be combined with Deluxe, Voyager
and Leader class characters to power them up, or used as a weapon in their
pretender shells. Prime Masters themselves are retools of Titan Masters, and
with the announcements so far, what's confirmed. It feels like a pretty average
opening wave.
For the
Prime Masters, we have Liege Maximo, which comes with the Skullgrin pretender
suit. Doing some research into Pretenders, the first thing that comes to mind
is "what's going to fill out the line?", there are thirteen primes,
and I think the SDCC panel said there would only be 12 in PotP, but I could be
wrong. To compare that to Titans Return, the Titan Masters were at bot 12 by
wave 3. If my predictions are correct, there are going to be 6 waves of both
Titans Return and probably Power of the Primes, and there are more pretenders,
33 not counting Classic Pretenders and Japan exclusives. Who's going to make
the cut? Are we getting normal Powermasters too?
Moving
onto the Legends class, and the way they sold this, it makes it sound like
they're characters they couldn't fit into Titans Return, because the way they
interact with Prime Masters is exactly the same as how most Legends class bots
interacted with Titan Masters, riding in the vehicle modes. Not to insult
Beachcomber fans, but the initial push for me wasn't there for me. The other
thing for me is that we seem to be getting a lot of Autobot Legends class
characters lately, and while I don't know if was like that in G1, from my
perspective I'd like to see some more decepticon legends class characters.
On to
Deluxe, and this is where things get a bit more interesting. Three characters
were revealed officially, Jazz, Dreadwind and Darkwing. Jazz I'm honestly
surprised wasn't in Prime Wars sooner, just due to the nature of the character,
but Dreadwind and Darkwing have my interest. While yes, they do use Combiner
Wars parts (hello Galvatronus limbs), they also do have a vehicle combined mode
like their original toys to create Dreadwing. I personally enjoy gimmickformers
depending on how the gimmick is implemented, its why I enjoy the Cybertron line,
so something like this is more interesting for me as it adds some more
originality to the line, makes them feel more unique. I admit I'm hesitant to
see the execution of the Prime Master gimmick in this and the voyager class,
because I can see things going badly depending on the execution.
Onto the
Voyager announced, and this almost killed my interest. Starscream. I have mixed
feelings about Starscream, it really depends on how he's written, but in terms
of toys. Starscream often comes with the promise of the Seekers. Skywarp and
Thundercracker at least, cone heads maybe, the "Something Storm" ones
if they're reaching hard, so when I see a Starscream, my first thought is
"Oh Primus we're going to have waves of just that mould as voyagers aren't
we?". Also, can we please pull back on sticker details?!
Last, but
not least, the confirmed Leader class characters. Rodimus Prime, and Optimus
Primal. While we haven't seen Primal, we have seen Rodimus and Rodimus does
make up for Starscream (before leaks). The fact that this is the first Rodimus
that lets you turn Hot Rod into Rodimus without trailer kibble. That genuinely
excites me, and the figure itself looks great. He's one I definitely want to
get.
Overall,
the official announcement was mediocre for me. But, what did get my interest in
the line was the leaks. Now, I'm not going to post the images of the leaks
here, as I'd rather not risk Hasbro wanting me to take this post down, as I'm
pretty sure they're image hunting them. I do encourage you look around for them
though if you want to see what they look like.
According
to the leaks, incoming characters include (and if these names are wrong, they
are phone camera captures of a computer screen, I am trying here):
Prime
Masters (I can't see some of their pretender shells..): Micronus Prime, Vector
Prime and Metalhawk, Alchemist Prime, Alpha Trion, Quintus Prime and Bludgeon,
Megatronus and Bomb Burst, Solus Prime and Octopunch
Legends:
Slash, Windcharger, Skrapnel Rerelease, Battleclash?, three that I can't see
the names for, Cindersaur
Deluxe:
Slug, Swoop, Snarl, Sludge, Rippersnapper, Moonracer, Cutthroat, Blot,
Simmertwin Novastar,
Voyager:
Grimlock, Hun-Gurr, Elita-1, Inferno, a Grimlock repaint, Predacons (to make
Predaking)
Leader: Optimus
Prime, Rodimus Unicronus (Rodimus Prime Repaint), an Optimus Prime rerelease?,
Optimus Primal, a Rodimus Prime rerelease?
Now,
there's a lot to unpack here, and many wouldn't recognise the names, so... The
Prime Masters are going to be who you expect, their pretender shells though,
not so much. Not much to say on Legends due to the quality of the picture,
we're getting G1 Dinobots in Deluxe and Voyager scale, Predaking and Abominus
incoming, lots more fembots, with Moonracer and Novastar getting toys for the
first time ever, and Leader Class is looking to get really old, really fast,
and is the one thing about this leak I'm hoping is fake. 3 waves in a row of
Rodimus Prime? I like the look of the mould, I don't like it that much,
especially since there are other characters who deserve the CHUG Treatment.
Overall though, this leak was what got me excited for the upcoming line,
because of the new characters, that don't get a lot of toy treatment, if at
all. Again, my only issue is the leaders.
While the
leaks have given me more interest in the line overall, what really interests me
is what could be coming. The main ones for me being Leader Star Saber and
Deathsaurus. The other Powermasters like Doubledealer, Joyride and Slapdash?
Some characters that were Japan exclusives? Something that justifies the S in
Generations that isn't G1 related? There's a lot of possibilities here that I
hope gives the Prime Wars Trilogy a strong note to end on. One way to find out,
maybe some of the leaks will be shown off in Hascon (I'll admit that Titans
Return Arcee looks really nice). Anyway, see you in the next review.
Wednesday, 26 July 2017
Batman; Return of the Caped Crusaders: Nothing could have prepared me for this...
Unfortunately, the review of the original TV show is going to have to wait a little bit, that one needs more time.
Up until this point, I haven't had any direct experience with 1966's Batman TV series. I've seen the references, the memes, and all the talk on the show, but I've yet to fully experience it in any capacity. I'm probably not alone in that department, it came out in 1966 after all, I wasn't born until 29 years later. Surfice to say, not even the greatest of memes could have prepared me for what I'd gotten myself into with a movie 50 years later. Well, let's see where this rabbit hole goes.
Up until this point, I haven't had any direct experience with 1966's Batman TV series. I've seen the references, the memes, and all the talk on the show, but I've yet to fully experience it in any capacity. I'm probably not alone in that department, it came out in 1966 after all, I wasn't born until 29 years later. Surfice to say, not even the greatest of memes could have prepared me for what I'd gotten myself into with a movie 50 years later. Well, let's see where this rabbit hole goes.
Wednesday, 19 July 2017
The Incredible Adventures of Wallace and Gromit: Anyone for some cheese?
Rest in Peace Peter Sallis
I admit I'm almost ashamed this one took so long to do. It shouldn't be a shock to hear that I have a lean towards animation over live action, while a strong part of it was my childhood, where most of the cartoons and animations I watched were really good (in my opinion at the time, time is cruel after all) and a lot of live action things I saw were Tween dramas my sister loved to watch that I still hate to this day, the other part in it is creativity. While it might seem like a bad excuse, I do think animation is truly limitless in its potential for creative ideas, taking away what little restraints there are in live action. To me, its a shame that some animation styles have all but died out, such as traditional/ traditional water colour (take a guess as to why. Here's a hint, they just had a big expo over the weekend) and Stop motion, or to use today's case as an example, Claymation. The only difference between the two being what was used. Stop motion being the overarching style, where instead of filming in seconds, filming is done with pictures to allow for the animators to re-position the objects in each frame when needed. Claymation is the same thing but whereas Stop motion can be with anything, Claymation focuses on the use clay for the main objects, such as people and animals, and in the realm of Claymation, two names stick out, and rightfully so. Wallace and Gromit... or Robot Chicken depending on who you are, but this is kid friendly so Wallace and Gromit!
I admit I'm almost ashamed this one took so long to do. It shouldn't be a shock to hear that I have a lean towards animation over live action, while a strong part of it was my childhood, where most of the cartoons and animations I watched were really good (in my opinion at the time, time is cruel after all) and a lot of live action things I saw were Tween dramas my sister loved to watch that I still hate to this day, the other part in it is creativity. While it might seem like a bad excuse, I do think animation is truly limitless in its potential for creative ideas, taking away what little restraints there are in live action. To me, its a shame that some animation styles have all but died out, such as traditional/ traditional water colour (take a guess as to why. Here's a hint, they just had a big expo over the weekend) and Stop motion, or to use today's case as an example, Claymation. The only difference between the two being what was used. Stop motion being the overarching style, where instead of filming in seconds, filming is done with pictures to allow for the animators to re-position the objects in each frame when needed. Claymation is the same thing but whereas Stop motion can be with anything, Claymation focuses on the use clay for the main objects, such as people and animals, and in the realm of Claymation, two names stick out, and rightfully so. Wallace and Gromit... or Robot Chicken depending on who you are, but this is kid friendly so Wallace and Gromit!
Sunday, 16 July 2017
Mario Kart 8 Deluxe: Yes, I own a Switch now
And unlike last time, I'm reviewing this as someone who owns the game and the system.
Ports, many people hate them, many see them as a waste of development time. Me? Well it depends on the state of the port but overall, my stance on the matter is "They're done by backup teams with a small time frame, meant to help fill out a library. I would rather have ports of good games then shovel ware". After having this for close to two weeks, and playing with my fellow volunteers at the Tech Games Fest this year, I think it'll be good to tackle this, and give it an update seeing as when I last reviewed Mario Kart 8, I didn't experience most of the DLC. Also, your eyes don't decieve you, this is a review of a Mario Game on its own, though technically Mario Kart Wii got their first... also reviewed around the same time... should I just do Mario Karts around this time and make it a trend?
Ports, many people hate them, many see them as a waste of development time. Me? Well it depends on the state of the port but overall, my stance on the matter is "They're done by backup teams with a small time frame, meant to help fill out a library. I would rather have ports of good games then shovel ware". After having this for close to two weeks, and playing with my fellow volunteers at the Tech Games Fest this year, I think it'll be good to tackle this, and give it an update seeing as when I last reviewed Mario Kart 8, I didn't experience most of the DLC. Also, your eyes don't decieve you, this is a review of a Mario Game on its own, though technically Mario Kart Wii got their first... also reviewed around the same time... should I just do Mario Karts around this time and make it a trend?
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Wednesday, 12 July 2017
Transformers Marathon II; Rescue Bots: Aww, no love for Defensor
Fun fact, was going to do a Rescue Heroes joke until I saw that one of them was Blades.
Like seriously, all you're missing is a motor cycle and an Ambulance, though I think swapping Groove out for a bulldozer would be a good idea. Combiner Wars swapped him with a Swat truck after all |
Thursday, 6 July 2017
Mediaholics Promotional Video
Two months in the making, all for the sake of a promotional video. To look at least a little professional. This also has a few teasers at upcoming plans. Can you spot them all?
Huge thanks to Marcus from Inkblot Creations for the audio visualizer and CJ for the new artwork. You can find Inkblot Creations at https://www.facebook.com/inkblotcreations/ and CJ's work at http://courtenayjane.tumblr.com/
CREDITS
Credits:
Content Creators: Liam “Blaster” Sanders, Marissa “keybug55”
Trailer Editing: Liam “Blaster” Sanders
Audio Visualizer: Marcus Mathews
Site Artwork: Courtenay Jane
XY&Z: Mark de Groot
Originally performed by: Rica Matsumoto
From: Pokémon XYZ
Link to his video: https://www.youtube.com/watch?v=RBZna0xAhTY
A Brief Winter Trek
Composed by: C-Curt
Original composition by: Arata Iiyoshi, Atsuhiro Ishizuna
From: Pokémon Mystery Dungeon Red Rescue Team/ Blue Rescue Team
Link to song: http://ocremix.org/remix/OCR02994
1AM
Composed by: Manaka Tominaga, Shiho Fujii, Kazumi Totaka
From: Animal Crossing: Let’s go to the City
Sun & Moon Artwork Recreations: Kansoku
Link to artwork: http://imgur.com/a/HpLHc
Toa Nuva (Okoto) - Bionicle 2016: PANGOLIN-2
Link to artwork: http://pangolin-2.deviantart.com/art/Toa-Nuva-Okoto-Bionicle-2016-600756155
Footage credits:
Moana
Walt Disney Pictures
The A Team
20th Century Fox
Star vs the Forces of Evil
Disney Television Animation
Tiny Toon Adventures
Warner Bros. Animation
Night in the Woods
Infinite Fall
Kirby Triple Deluxe
HAL Laboratory
Transformers Combiner Wars: Bruticus vs. Sky Reign
Hasbro
BIONICLE 2016 Toa Okoto Commercial
LEGO
Blackest Night
DC Comics
Deadpool kills Deadpool
Marvel Comics
Pokémon Adventures
Shogakukan, Viz Media
Mediaholics Playlist: Big Blue
Mediaholics (for editing, song credits in video)
Mediaholics Playlist: Battle for Storm Hill
Mediaholics (for editing, song credits in video)
Mediaholics Podcast Episode 11: PrE3
Mediaholics
The Beginning of Adventure
Courtney Jane
Welcome to the Mystery Dungeons
Courtney Jane
Mediaholics Cinema: Jem and the Holograms
Mediaholics
Animal Crossing: New Leaf
Nintendo
Animal Crossing: Happy Home Designer
Nintendo
Digimon Story: Cyber Sleuth
Media Vision
Super Smash Brothers Brawl
Sora Ltd
Monster Hunter 3 Ultimate
Capcom
Thunderbirds are Go
ITV Studios
Transformers: The Movie
Sunbow Productions
Shantae ½ Genie Hero
WayForward Technologies
Kingdom Hearts 3
Square Enix
Pokémon Sun & Moon: The Series
OLM, Inc
Red vs. Blue
Rooster Teeth Productions
Digimon Tamers
Toei Animation
The Lego Movie
Village Roadshow Pictures
The Dark Knight Returns
Warner Premiere,
Star Wars: The Clone Wars
Lucasfilm,
Avatar: The Last Airbender
Nickelodeon Animation Studios
Avatar: The Legend of Korra
Nickelodeon Animation Studios
Sonic Unleashed
Sega
Freedom Planet
GalaxyTrail
Super Mario Galaxy
Nintendo
Rogue One: A Star Wars Story
Lucasfilm Ltd.
Pokémon Sun & Moon
Game freak
Combiner Wars
Hasbro, IDW Publishing
Ghostbusters
Delphi Films
Fire Emblem Awakening
Intelligent Systems
Pokémon Mystery Dungeon: Explorers of Sky Beyond Darkness, and Time
Chunsoft
Transformers
di Bonaventura Pictures
Batman: The Killing Joke
DC Comics
Zootopia
Walt Disney Pictures
Portal 2
Valve Corporation
Digimon Adventure tri
Toei Animation
Animaniacs
Amblin Entertainment
Big Hero 6
Walt Disney Pictures
Black Panther
Marvel Studios
BIONICLE: Ignition
Lego, DC Comics
Hyrule Warriors
Omega Force
Sonic Mania
Headcannon, PagodaWest Games
Yu-Gi-Oh: The Dark Side of Dimensions
Studio Gallop
Ducktales
Disney Television Animation
Professor Layton vs Phoenix Wright: Ace Attorney
Level-5, Capcom
LEGO Marvel Superheroes 2
TT Games
The Legend of Zelda: Breath of the Wild
Nintendo
Pokémon XY: The Series
OLM, Inc
Gravity Falls
Disney Television Animation
Freedom Planet 2
GalaxyTrail
Superman: The Animated Series
Warner Bros. Animation
Minecraft
Mojang
LEGO Dimensions
Traveller’s Tales
The Avengers
Marvel Studios
Mario Kart 8
Nintendo
Pokémon Omega Ruby & Alpha Sapphire
Game Freak
All credit for clips and credited artwork belong to the creators. All rights belong to the rights holders of the source material. We only take credit for any posts written about them or videos made on them (made in fair use) that are posted to Mediaholics.
Links to Mediaholics content:
Main site: http://mediaholicreviews.blogspot.com.au/
Mediaholics Playlist: https://www.youtube.com/playlist?list=PL0UmlA10uAY8JFBgyAE4PJVbaZZbe3dTb
Youtube channel: https://www.youtube.com/channel/UCIM5kMZw90Ml7zUFOuaLRgg
Facebook page: https://www.facebook.com/mediaholicreviews
Blaster’s Twitter: https://twitter.com/Blaster944
Keybug’s Twitter: https://twitter.com/keybug55
Tumblr: http://mediaholics.tumblr.com/
Wednesday, 5 July 2017
Transformers Marathon II; Robots in Disguise 2015: They really should stop using that subtitle
Whereas Transformers Prime was a combination of Animated and
Bayformers, Robots in Disguise 2015, its direct sequel, was a combination of
Prime and Rescue Bots (next week). Doing this one early as I have been keeping
up with RID 2015, so unlike Rescue Bots, it’s the perfect thing to review while
I’m at the Tech Games Fest during this week. So with that out of the way…
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Saturday, 1 July 2017
Hollow Knight Review
Hollow
Knight started as a Kickstarter in 2016. The aspiring indie group Team Cherry
promoted a 2D platformer that takes place in a surreal world of insects. The
Kickstarter was very successful raising almost $60k AUD (almost 40k USD). Unfortunately
I was never there for the Kickstarter itself. I came across the game on Steam,
and I also heard of its popularity floating around the internet. I played the
game with my boyfriend, us being overachievers and finding ways to clear 100%
with our first run of the game.
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